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Discussion of the Academy faction (Mages and Wizards). Tactics and their specific features.

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#154
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1) Control over machines (one of the enemy's machines switches to your control). 2) Gremlins - will disable the ballista if it hasn't come under your control, as per point 1. 3) Banishment (summoning magic) - it's game over for all summoned creatures when the gate is opened.