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“Something for Everyone” Tournament

#22
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Even though I won't be participating (there's an Olympiad going on), here are a few points:
1. All the modded templates were balanced for hero difficulty. Trust me, there will be enough resources and money. Besides that, they were balanced for a specific map size. The thing is, when you set a smaller map size, it generates stronger monsters and races, and those with a weaker starting advantage start to fall behind, again giving an advantage to the mechanized factions, etc. – in other words, the imbalance you were trying to fight against emerges. The medium size with underground passages is recommended by the creators (including Moza) for the "Smile" and "Chaos" scenarios. The others listed – large with underground passages (which is not very good) – I need to clarify with Moza about the "Sun" scenario; I don't remember. However, if neither is set to force a long development phase (there's room for that), the first encounter between the main heroes usually happens no later than week 6 (usually, but there can always be exceptions, and the templates are different).
2. I haven't even seen it yet. But in principle, it could generate a cartographer – you need to prevent that. Everything else is fine now, thank goodness – it doesn't generate water, and the fort on the hill is guarded