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OUTLAW (red, Castle, Tiris, Tiris) def Artyboy (blue, Rampart, Kirr, Kirr), 2SM4d(3), 2-1-7
And here's a classic... The AI got a decent starting location, 2 native creatures in the tavern - 62 spearmen and 29 archers, but the archers weren't built yet... Managed to create 7 heroes. Everything was being rushed and with any available units, the result: horses in the citadel, 1-4 in the Dungeon citadel. 3 cavalry units were spotted. The main hero was only level 3 :D. In the 2nd week, Tiris starts to level up rapidly, conquering everything he reaches, by the end of the week he's level 11. He added air, wisdom, defense, attack, and earth to his native leadership and tactics. Air and tactics are at expert level, there's also mass haste and vision. In the native town, he built griffins with monks and placed a castle, in the Dungeon - minotaurs. He also took over another Dungeon and Necropolis, where he found a Knowledge Vault treasure. He captured an artifact for a +3 unit level increase, immediately starts building a griffin upgrade and a scout with the artifact settles on 127 in the castle. The cavalry units turn out to be strong - a level 4 and a 2-4 unit. He decides not to rush. In the 3rd week, he conquers all the buildings with gold, builds a capital, takes a 4th secondary town - a Rampart, and finds 2 more cavalry units there. +1,000 in the secondary towns, builds angels in the native town. There were no quick passages between us, the geography was serious, a double barrier, impossible to bypass. He tracks all the opponent's movements through air vision. In the 4th week, the cavalry units (4+3+2) and 3 angels fall from the castle. He couldn't find any mermaids anywhere, and through air vision, he saw that the map was quite poor in artifacts and there was only 1 serious treasure in the swamp, which was accessible from the opponent's side. In the Dungeon, he built 4 Major Guardians, giving them Teleportation and Chain Lightning. At the beginning of the 5th week, he captures a Knowledge Vault with a Pandora's Box from a group of orange players, moves to the Dungeon, learns Teleportation to advanced earth, doubles mana, teleports behind the army, Double Damage to the 4th cavalry unit (4), teleports to the Dungeon, rests, the next day Double Damage to the 5th cavalry unit (2), a total of 20 angels. Before the native castle, he deliberately didn't touch the +1 level tree, drove up and upgraded it to expert attack, only advanced earth remains. He picks up a Pandora's Box near the geography object for 5000 experience, and there are approximately 160 units left until expert earth :D. He uses Double Damage through the geography object and moves to 216, one day's journey from the blue capital. The opponent's scout comes to scout and presents the missing units to reach level 20 with expert earth. On 217, he attacks the Castle with Kirr, who turned out to have advanced tactics against his expert tactics. He closes in the fanatics with archers, angels against elves. 1st round - mass haste, 20 angels break through the wall, killing all the elves. The loss is 1 angel. 2nd round - casts mass retaliation, 19 angels destroy the unicorns, while simultaneously responding to everyone who wants to touch them :D. Another angel is lost. 3rd round - mass shield (although it was already unnecessary) and 18 angels with griffins and archers finish off the rest...
Thank you for the game.
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How Long Will They Mourn Me? Tupac Amaru Shakur