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Opinion: 1. Dynamic combat should be set to "slow" ... because without dynamics, you can attack and then go to sleep ;)
Most likely, few will agree to dynamic combat. I think that no one will deliberately try to prolong the game. If this happens, please inform the organizers. The offender will be penalized with a loss. Alex_R;183752
Opinion: 2. For the map "Underground Treasures" and against "former friends"
In my opinion, the "Underground Treasures" map is very unbalanced. Firstly, the red color is the easiest, many things are not guarded, for example, both arenas, which give a total of +4 to attack or defense. Secondly, the green color is immediately out of the question, as it is impossible to play as red. Thirdly, the blue and yellow colors have significantly different dungeon sizes, where the remaining 4 mines are located. For blue, the path to the sawmill is a little longer, and for yellow, it's almost twice as long. For blue, the mill is not guarded, and for yellow, you have to fight (units of the second level). To reach the entrance to the underground world, blue can run directly in two turns with a little extra, while yellow needs almost three. There seem to be enough arguments not to include this map in the tournament! Alex_R;183752
Opinion: 3. Is it possible to change the rules by mutual agreement? ... for example, reduce the time per turn from 8 to 5 minutes?
Yes, if the opponent doesn't mind! Alex_R;183752
Opinion: 4. Mandatory daily saves are a tedious task - maybe not everyone will do it every day or not at all? ... (at their own risk, of course) ... and if we are going to do daily saves, then why set "autosave"? - it still takes up about ten seconds per turn and loads the swap file ... I personally felt the difference between playing with and without autosave ... the difference in time is not very significant, but it exists, and plus, towards the end of the game, the computer processes the turns worse and worse ...