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Posts from Reports on online games and their confirmations (Summer 2008 season).

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All reports that are written and confirmed here will be taken into account in the ranking table. I would like to draw the attention of all players to the fact that starting with this season, only games that meet a certain format will be counted.

It is REQUIRED to indicate the starting hero and the hero who became the main one:
vbn (red, Dungeon, Shakti, Shakti) def invisible (blue, Inferno, Pyrrhus, Marius) 2sm4d(3) 136,
The winner is written first, the loser second. If desired, you can describe the game in more detail.

If a player chooses a random starting Castle, the report header should look like this:
vbn (red, random, Dungeon, Shakti, Shakti) def invisible (blue, random, Inferno, Pyrrhus, Marius) 2sm4d(3) 136.

In the case of choosing a random hero, the report should look like this:
vbn (red, Dungeon, random, Shakti, Shakti) def invisible (blue, Inferno, random, Pyrrhus, Marius) 2sm4d(3) 136.
Good luck to everyone!

All reports that do not meet the above requirements will NOT be taken into account in the ranking.
Considering that many new players are playing, which may be difficult for them (although personally I think that it will not be difficult for them to learn two lines, as well as for seasoned players:)), in case of writing a report not in the correct format, we will draw their attention to this by writing a post with a list of reports that need to be corrected.
The "Summer 2008" season is officially open! :smile13:
Good luck and morale to everyone +3/3!
Я ламер и играть не умею, нах!:smile33:
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vitalic (red, Dungeon, Shakhthi, Shakhthi) def Sir RetroFM (blue, Rampart, Kir, Kir) 2sm4(d) 126

Shakhthi started with one stack of troglodytes, but the second hero, Gunnar, was pushed back on the first turn. Pandora +5000 gold, and I decide to play. No hidden resources, but I have enough money, I sell everything on the external market, and cottages and a castle are built. On turn 117, Shakhthi studies logistics in the hut, and life is getting better. I broke through to the Inferno lands, and on turn 121, I returned to the stables, and Shakhthi runs as well as Kir. I took a minimum conserve and went into the dungeon. On turn 123, I took two secondary heroes, persuaded one mage with a bow, and Shakhthi decided to visit the other along the road. Then I opened two dungeons, gathered 20 naga in the bank, and found a treasure of gold in the treasury. On turn 126, I have 23,000 gold in the treasury, and I have the resources to build dragons! Red dragons on the second level, that's good. Shakhthi is level 13, he is an expert in logistics, attack, defense, and earth magic. Nearby, there is a conserve with a hundred griffins guarding it, and two level 10 heroes. The opponent seems to be having some trouble; it's nighttime, and he decided to throw out the red flag.
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OUTLAW (red, Castle, Tiris, Tiris) def Artyboy (blue, Rampart, Kirr, Kirr), 2SM4d(3), 2-1-7 And here's a classic... The AI got a decent starting location, 2 native creatures in the tavern - 62 spearmen and 29 archers, but the archers weren't built yet... Managed to create 7 heroes. Everything was being rushed and with any available units, the result: horses in the citadel, 1-4 in the Dungeon citadel. 3 cavalry units were spotted. The main hero was only level 3 :D. In the 2nd week, Tiris starts to level up rapidly, conquering everything he reaches, by the end of the week he's level 11. He added air, wisdom, defense, attack, and earth to his native leadership and tactics. Air and tactics are at expert level, there's also mass haste and vision. In the native town, he built griffins with monks and placed a castle, in the Dungeon - minotaurs. He also took over another Dungeon and Necropolis, where he found a Knowledge Vault treasure. He captured an artifact for a +3 unit level increase, immediately starts building a griffin upgrade and a scout with the artifact settles on 127 in the castle. The cavalry units turn out to be strong - a level 4 and a 2-4 unit. He decides not to rush. In the 3rd week, he conquers all the buildings with gold, builds a capital, takes a 4th secondary town - a Rampart, and finds 2 more cavalry units there. +1,000 in the secondary towns, builds angels in the native town. There were no quick passages between us, the geography was serious, a double barrier, impossible to bypass. He tracks all the opponent's movements through air vision. In the 4th week, the cavalry units (4+3+2) and 3 angels fall from the castle. He couldn't find any mermaids anywhere, and through air vision, he saw that the map was quite poor in artifacts and there was only 1 serious treasure in the swamp, which was accessible from the opponent's side. In the Dungeon, he built 4 Major Guardians, giving them Teleportation and Chain Lightning. At the beginning of the 5th week, he captures a Knowledge Vault with a Pandora's Box from a group of orange players, moves to the Dungeon, learns Teleportation to advanced earth, doubles mana, teleports behind the army, Double Damage to the 4th cavalry unit (4), teleports to the Dungeon, rests, the next day Double Damage to the 5th cavalry unit (2), a total of 20 angels. Before the native castle, he deliberately didn't touch the +1 level tree, drove up and upgraded it to expert attack, only advanced earth remains. He picks up a Pandora's Box near the geography object for 5000 experience, and there are approximately 160 units left until expert earth :D. He uses Double Damage through the geography object and moves to 216, one day's journey from the blue capital. The opponent's scout comes to scout and presents the missing units to reach level 20 with expert earth. On 217, he attacks the Castle with Kirr, who turned out to have advanced tactics against his expert tactics. He closes in the fanatics with archers, angels against elves. 1st round - mass haste, 20 angels break through the wall, killing all the elves. The loss is 1 angel. 2nd round - casts mass retaliation, 19 angels destroy the unicorns, while simultaneously responding to everyone who wants to touch them :D. Another angel is lost. 3rd round - mass shield (although it was already unnecessary) and 18 angels with griffins and archers finish off the rest... Thank you for the game. ____________________________________________ How Long Will They Mourn Me? Tupac Amaru Shakur
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OUTLAW;183982
OUTLAW (red, Castle, Tiris, Tiris) def Artyboy (blue, Rampart, Kirr, Kirr), 2SM4d(3), 2-1-7
confirming the game.
thank you for the game:smile26:
:smile33: :smile45:
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Uran (red Rampart Kir Kir) def Dreamcatcher (blue Dungeon Shakhthi Shakhthi) 2SM4d(3) 143
In the first round, he took his own secondary town + a stash of elves and dwarves. In his main town, he had 1-5 units in the citadel, and elves in the secondary town. In the second round, he got earth + words, took 2 stashes of kentaur and pegasus units, dwarves, and medusa units. In the 3rd round, he got two nagas, 6 and 3 units each - he bought them all and went to his opponent's secondary town. He took it without a fight and waited for reinforcements, ran to the dungeon, and his opponent took Utopia, where he didn't get anything. Shakhthi 15 11 7 8, Kir 14 8 6 5, and the elf army was three times larger; the opponent surrendered.
Uran won.
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Pit - in sake of LM (red, Castle, Valerka, Valerka) def gamer-kirill (blue, Swamp, Bron, Bron), 2SM4d(3), 127.
In the first week, I took the native secondary town, built riders with a stronghold, and didn't have enough money for the secondary town.
At the beginning of the second week, Bron appears north of the capital on the road. Valerka gathers troops and goes there. Bron doesn't manage to break through the neutrals and is defeated by Valerka (his army is wiped out one by one). Then, I take the blue secondary town - another castle, buy archers, and Valerka, having a large army advantage, destroys Vistan with his army, who was heading towards the conservatory - it was the maximum level.
Thank you for the game.
In reply to Uran
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OUTLAW (blue, Necropolis, Galtran, Galtran) def Artyboy (red, Dungeon, Shakti, Shakti), 2SM4d(3), 2-1-1
After one restart from the opponent, we play... We both spawned at the top. I have a double ГО 5 steps from my castle :mad: , of course, it was worrying, but 3 stacks from Gosha + from the starting hero prevailed :D . On day 1, I build the skeleton transformer, resulting in starting with 130+ skeletons. One road leads to the mentioned ГО, the other to the underground, guarded by evil eyes ((((. I capture speed boots on day 112 and head towards the block on the grass. Only 4 heroes, but they managed. Towards the end of the week, the opponent takes the secondary starting town :smile07: By day 117, buildings 1, 2, 4, 5, 6 are built in the citadel, Gosha is level 4 with Earth (3rd slot) :D, 120 skeletons remain. 4 consortia are found, a Slow scroll, and the task for the upcoming week is clear... On day 2, I bring 7 liches and start bombarding everyone, churning out skeletons. I cast Veil of Darkness, which later turns out to be very useful... I took the secondary Rampart town. I leveled Gosha's Earth to expert and also picked up Tactics. At home, I finished building Witches and built a Castle, +1000 income in both. Gosha is level 9 with 200 skeletons. On day 3, I speed up at the stable, 9 champion horses and 100 skeletons are brought up, and I rush to clean out the consortia (1+2+2+1), gathering skeletons along the way. I found no artifacts for might anywhere, so I just ran around the upgrade points. By the end of the week at home: Capitol with Dracoliches. Gosha is level 14, picked up Intelligence (expert) and Ballistics to simplify the skeletons' job in the future :D, 500 skeletons..., upgraded the Dracoliches. At the start of day 4, I cleared a bit more of the secondary respawn, portaled home, took the 5th consortium (3k), skeleton upgrade, built 3 MG, but didn't get the expected raise dead :mad: On day 146, I hit the double ГО (horde of Champions and 30 Ghost Dragons) and Gosha is level 18 (130 mana) with 9 Angels, 3 Ghost Dragons, 870 champion skeletons, and company, stopping half a day's march from the red player's town. Thanks to the Veil of Darkness, the opponent missed my invasion. On day 147, I take the empty Dungeon with some unrecruited troops. And on day 211, I take the secondary town. Shakti was in the treasure zone at that time, and there was nothing to oppose 9 Angels and nearly 900 skeletons... Victory.
Thanks for the game.
____________________________________________
How Long Will They Mourn Me? Tupac Amaru Shakur
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Uran;184027
Uran (red Rampart Kir Kir) def Dreamcatcher (blue Dungeon Shacti Shacti) 2SM4d(3) 143
In the first week, I took my primary town and some elven and dwarven dwellings. In my primary town, I had levels 1-5 in the citadel, and elves in the secondary town. In the second week, I got a town with earth and a town with words, and I took two dwellings with centaurs and pegasi, dwarves, and medusas. In the third week, I got two towns with 6 and 3 dwellings each – I bought everything and went to my opponent's secondary town. I took it without a fight and waited for reinforcements, while I went to the underground, and my opponent took Utopia, which didn't give him anything. Shacti 15 11 7 8, Kir 14 8 6 5, and the elves have three times the army; my opponent surrendered.
Uran won
The generator gave us both our primary towns, and also gave me a couple of dwellings with manticores. But I was only able to take them too late – only in the third week – because there was strong protection, as there was a lot of other stuff there. There were problems with ransoming troops – one dwarven dwelling, one crypt, and nothing else to loot. But Uran came at the right time, when there weren't too many manticores yet, with a ransomed, large army. Utopia didn't help. Thanks for the game.
http://dreamcatcher.metroland.ru/
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I don't know if it's right or wrong (moderators will correct me :) )
El Magnifico Sonic (red, Swamp, Bronze, Bronze) def ma3a (blue, Castle, Aine, Christian) map M (with Dungeon), 160%, 2SM4d(3) won as red on day 32
* * *
El Magnifico Sonic (red, Necropolis, Galtran, Galtran) def lola (blue, Castle, Valiska, Valiska) map M (with Dungeon), 160%, 2SM4d(3) won as red on day 10
* * *
ma3a (blue, Castle, Valiska, Tazar) def El Magnifico Sonic (red, Necropolis, Galtran, Galtran) map M (with Dungeon), 160%, 2SM4d(3) won as blue on day 14

If I wrote something incorrectly, please don't be offended.
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OUTLAW;184039
OUTLAW (blue, Necropolis, Galtran, Galtran) def Artyboy (red, Dungeon, Shakti, Shakti), 2SM4d (3), 2-1-1

I confirm the game! Thanks for the game:smile42:
:smile33: :smile45:
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Dubrovin Pavel (Red, Rampart, Kirr, Kirr) def OUTLAW (Blue, Dungeon, Shakti, Gunnar), 2sm4d(3), 1.2.6.

After all the restarts, I was "rewarded" with the central Resp. Although it was small, it fit 2 Crypts, 1 Dwarf Factory, a Stable, and a Conclave for 3-4 Angels. I didn't get any Elves with either my main or second hero.

On the first week, I take these Money buildings, the Elf external dwelling, and the Tower secondary. In my home town, I build Unicorns in the Castle.

On the second week - I take the Fortress and Necropolis secondaries; scouted a Shield +4 to all and 2 Dragon Utopias. Camped as "papa" in the Necropolis secondary, anticipating the opponent's arrival since a second path led from this secondary. That is exactly what happened: Gunnar attacks me and capitulates.

Thanks for the game!
С истиной где-то рядом...





Лето 2010.
In reply to Дубровин Павел
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Dubrovin Pavel (Red, Rampart, Kirr, Kirr) def OUTLAW (Blue, Dungeon, Shakti, Gunnar), 2sm4d(3), 1.2.6. Confirmed. I've noticed for a while that Pasha has a talent for taking over strong outposts from his opponents:eek: The first time, Shakti had 3 stacks + 2 native units in the tavern = 170+ troglodytes, the second time - there were a few minotaurs hidden in the Castle under weak protection in the form of flies... I myself took 2 outposts on terrible underground maps.... And so, we start, both on top, Shakti with one stack, so I make Gunnar, the only road to the main outpost, I go off-road, looking for passages.... Everywhere, ranged units mockingly wave their bows... By the end of the week, I still have 1-5 in the citadel + 2 hidden troglodytes. Next week, I scrape together enough to buy back all the troglodytes and 7 minotaurs, I break through to the secondary outpost, while I'm looking for a castle, I buy back 2 more native heroes with troglodytes and cyclops, and send them to the main outpost. There are no exits from the native spawn, except to the secondary outpost, where I broke through.... And so, I reach the Necropolis, and Kirr is there on pegasus units. Inside the castle, I see a group of elves and simple horned units, but the number is not visible:mad: I thought for a long time, whether to turn back or attack.... I figured that there is a fort, many troglodytes + minotaurs, I decided to try. And there are almost 40,000 gold:smile35:. Goodbye:D Thank you for the game. ____________________________________________ How Long Will They Mourn Me? Tupac Amaru Shakur
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Pit - for the sake of LM (blue, Castle, Valeska, Valeska) defeats Keba (red, Conflux, random Cult, Grindan), 2SM4d(3), 137. First week - secondary Dungeon, two Archer Towers, Riders with a Castle. 125 - secondary Tower, Valeska goes to the treasury. 126 - shield +4, scrolls of summoning Earth Elementals and Armageddon. 127 - arrows with angel feathers, Naga Bank with 3 Nagas, Conservatory with 1 Angel, Pandora with 5000 experience. 131 - cherry wood bow, Rider's gloves, Ring of Life from the Tomb, Unicorn Mane Bowstring - the Sniper Bow is assembled. 132 - I hire 2 Sorcerers and break into the capital. I decide to attack - my opponent has low hero stats, and I didn't expect a very large army. But Grindan quickly gains experience, and the Thief Lair on 135 indicates that Valeska's army is weaker. But it's too late to retreat. On 137, an assault on the Castle with Grindan: Valeska (5, 11, 4, (60)), expert in Leadership, Archery, Defense, Tactics, advanced Intelligence and Earth Magic, 107 Archers, 2 Sorcerers, 9 Riders, 1 Angel, 15 Swordsmen, Luck +2 and Sniper Bow against Grindan (5, 5, 8, (9)), expert in Wisdom, Earth Magic, Fire Magic, advanced Spellcasting and basic Intelligence, 4 Angels, 6 Phoenixes, 39 Storm Elementals, 31 Ice Elementals, 27 Pixies, 3 Magma Elementals, 4 Mind Elementals. In tactics, the Archers take cover in the corner opposite the Angels. Grindan uses mass Slow, the ranged Elementals attack the Archers, Valeska slows the Angels, the Archers kill 4 Phoenixes. The Angels move towards the Archers, the remaining Phoenixes fly out, but cannot cause much damage. In the second round, Grindan uses a Magic Arrow for 110 damage - the Angel has 2 health points left, the Phoenixes finish it off. The Archers are blessed and destroy almost all the Storm Elementals. The Riders finish off the Phoenixes. Mind Elementals and Pixies emerge from the Castle, which, together with the Angels at the beginning of the next round, destroy the Swordsmen. The Archers speed up and, together with the Riders, kill the Angels. In the next round, the Archers shoot down the Ice Elementals, leaving 10 of them, and about 60 Archers and all the Riders are still alive. Grindan lost. Thank you for the game.
In reply to Pit for LM
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Dubrovin Pavel (Red, Stronghold, Gurnisson, Gurnisson) def Javdet (Blue, Fortress, Bron, Moner), 2sm4d, 1.3.2.

On the first week - Bears without Cyclops in the Stronghold, Ogre external dwelling, 2 Cons scouted.

On the second week - Inferno and Dungeon secondary dwellings, Dragon Utopia scouted.

At the beginning of the third week Moner is wiped out by neutrals.

Thanks to Roman for the game!
С истиной где-то рядом...





Лето 2010.
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Lider1 (blue, Swamp, Tazar, Tazar) def El Magnifico Sonic (red, Stronghold, Crag Hack, Crag Hack) 2SM4d(3), 2.3.5

Slow roads. Generated 2 external Wyvern dwellings (also 2 Gnolls). Captured the first one and bought everything out, but was tight on gold, 1-6 in the stronghold without Gorgons. Guard at the Tower respawn was broken through, as it turned out later, there was a block further on.

The second week passed aimlessly, except for breaking through the respawn to the Castle and capturing it. Built the Castle (in the Swamp). +2000 in the home town, and 1000 in the secondary.

On the third, Hydras and Gorgons were built, also a secondary Tower. At this point, two Griffin Conservatories were spotted, and at the end of the week, an Angel external dwelling. But Tazar was far away.

On the 4th, more aimless wandering, took a Griffin Conservatory with 3 Angels in the snow.

On the 5th, took another Griffin Conservatory which turned out to be maxed! (good :)). Standing before a Dragon Utopia, one square short. And finally it dawned on me—build Angels in the secondary!!!

On the 6th, I take the Dragon Utopia, and there’s another one nearby! Got Winged Sandals *YAHOO*, Necklace of Divine, Sandals. Next to them, a Book of Fire and Boots of Speed. On 2.2.3, I find the Book of Earth!!!, what luck!!! but on 2.2.4, Red breaks through the ГО, and bursts into my respawn. Good move. Advanced Earth was already there, but I didn’t notice I got too caught up in the game, and forgot to buy the book.
Throughout the whole game, I was chatting intensely in ICQ, and it slipped my mind that a Castle hero needs a spell book. So here I am, trudging on foot, running on a boosted Angel to attack the enemy, but I forget to transfer 1 Angel from the external dwelling and 3 from the Castle to the scout hero. I go back a turn. TM!!! All because of nerves. There was a lot of adrenaline. A lot. I keep struggling on, marching on foot. Meanwhile, my home town falls. Then I get defeated and spend the night in the Tower, replenishing mana. Finally buy the little book :D.

On the 7th, I run to my Castle. Killed the scout hero with my reinforcements. I look, and Crag is standing with only Angels (damned stealth), I thought he was boosted. I fly up to him, realize he has his whole army. After weighing everything, I decided not to get hot-headed, been there, done that. Teleport into the Castle, pick up 4 Angels, then take a Hive of 12 Wyverns, grab my reinforcements that had been running along the chain and finally reached their destination. On 2.3.4, I retake my home town and upgrade the Wyverns. My opponent, meanwhile, brings reinforcements to his main hero. He runs towards my secondary town. On 2.3.5, I take another defense, buy more units, and attack. Tazar level 19, 11 29 19 70, 15 Angels, 66 upgraded Wyverns (and some other small fry), explode 5 creatures :) left Crag Hack no chance.

Thanks for the game!!!

It was intriguing. I ran with the Book of Earth on foot, thought I wouldn’t make it in time.
It’s been so long since I’ve been that pumped.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Дубровин Павел
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Dubrovin Pavel;184131
Dubrovin Pavel (Red, Stronghold, Gurnisson, Gurnisson) def Javdet (Blue, Fortress, Bron, Moner), 2sm4d, 1.3.2.

First week - Bears without Cyclops in the Stronghold, Ogre external dwelling, 2 Cons scouted.

Second week - Inferno and Dungeon secondary dwellings, Dragon Utopia scouted.

At the beginning of the third week Moner is wiped on neutrals.

Thanks to Roman for the game!

It happened, things were going not bad, but not great either...
And there was a fixed idea: ГО everything up to 4 crystal dragons, so gorgons were needed (in the native secondary dwelling too), but there was almost nowhere to get mercury... So I rushed only with vivs to the medusa-den up to 40 in hopes of recovering some gold and resources for exchange... naturally there were 40 of them and they petrified quite a bit...
Thanks for the game
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.

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