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Posts from Discussion of the Academy faction (Mages and Wizards). Tactics and their specific features.

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I also forgot to mention the Ring of Life.
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This map is very fast-paced... I played as Phiz, and his strategy doesn't rely on magic, so there weren't many mass spells...
There was no Ring of the Elements.
It's practically impossible to find good defensive creatures, and even if you do, it's not worth taking them; on this map, you mainly need to focus on machinery. Max it out.

Added after 48 seconds
My apologies, I meant Hafiz (typo).
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
In reply to _Prizrak_
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_Prizrak_;178685
This map is very fast-paced... I played as Fiz there, and his strategy doesn't rely on magic, so there weren't many mass spells...
There was no Ring of the Elements.
It's practically impossible to get defensive artifacts, and even if you do find them, it's not worth taking them. On this map, you mainly need to focus on machinery. Max it out.

Added after 48 seconds
Sorry, I meant Hafiz (typo).

Then maybe the mages got lucky...:smile32:
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Maybe the mages got to them...
There were very few of them, only one, I think... => it's much more advantageous to hit them with a melee attack. Besides, the gremlins with 12 attack went first and immediately took them out.
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
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Hello everyone:),
I have a question of this kind: everyone knows the golem-god strategy with Razazak, who is leveled up as a mentor. Just in case, let me remind you...
We take Chaos and Battle to the Death from Razazak, the rest is up to you, if you have enough levels;)...
In his army, we leave 14 Golems (magnetic) and divide them into 2 units each in 7 stacks.
Then everything is clear - the Golems are attacked, and the last one remains, then we use Armageddon, and the Golems are back to full health:)... This tactic has been discussed many times, but maybe newcomers don't know about it:)...
The essence of the question is this:
This tactic works great for battles against Necropolis, Humans, etc., but it doesn't work against Elves:(... The easiest way is to cast Sleep on the archer with Fist of Fury and then attack the cursed enemies (you need to position the Golems beforehand). And that's it... Hit and run is countered...
Are there any ideas on how to deal with this?
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
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And why do you think that the AI will predict Razazak's appearance with Golemageddon? You yourself said that he's leveled up as a mentor, so the enemy is unlikely to find out about him in the tavern. Besides, in that case, maybe it's worth adding a few stacks of gargoyles with magic immunity. The enemy is unlikely to make both of them and those gargoyles sworn enemies. True, the gargoyles won't replenish in numbers from Armageddon. No other options come to mind.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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But why do you think that the AI will predict the appearance of Razazak with Golemageddon? You yourself said that he was leveled up as a mentor, so the enemy is unlikely to find out about him in the tavern.
Because we started playing Hot Seat... In a tough late game...
Then, just in case, maybe it's worth adding a few stacks of gargoyles with magic immunity.
We are playing Hot Seat... He will see everything:(...
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
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Even if he doesn't see the upgrade, a decent Druid, upon seeing the Mage's alternate golems, will place them in the cursed slots. And the probability of the Mage having Fist of Fury is quite high.
In reply to _Prizrak_
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_Prizrak_;180066

We're playing Hot Seat;)
Well, what can I say... any element of surprise is already eliminated... Although, you can force your opponent to turn away :) But, maybe you'll be lucky and he won't have golems and gargoyles among his sworn enemies. In the end, you'll be able to find out about this, just as he will about your possible arrival.

The probability of seeing a Fist in the Elven guild is 20%. (3 first-level Dark spells and 2 summons in one slot, because in the other two, Chaos and Light are guaranteed). I wouldn't say it's small, but it's not a percentage you can rely on. However, we're talking about the late game, and there will likely be a lot of secondary skills. The chance of finding a spell increases sharply :)
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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But maybe you'll be lucky, and he won't have golems and gargoyles among his sworn enemies.
Unfortunately, they already exist:)... We saved the game and will continue soon...
Although, you can force your opponent to turn away.
In HotS, it's just not realistic, and everything becomes tedious...
a lot of secondary units
I don't know what you meant, but there are indeed many level 1 buildings;)... And also a lot of castles...
Although, if you think about it, I'll probably choose the Dwarves' castle as my second one... They have quite a few units that are immune to fire... I'll set up an army of Dwarves and a couple of stacks of golems... And that's it:)
But that's in this game... And then what?... There has to be some kind of way out;)...
:smile02:Клан "Lost Heroes" - Заместитель лидера:smile02:
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I'm playing as a hero, and there are too many neutral creatures. I just gathered a decent army, and then Delab came and destroyed me! Which hero is best to play as, and what skills and abilities does he need?
Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ"

Рейтинг: Лучник


In reply to valery
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1) Control over machines (one of the enemy's machines switches to your control). 2) Gremlins - will disable the ballista if it hasn't come under your control, as per point 1. 3) Banishment (summoning magic) - it's game over for all summoned creatures when the gate is opened.
In reply to valery
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In version 3.0, the Delovian ballista can only serve as a scare tactic, and the Banish spell hardly banishes anyone. Holy Word, Divine Wrath, and the Phoenix will banish more effectively.
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Which hero is better against Dungeon, what skills are needed, maybe there are some tricks. In general, please share your experience!
Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ"

Рейтинг: Лучник


In reply to valery
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Interesting combination... You know, Elves are chaotic, and Summoners are mages. What skills? To have more mana, level up Knowledge or Sorcery. And preferably, magical artifacts that reduce magic power. In my opinion, Nura or Jaliba are the best. Nura recovers mana quickly, and Jaliba's counterspell is too strong...
Пришёл,увидел,нафлудил.

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