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Posts from Which faction do you like the most in Heroes of Might and Magic IV?

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Which race do you like best in Heroes IV?
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18 years ago
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Nature has a large selection of creatures (Summoning Portal).
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18 years ago
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LeSHiJ-MaX;168461
:D :D :D

LeSHiJ, you're awesome!! :D

That's how you say it!!!
When you crush everyone with your army, any faction becomes your favorite. :)
But seriously, I prefer to play naturally. Summoning is great, especially in Equilibrium, where the ability to summon third-tier units appeared. And what great magic the Sylvan faction has!!! Cunning and insidious! In a good way, of course! :D
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18 years ago
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Death, death, and nothing but death. Do you know how many vampires you can raise on an XL map with level 5 Necromancy?

Added 2 minutes later
Although Haven is also pretty good; the Djinn with their illusions are incredibly helpful, especially if you have 100 of them.
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18 years ago
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Julyanna;140422
All of them are good, but I like the creatures from Nature the most.

I absolutely agree. I like them the most too. They are all very beautiful. And there are more of them than in any other faction, thanks to the portal.

Added 9 minutes ago
PnevmoSlon;168456
Order and Death are the best =) the strongest in my opinion ):)

Yes, I agree. I really enjoy playing as Nature against Death. They are worthy opponents. Although, I still believe that with the right strategy, Nature is stronger than Death.

Added 17 minutes ago
Drakkoska;109559
Well, only vampires prevent Death from falling in my eyes:smile43: And also devils, and Necromancy 5th level (again, vampires:) ).
My favorite Castle is definitely Nature and its equivalents in all parts. In the 4th game, they have very powerful summoning spells, which once helped me a lot in a battle against a powerful army of neutrals. I summoned a lot of WDs with all my mana - and goodbye, genies and titans (although the Chaos Ward of the latter made me sweat:)). With such magic, Barbarians and Chaos Dragons can't do anything:p. Only Order can cause trouble with Banish. The portal with mantises and other fairytale monsters is almost cheating, if it weren't for the cost:D.
In second place is Chaos (the most powerful direct damage spells, medusas with petrification, very strong (and expensive, damn it:D) Chaos Dragons, ifrits with nightmares are good) and Order (I love ranged attacks, and they have a lot of them, although mages are taken out by everyone:), but I don't really like magic, maybe I'm just not used to it:confused::smile43: ).
In third place are Life (good blessings, many archers - that's what I like :), resurrection in angels, wards) and Death (curses, the best vampires in the series:smile24:, summoning in devils, "cheating:D" Necromancy).
In fourth place is Might (VERY powerful hero (will defeat everyone with immortals:smile19:, strong units (especially the first level and monsters), but the lack of full-fledged magic kills me:( ).
All of the above is IMHO, you have the right not to agree:smile43:, I arranged the Castles in this way, based on personal preferences, so don't draw conclusions that I think, for example, that Chaos is weaker than Nature, or Life is stronger than Barbarians:smile43:. I just love animals, dragons, elves, and magic, and I don't like playing as humans, who, besides angels and griffins in the 3rd and 5th levels, don't have any tricky units:(.


My favorite faction is also Nature. Besides everything else, the Ranger hero is very good. If you develop him well, he is in no way inferior to the Might Barbarian. And considering the magic, everyone will be doomed.
In general, the strongest factions are:
1. Nature
2. Order/Death
3. Might/Chaos
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18 years ago
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The strongest and my favorite faction in Heroes of Might and Magic IV is Chaos – a strong army, powerful magic, and a great scouting skill for the rogue – what more could you need for happiness?
In reply to snaiper133
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18 years ago
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snaiper133;181102

In general, the strongest races are:
1. Nature
2. Order/Death
3. Might/Chaos

And where is Life?:confused: In general, it's a very strong race, perhaps its only weakness is its development, and access to runners is not very good. And even the development is weak due to the slowness of the units, and not because of their strength. In general, the buffs from Life magic + Tactics make, for example, angels with crusaders on the battlefield simply terminator-like.
S-t-i-n-g;181342
The strongest and my favorite race in 4 is Chaos – a strong army, strong magic, a powerful scouting skill for the rogue – what else do you need for happiness=)

It would be good to add "IMHO" here. I mean the phrase "the strongest". :)
By the way, the rogue's skill is not that useful, only on large maps and a small number of medium ones. Usually, on most standard maps, the rogue has nowhere to use his invisibility, and scouting is generally useless.
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18 years ago
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ZYbr;181347
It would be good to put "IMHO" here. I'm referring to the phrase "the strongest."
Well, yes =) This is just an IMHO – there's no accounting for taste.
ZYbr;181347
By the way, the Rogue's skill isn't that useful, only on large maps and with a small number of medium-sized creatures. Usually, on most standard maps, there's nowhere for the Rogue to use their invisibility, and scouting is generally useless.
But who is interested in playing on M and S? Maybe there are such players, but I prefer XL and L – there's more room to maneuver. That's why I usually play as Chaos and consider it the strongest. And if you compare the Chaos Demon with other creatures of the same level, it's the strongest. IMHO.
In reply to S-t-i-n-g
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18 years ago
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S-t-i-n-g;181391
Well, that's true =) It's a matter of taste, as they say.

But who would be interested in playing on M and S maps? Maybe there are some, but I prefer XL and L – there's more room to maneuver. That's why I usually play as Chaos and consider it the strongest. And if you compare the Black Dragon with other creatures of the same level, it's the strongest. IMHO.

If you're playing with another person, few people play on large maps, as it takes a lot of time.

If you compare the Black Dragon with others, their growth is less. The Black Dragon doesn't have much of a chance against Phoenixes and Titans.
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18 years ago
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By the way, the opinion that Chaos is the strongest faction is held by almost everyone who has played the fourth installment recently, but eventually, most players tend to favor Haven!
Personally, I always enjoyed playing as Stronghold, just for fun, and I learned how to play Haven and Chaos equally well!
In reply to UTER
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18 years ago
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UTER;181815
By the way, the opinion that Chaos is the strongest faction is held by almost everyone who has been playing the fourth game recently, but eventually, most people tend to favor Haven!
Not everyone, I don't really like Haven, although their final magic is good, especially teleport, hypnosis, and illusions.
Personally, I always liked playing as Stronghold, just for fun, and I learned to play with Haven and Chaos on equal terms!
And I like Sylvan, precisely because you can "overwhelm the enemy with numbers."
In reply to Magnus
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18 years ago
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Magnus;4491
Yeah, that's unfair. Chaos has the strongest unit – the Black Dragon – 400 health and magic resistance:mad:, and also the Dragon King – 1000
:eek: health!:mad: And their spells are the strongest. But I like Nature. It's very fun to play in Campaigns. Once you develop your hero, you can travel with a small army and summon Phoenixes, Unicorns, and Elementals during battles;)

I agree. Beautiful creatures and powerful magic. Maybe we can play sometime? I haven't played in a while.

Added 26 minutes later
Tugarinov Vasily;4538
Order is the best – 4 archer-casters, the most powerful magic. In battle, with the addition of Nature units, plus a mage of the corresponding school from level 15, they will defeat everyone (against an equally powerful hero).


Yeah, right. And how will your mages and Djinns withstand the onslaught of Phoenixes and Manticores? Do you know how much defense Djinns or mages have? I'm not even talking about the Phoenix's breath or the Mantis's binding. Considering that they are very fast fighters, they will quickly reach the Djinns and mages and destroy them in two hits. Your archer-casters are very weak in melee combat. And if a Nature hero (mage) casts a mass Haste, Luck, or First Strike spell, it will be the end for your archers. But keep in mind: a level 15 archer hero will be even more terrifying than a mage, with his magic resistance and devastating ranged attack. So, with skillful play, Nature makes Order look weak. If you want, we can fight, and I'll prove it to you in practice. You can meet me online or at any computer club in Moscow.
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18 years ago
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Death is naturally the most appealing, my beloved vampires dominate everyone. In second place is Nature; it's a very strong faction, and I love the water elementals – they're quite mischievous. You can also use mantises; they're not bad either. As for Chaos having the strongest unit, that's just a minor detail. It's given rarely, and it's hard to accumulate enough of them. Fighting them isn't easy, but it's possible. In third place, I'm not sure; it's either Chaos or Haven (they have such beautiful female heroes in Haven))) unlike Chaos, where they take off their wig and scratch their bald head))).
In reply to Lord Vampire
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18 years ago
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I'm not even talking about Phoenix Breath or Mantis Binding. Considering they are very fast units, they will quickly reach the Djinns and Mages and destroy them in two hits. In melee combat, your ranged caster units are very weak. And if a Nature (Mage) hero casts a mass Haste, Luck, or First Strike spell, it will be the end for your ranged units. But keep in mind: a level 15 Archer hero will be even more terrifying than a Mage, given his magic resistance and devastating ranged attack.

1) Djinns have spells like Slow and Song of Peace, which will instantly cool down the attacking zeal of the Mantises and Phoenixes.

2) And if an Order Mage not only removes but also steals these spells, passing them on to his own units. Moreover, it is very effective to take not just one Order Mage, but 2-3. While one successfully removes all spells and immunities from the enemies, the second can engage in teleportation or buff his troops, and the third can cast Berserk and Hypnotize, and all this will naturally happen in one turn.

3) A level 15 Archer? I.e., we're ignoring tactics? And how will the Nature flyer interestingly reach the Order casters? If there were tactics involved, it would be a different story, with a very high chance of success, but as it is, it's all not serious. And the ranged attack is not that devastating; you rarely see more than 150-200, and besides, nothing prevents Order from defending with skeletons or illusions.

2 Lords, even with one Creature of Darkness, can clear monsters of levels 1-3 on the map (of course, with the support of Chaos Mages). And the accumulated Creatures of Darkness can be considered to be already from 7 onwards :)
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18 years ago
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A level 15 Marksman? Does that mean we're not focusing on tactics?
Nope. I also have a Marksman, Tactician, Nature Mage, and Life Mage. :)
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18 years ago
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Well, I doubt that's the kind of list they had in mind.)))

Although, I still don't understand why you would want to level up an Archer. A Ranger makes sense, with a greater focus on scouting rather than combat, but why specifically an Archer?

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