Skip to content

Posts from Herocreative

5.0 (1 rating)
User Avatar
18 years ago
Auto-translated
Dear Heroesworld comrades! I have a good idea – to create a mapmaking group for our beloved Heroes of Might and Magic 4, specifically for RPG maps. I've tried to think everything through – it should turn out well. I think we need the following to start:
1 scripter
1 screenwriter
and several testers.
If we can gather that many people initially, I think we can start working.
What's the purpose? I think it's for collaborative work, finding new friends, realizing our ideas, and so on. For now, our "organization" consists only of me, as you are the first people I've approached. I hope there are those who are interested, so I'm waiting for PMs or questions via ICQ 424091563.

Now, to the esteemed moderators: if this topic contradicts any of the forum rules, or if you consider it advertising, please close the topic and forgive me.
If the thread isn't closed, I think questions can be asked here as well.
User Avatar
18 years ago
Auto-translated
Dear Protector!
The idea is sound. But there are some questions.
Firstly, why only RPG maps? It's important to understand that they offer little practical benefit. I understand that it’s interesting and engaging. I enjoy them myself ;) You can spend a lot of time on such maps. If they will be made solely for this purpose, then there is nothing wrong with it in principle. However, along with this, you can create online and offline maps (but here, naturally, experience playing in tournaments on well-known popular maps is needed, but innovation is welcome). Who knows, maybe it will be possible to hold them at some championship or tournament. Obviously, RPG maps lose out in every respect in this regard. But again, I am not saying that they should not be created! ;) And a tournament on an RPG map, IMHO, is not worth it! Because the very goal of such a tournament will not be clear. So, my suggestion: include online and offline maps in the development process.
Secondly, one scripter is not enough. From my own experience, I know that writing a more or less complex script takes a considerable amount of time (this will especially apply to RPG maps, which always teem with scripts of varying complexity), as I always try to check its functionality immediately after writing it. Although I do not deny the presence of professionals on the forum who have everything automated. Therefore, several scripters are needed. This will reduce the overall creation time of the map.

Next, why isn't there a position for an artist or decorator? :D
If we talk seriously, personally, I don’t want to play on empty maps. Many map makers sin by doing this, leaving areas of land unfilled when you could put a tree or, for example, a fiery rift in that place. It is clear that this does not offer any practical benefit, but playing becomes much more enjoyable!!! Just so you know. :)

Regarding testers, it's more complicated. If we take online maps, these should really be game professionals! Because only they can notice all the flaws of the map in terms of the player's progress, for example. With RPG maps, it's easier. Here, enthusiasm, attention and patience are simply needed.

Now about myself. :)
Personally, I am ready to help in every way possible, since I already have experience. I can work on scripts and decorations :D. Unfortunately, I probably won't be able to test effectively. And also, I'm no good as a screenwriter :D
For those interested, here is my small track record: /forum/section/167/

In general, Protector, 5 points for your initiative!!! I think everything will work out! :smile12:
Sincerely, L@R$$ON.
In reply to Ларс
User Avatar
18 years ago
Auto-translated
Well, first of all, thank you very much for responding!
Firstly, why only RPG maps? Here's my suggestion: include online and offline maps in the development.
Sorry, I didn't quite express myself correctly. I'm not suggesting that we shouldn't make online and offline maps; I just think we should focus more on RPG maps.
Secondly, one scripter is not enough. From my experience, writing a reasonably complex script takes a considerable amount of time.
I agree, I was just saying it as a starting point)). Oh yes, I understand you perfectly.
Furthermore, why isn't there a position for an artist or decorator? :D
And I've been thinking all day about what to call this person (an artist came to mind) - it's definitely needed because Random MG can only be used occasionally for RPGs...
Regarding testers, it's more complicated. If we're talking about online maps, they need to be truly professional players! Because only they can notice all the flaws in the map in terms of player progression, for example. It's easier with RPG maps. All that's needed here is enthusiasm, attention to detail, and patience.
I think we'll find them)). Or maybe I'll try doing it myself..:)
Now, let me say something about myself. :)
Personally, I am ready to help in any way I can, since I already have some experience. I can work on scripts and decorations :D. Unfortunately, I probably won't be able to test effectively. And I'm also not much of a screenwriter :D
For those interested, here's my short resume: /forum/section/167/
Since I'm not very good at art (I didn't finish 50% of the maps because of this "lack of skill")), I would gladly give you this honor))). Well, people tell me that I'm a "generator of ideas," so I think I could be a decent screenwriter.
In general, Protector, 5 points for your initiative!!! I think everything will work out! :smile12:
Sincerely, L@R$$ON
Well, that's great! We're waiting for more comrades)).
Sincerely, Protector;)
User Avatar
18 years ago
Auto-translated
I can’t promise anything, but I’m ready to help with the scripts if needed.
User Avatar
18 years ago
Auto-translated
L@R$$ON :D :D :D I just threw in a few ideas.
I don't know if I'm right, but Protector started simply with what he feels comfortable with, i.e., RPG maps ;) And everyone can join! Including those who have experience creating online/offline maps.
User Avatar
18 years ago
Auto-translated
Back in 2007, I was thinking about uniting mapmakers into a single team and contacted Brakman, but he considered this idea pointless because he couldn't imagine a map created by several authors, and at that time, he was the only mapmaker I knew. I wanted to do all of this for one main purpose: creating high-quality maps for official and online Tournaments. Protector did the right thing by starting this thread; I fully support it, but I have some questions: Which version of Heroes IV will you be using? Will it be Equilibris or Warlords of War? How are you going to create an RPG map, considering that you should know that the terrain needs to be drawn according to the scenario and scripts, and you can't create scripts on an empty map. Therefore, everything has to be done together. There is a way out of this situation, and it’s quite simple, but… If we are going to create a team, then we need to recruit people who can actually create complex scripts as “scripters.” And the team shouldn't be open to any mapmaker who "slapped together" one map and joined the team, and then completely forgot about it and about HeroesWorld, like many users do. Am I ready to join the team? I think so, but what position – I can create a complex script, I can draw a high-quality map. In general, let me know what you need.
In reply to General ZeT
User Avatar
18 years ago
Auto-translated
Which version of Heroes IV will you be using to create it? Will it be Equilibris or Warlords of the Wasteland?
I think I'll do an online RPG based on Equilibris and a single-player one based on Warlords:)
How are you going to create an RPG map, considering that you should know that the terrain needs to be drawn according to the scenario and scripts. And you can't create scripts on an empty map.
I tried to figure this out a long time ago)). That's why I suggest you read my "workflow" for creating an RPG map:
1) Idea (you can't do without it)))
2) I write the complete script on paper (quests and everything else) - i.e., I write a book.
3) I draw the map (which is always a big problem for me...).
4) I start bringing the script to life - placing heroes, cities, objects.
5) I finish working with the scripts - all quest houses, the text itself, documentation, etc.
6) I test it.
7) I fix errors, etc.
8) I let a friend play it..
9) I forget about it..
10) I remember it and realize that it's crap:D

Now, teamwork:
Step one: script
1) The screenwriter works in Word.
2) Everyone else rests...

Step two: map
Everyone is familiar with the script.
1) The artist draws the map.
2) The scripter creates houses on an empty map and writes scripts for them.

Step 3
The artist sends the map via ICQ or other means to the scripter, who copies the houses from his empty (well, not so empty by then) map onto it, refines the map (adds any missing objects, etc.).

Step 4:
If the screenwriter has come up with more quests by that time, the scripter refines them.

Step 5: testing

That's all, I think)
And you don't need to make the team open to just any cartographer who "slapped together" a map half-heartedly and joined the team, only to forget about it and HeroesWorld altogether, as some users do.
I agree:)
Am I ready to join the team? I think yes, but what position - I can create complex scripts, I can draw high-quality maps. In general, let me know what you need.
Okay!

Well, comrades, I am a little shocked) I thought it would take at least a week). So I haven't had time to create a website for us yet - but it won't take much time (I think I'll quickly create a simple one, then remake it if needed). So I will post in this thread when everything is ready, and we can discuss positions in more detail)). And maybe we'll consider this a "branch of HW")))

Oh yeah, please test my Pirates - The Curse of the Black Pearl (maybe there's nothing for me to do here with your skills))))))
In reply to Protector
User Avatar
18 years ago
Auto-translated
And I guess we'll consider this a "branch of HW" )))

Hmm... what exactly does that mean?
Have you already discussed with the HeroesWorld admins about officially considering your site a branch?
And what is the purpose of creating it?
Of course, that's great! But I'm only willing to work for the benefit of HW! If everything that will be on your site will also be here, then I agree :) Otherwise, it doesn't seem very good..

In general, it's great that there are people who want to work!!!
User Avatar
18 years ago
Auto-translated
Maybe I'm off-topic right now, but still – "Pirates: Curse of the Black Pearl" – I'll give it 2 out of 5. The huge expanses of the map ruin everything; all the empty spaces could have been filled. For now, I see you as a screenwriter on the team.
In reply to General ZeT
User Avatar
18 years ago
Auto-translated
General ZeT;184900
Maybe I'm not on topic right now, but still - "Pirates - Curse of the Black Pearl" - I'll give it 2 out of 5. The huge expanses of the map ruin everything; all the empty spaces could have been filled. For now, I see you as a screenwriter in the team.
Well, I'm saying I'm no good as an artist:D I'm just a very impatient person)).

Of course, that's great! But I'm only willing to work for the benefit of HW! If everything that will be on your site will be here, then I agree. Otherwise, it doesn't work out very well...
I just thought that if we discuss everything here, we'll create a lot of irrelevant chatter. So, I think we'll write everything related to the team's work there. And here, we'll post maps and answer questions from our comrades.
User Avatar
18 years ago
Auto-translated
I just thought we would discuss everything here, and it would be full of irrelevant chatter. So, I think we should post all team-related stuff there. And here, we can showcase maps and answer questions from fellow players.
You're right, there would be too much irrelevant chatter here. Create a simple and straightforward website. I would be grateful if you made it using the Heroes World engine. We'll be waiting.
In reply to General ZeT
User Avatar
18 years ago
Auto-translated
General ZeT;184928
You're absolutely right, there would be too much spam here. Make the simplest and most ordinary website. I would be grateful if you made it using the Heroes World engine. We'll be waiting.
Well, I'm sorry, I can't do it on that engine....;)

If you're talking about the Bulletin forum, I don't think it's worth doing – it's a large enough resource (and that's extra space, which means extra money...), although we can try. If it doesn't work out, I'll put up a simpler one. I think that's enough for now, and we'll see what happens. We'll manage!:smile14:
In reply to Protector
User Avatar
18 years ago
Auto-translated
Here! Our working forum is ready!! www.hc4.ho.ua Visit, register, and you can start working on maps! Ask all questions about the forum itself there. I won't be around for 2 weeks - I'm going on vacation:( (not a good time)... Well, never mind, I'll be on ICQ, so write there if you need anything! :smile13:
I appoint ZeT as the senior moderator on the forum during my absence.
User Avatar
18 years ago
Auto-translated
When I have some free time, I can join the decorators and logistics team.
User Avatar
17 years ago
Auto-translated
Um... Maybe it's time to start drawing something? http://hc4.at.ua/forum/3-6-1 ;-)

Statistics

Welcome our newest member: recijeb