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In this topic, you can discuss the tournament rules and express your opinions and wishes. Also, the results of the draw for each round will be posted here.

Round 1: Smile Template / Smile

Group A
1. Primus - Alex_R
2. Tieru - Leolopus
3. Igor_HW - Major Vikhr
4. ArhLich - A1coho1!c
5. Vip.rus - KillAndAction

Group B
1. raykkonen - Mifistal
2. PROTON-N - Vasja
3. Mister X - Igrok_v_geroev
4. Lok1978 - Igor916
5. alex_nv - ValgallaWolf

If you cannot contact your opponent in the first round, you can play the next round to avoid wasting precious time.

Round 2: The Town of Miracles 1-2, 3-4

Victory condition:
1. If there is a Barbarian in the pair, then only kill the opponent, since it is impossible to build a shipyard in the Orcish Castle, which creates an imbalance.
2. For all other pairs, kill the opponent or capture the central city and hold it for seven days!


Group A
1. Alex_R - Igor_HW
2. Major Vikhr - Vip.rus
3. Primus - Tieru
4. Leolopus - A1coho1!c
5. KillAndAction - ArhLich

Group B
1. Mifistal - Igrok_v_geroev
2. PROTON-N - alex_nv
3. ValgallaWolf - Vasja
4. Igor916 - Mister X
5. raykkonen - Lok1978

Round 3: M3 Template / M3

Group A
1. A1coho1!c - Vip.rus
2. Igor_HW - Primus
3. KillAndAction - Alex_R
4. ArhLich - Leolopus
5. Tieru - Major Vikhr

Group B
1. Lok1978 - Mister X
2. Vasja - Igor916
3. Mifistal - alex_nv
4. ValgallaWolf - PROTON-N
5. Igrok_v_geroev - raykkonen

Round 4: The Art of Strategy

Group A
1. A1coho1!c - KillAndAction
2. Tieru - Igor_HW
3. ArhLich - Primus
4. Major Vikhr - Alex_R
5. Vip.rus - Leolopus

Group B
1. alex_nv - raykkonen
2. Igor916 - Mifistal
3. Mister X - ValgallaWolf
4. Igrok_v_geroev - Vasja
5. Lok1978 - PROTON-N

Round 5: Sun Template / Sun

Group A
1. Leolopus - Major Vikhr
2. Igor_HW - KillAndAction
3. Vip.rus - ArhLich
4. Alex_R - Tieru
5. Primus - A1coho1!c

Group B
1. alex_nv - Igor916
2. Vasja - Lok1978
3. PROTON-N - Igrok_v_geroev
4. Mister X - raykkonen
5. Mifistal - ValgallaWolf

Round 6: Key to Victory – 1-3, 2-4

Group A
1. Tieru - A1coho1!c
2. Major Vikhr - ArhLich
3. Leolopus - Igor_HW
4. KillAndAction - Primus
5. Alex_R - Vip.rus

Group B
1. Igrok_v_geroev - Lok1978
2. Vasja - Mifistal
3. Igor916 - PROTON-N
4. Mister X - alex_nv
5. ValgallaWolf - raykkonen

Round 7: Chaos Template / Chaos

Group A
1. KillAndAction - Tieru
2. A1coho1!c - Major Vikhr
3. Alex_R - Leolopus
4. Primus - Vip.rus
5. Igor_HW - ArhLich

Group B
1. Igrok_v_geroev - alex_nv
2. PROTON-N - Mister X
3. raykkonen - Vasja
4. Mifistal - Lok1978
5. ValgallaWolf - Igor916

Round 8: Dragon Pass - 1-3

Group A
1. Major Vikhr - KillAndAction
2. Leolopus - Primus
3. Vip.rus - Igor_HW
4. ArhLich - Tieru
5. A1coho1!c - Alex_R

Group B
1. raykkonen - Igor916
2. Lok1978 - alex_nv
3. Mifistal - PROTON-N
4. Igrok_v_geroev - ValgallaWolf
5. Vasja - Mister X

Round 9: Heritage of Deleb

Group A
1. KillAndAction - Leolopus
2. Primus - Major Vikhr
3. Igor_HW - A1coho1!c
4. Alex_R - ArhLich
5. Tieru - Vip.rus

Group B
1. Mister X - Mifistal
2. ValgallaWolf - Lok1978
3. Igor916 - Igrok_v_geroev
4. PROTON-N - raykkonen
5. alex_nv - Vasja
Да будет свет во всём мире !!!
клан-"Homo homini"
In reply to Primus
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Opinion:
1. Dynamic combat should be set to "slow" ... because without dynamics, you can attack and then go to sleep ;)
2. For the map "Underground Treasures" and against "former friends".
3. Is it possible to change the rules by mutual agreement? ... for example, reduce the turn time from 8 to 5 minutes?
4. Mandatory daily saves are a tedious task - maybe not everyone will do it every day or at all? ... (at their own risk, of course) ... and if we are going to do daily saves, then why bother setting "autosave"? - it still takes up about ten seconds per turn and loads a swap file ...
I personally felt the difference in practice between playing with and without autosave ... the difference in time is not very significant, but it is there, and plus towards the end of the game, the computer handles the turns worse and worse ...
In reply to Alex_R
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Alex_R;183752
Opinion:
1. Dynamic combat should be set to "slow" ... because without dynamics, you can attack and then go to sleep ;)
Most likely, few will agree to dynamic combat. I think that no one will deliberately try to prolong the game. If this happens, please inform the organizers. The offender will be penalized with a loss.
Alex_R;183752
Opinion:
2. For the map "Underground Treasures" and against "former friends"
In my opinion, the "Underground Treasures" map is very unbalanced. Firstly, the red color is the easiest, many things are not guarded, for example, both arenas, which give a total of +4 to attack or defense. Secondly, the green color is immediately out of the question, as it is impossible to play as red. Thirdly, the blue and yellow colors have significantly different dungeon sizes, where the remaining 4 mines are located. For blue, the path to the sawmill is a little longer, and for yellow, it's almost twice as long. For blue, the mill is not guarded, and for yellow, you have to fight (units of the second level). To reach the entrance to the underground world, blue can run directly in two turns with a little extra, while yellow needs almost three. There seem to be enough arguments not to include this map in the tournament!
Alex_R;183752
Opinion:
3. Is it possible to change the rules by mutual agreement? ... for example, reduce the time per turn from 8 to 5 minutes?
Yes, if the opponent doesn't mind!
Alex_R;183752
Opinion:
4. Mandatory daily saves are a tedious task - maybe not everyone will do it every day or not at all? ... (at their own risk, of course) ... and if we are going to do daily saves, then why set "autosave"? - it still takes up about ten seconds per turn and loads the swap file ...
I personally felt the difference between playing with and without autosave ... the difference in time is not very significant, but it exists, and plus, towards the end of the game, the computer processes the turns worse and worse ...
I will fix this.
Да будет свет во всём мире !!!
клан-"Homo homini"
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Dynamo is definitely out. There shouldn't even be any question about it, in my opinion. Here, everyone is playing fairly, and no one will deliberately stall. Perhaps Alex encountered some unpleasant stalling tactics on the Jubilant map. I'm sure that won't happen here. I've already suggested swapping out Underground Treasures, and I still insist on it. I believe that if we're going to change maps, it shouldn't be to Legacy of the Dalek. Because swapping a long map for a rush map isn't interesting. Moreover, everyone knows who dominates on Legacy and who loses. And that leads to monotonous games like Orcs vs. Humans. I completely agree with the point about changing rules by mutual agreement. Because if the opponent agrees, I'll play until round 10. Because there are turns where a minute is enough, and there are turns where you can defeat hundreds of zombies with a single Fury. That's definitely not less than ten.

Among the new suggestions, I propose banning Lethos on short maps. Because I've been convinced many times (and I've even played as Lethos myself) that he's too strong for a rush strategy. And by the way, why not include the Mysterious City map? In my opinion, it's a good map if you play it with two players, not four. I think that's all
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
In reply to ValgallaWolf
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I would like to suggest the map "War for Survival"! In my opinion, it's a good map for playing with two players and is quite balanced!
In reply to Vip.rus
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Even though I won't be participating (there's an Olympiad going on), here are a few points:
1. All the modded templates were balanced for hero difficulty. Trust me, there will be enough resources and money. Besides that, they were balanced for a specific map size. The thing is, when you set a smaller map size, it generates stronger monsters and races, and those with a weaker starting advantage start to fall behind, again giving an advantage to the mechanized factions, etc. – in other words, the imbalance you were trying to fight against emerges. The medium size with underground passages is recommended by the creators (including Moza) for the "Smile" and "Chaos" scenarios. The others listed – large with underground passages (which is not very good) – I need to clarify with Moza about the "Sun" scenario; I don't remember. However, if neither is set to force a long development phase (there's room for that), the first encounter between the main heroes usually happens no later than week 6 (usually, but there can always be exceptions, and the templates are different).
2. I haven't even seen it yet. But in principle, it could generate a cartographer – you need to prevent that. Everything else is fine now, thank goodness – it doesn't generate water, and the fort on the hill is guarded
In reply to ValgallaWolf
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ValgallaWolf;183779

Among the recent suggestions, I propose banning Lethos on short maps. Because I have been convinced many times (and I myself have played as Lethos) that he is too strong in early game rushes. And by the way, why isn't the "Mysterious City" map included? In my opinion, it's a good map to play with two players, not four. I think that's all.
I won't ban Lethos! If you're afraid of him, just rush your opponent's dungeon. What is "Mysterious City"?

Added 1 minute ago
Vip.rus;183782
I want to suggest the "War of Survival" map! In my opinion, it's a good map for playing with two players, and it's quite balanced!
I'll take it into account. I might even include it in the tournament.

Added 7 minutes ago
denden;183792
Although I won't be participating (because of the Olympiad), here are a few points.
1. All the modded templates were balanced for hero difficulty. Trust me, there will be enough resources and money. Besides, they were balanced for a specific size. The thing is, when you set a smaller size, it generates stronger monsters and races (heroes) with a weaker starting advantage start to fall behind, and again, the machines, etc., gain an advantage, which is what we were trying to avoid - imbalance. The medium size with an underground is recommended by the creators (including Moz) for the "Smile" and "Chaos" maps. The others listed are large with an underground (which is not very good) - the only one I need to clarify is the "Sun" map - I don't remember. At the same time, if both players don't want to focus on developing for a long time (there is room for that), the first encounter between the main heroes usually happens no later than week 6 (usually - but there are always exceptions, and the templates are different).
I'm aware of all this. But thanks for the reminder anyway. Frankly, I don't care what difficulty we play on.
denden;183792

2. I haven't even seen it yet. But in principle, it could generate a cartographer - we need to ban it. Everything else is fine now - it doesn't generate water, and the fort on the hill is guarded.
What's wrong with it? If you have money, you can buy the map. It's just a game, it doesn't look like a bug!:D
Да будет свет во всём мире !!!
клан-"Homo homini"
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It's bad because it can spawn in a location that is difficult for one player to access, but easy for another. This results in one player having an open map, while the other doesn't. Even if it's not a bug, it gives a huge advantage at the very least.

I always recruit Dungeon creatures anyway. I was just making a suggestion; there's no need for such harsh reactions. Only Leto can also appear in the tavern, and combined with the Elves, it's a deadly combination. But never mind.
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
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Maybe I'm a noob, but can someone explain what a "smile template" is?
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Primus, here's a question: if participants are creating a map based on a template, should the one whose name comes first in the pair be the one to create it? And here's another thing: how is a draw possible on a map?
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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I won't force you, but I'll explain. The "smile" template is downloaded, and a map is generated based on it. See the tournament rules – everything is described in detail there.
The map is generated by the player who is first in the pair.

Regarding a draw, I think Priuss will answer, but it seems to me that it is only possible by mutual agreement.
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
In reply to LeL0riNeL
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Added 12 minutes later
Tieru;183980
Primus here's a question: the participant whose name comes first in the pair should create the map based on the template.
And here's something else: how is a draw possible on the map?
The person listed first in the pair creates the map. A draw is possible, for example, if the first player is holed up in a castle, and the second player doesn't attack because they know they will lose in a siege, while the first player is confident that they will lose in an open field.

Added 22 hours 19 minutes later
On the "War for Survival" map, for the red player, succubi join on the bridge. It is necessary to fight them; joining them is strictly prohibited!
Да будет свет во всём мире !!!
клан-"Homo homini"
In reply to Primus
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I personally am against maps featuring a war of attrition! I prefer Mysterious Valley, Peninsula, or a fan-made map about Deleb.
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I would like to hear the opinions of other players regarding the map "War for Survival." Should we replace it or not? If so, please suggest your own options.
Да будет свет во всём мире !!!
клан-"Homo homini"
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I completely agree with Rakonnen about Daleb's Legacy. I'm all for it.
So many centuries
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me


19.08.2008 СК Олимпийский.Я запомню это навсегда!!!

Как играть онлайн в Герои 5??Ответ здесь
In reply to ValgallaWolf
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I suggest we stick with what we have; let's keep "War on..." as is. :D

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