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Nature has a large selection of creatures (Summoning Portal).
New here? I'm Roha — want a quick tour?
:D :D :D
All of them are good, but I like the creatures from Nature the most.
Order and Death are the best =) the strongest in my opinion ):)
Well, only vampires prevent Death from falling in my eyes:smile43: And also devils, and Necromancy 5th level (again, vampires:) ).
My favorite Castle is definitely Nature and its equivalents in all parts. In the 4th game, they have very powerful summoning spells, which once helped me a lot in a battle against a powerful army of neutrals. I summoned a lot of WDs with all my mana - and goodbye, genies and titans (although the Chaos Ward of the latter made me sweat:)). With such magic, Barbarians and Chaos Dragons can't do anything:p. Only Order can cause trouble with Banish. The portal with mantises and other fairytale monsters is almost cheating, if it weren't for the cost:D.
In second place is Chaos (the most powerful direct damage spells, medusas with petrification, very strong (and expensive, damn it:D) Chaos Dragons, ifrits with nightmares are good) and Order (I love ranged attacks, and they have a lot of them, although mages are taken out by everyone:), but I don't really like magic, maybe I'm just not used to it:confused::smile43: ).
In third place are Life (good blessings, many archers - that's what I like :), resurrection in angels, wards) and Death (curses, the best vampires in the series:smile24:, summoning in devils, "cheating:D" Necromancy).
In fourth place is Might (VERY powerful hero (will defeat everyone with immortals:smile19:, strong units (especially the first level and monsters), but the lack of full-fledged magic kills me:( ).
All of the above is IMHO, you have the right not to agree:smile43:, I arranged the Castles in this way, based on personal preferences, so don't draw conclusions that I think, for example, that Chaos is weaker than Nature, or Life is stronger than Barbarians:smile43:. I just love animals, dragons, elves, and magic, and I don't like playing as humans, who, besides angels and griffins in the 3rd and 5th levels, don't have any tricky units:(.
In general, the strongest races are:
1. Nature
2. Order/Death
3. Might/Chaos
The strongest and my favorite race in 4 is Chaos – a strong army, strong magic, a powerful scouting skill for the rogue – what else do you need for happiness=)
It would be good to put "IMHO" here. I'm referring to the phrase "the strongest."
By the way, the Rogue's skill isn't that useful, only on large maps and with a small number of medium-sized creatures. Usually, on most standard maps, there's nowhere for the Rogue to use their invisibility, and scouting is generally useless.
Well, that's true =) It's a matter of taste, as they say.
But who would be interested in playing on M and S maps? Maybe there are some, but I prefer XL and L – there's more room to maneuver. That's why I usually play as Chaos and consider it the strongest. And if you compare the Black Dragon with other creatures of the same level, it's the strongest. IMHO.
By the way, the opinion that Chaos is the strongest faction is held by almost everyone who has been playing the fourth game recently, but eventually, most people tend to favor Haven!
Personally, I always liked playing as Stronghold, just for fun, and I learned to play with Haven and Chaos on equal terms!
Yeah, that's unfair. Chaos has the strongest unit – the Black Dragon – 400 health and magic resistance:mad:, and also the Dragon King – 1000
:eek: health!:mad: And their spells are the strongest. But I like Nature. It's very fun to play in Campaigns. Once you develop your hero, you can travel with a small army and summon Phoenixes, Unicorns, and Elementals during battles;)
Order is the best – 4 archer-casters, the most powerful magic. In battle, with the addition of Nature units, plus a mage of the corresponding school from level 15, they will defeat everyone (against an equally powerful hero).
I'm not even talking about Phoenix Breath or Mantis Binding. Considering they are very fast units, they will quickly reach the Djinns and Mages and destroy them in two hits. In melee combat, your ranged caster units are very weak. And if a Nature (Mage) hero casts a mass Haste, Luck, or First Strike spell, it will be the end for your ranged units. But keep in mind: a level 15 Archer hero will be even more terrifying than a Mage, given his magic resistance and devastating ranged attack.
A level 15 Marksman? Does that mean we're not focusing on tactics?