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Posts from Reports on online games and their confirmations (Summer 2008 season).

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18 years ago
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All reports that are written and confirmed here will be taken into account in the ranking table. I would like to draw the attention of all players to the fact that starting with this season, only games that meet a certain format will be counted.

It is REQUIRED to indicate the starting hero and the hero who became the main one:
vbn (red, Dungeon, Shakti, Shakti) def invisible (blue, Inferno, Pyrrhus, Marius) 2sm4d(3) 136,
The winner is written first, the loser second. If desired, you can describe the game in more detail.

If a player chooses a random starting Castle, the report header should look like this:
vbn (red, random, Dungeon, Shakti, Shakti) def invisible (blue, random, Inferno, Pyrrhus, Marius) 2sm4d(3) 136.

In the case of choosing a random hero, the report should look like this:
vbn (red, Dungeon, random, Shakti, Shakti) def invisible (blue, Inferno, random, Pyrrhus, Marius) 2sm4d(3) 136.
Good luck to everyone!

All reports that do not meet the above requirements will NOT be taken into account in the ranking.
Considering that many new players are playing, which may be difficult for them (although personally I think that it will not be difficult for them to learn two lines, as well as for seasoned players:)), in case of writing a report not in the correct format, we will draw their attention to this by writing a post with a list of reports that need to be corrected.
The "Summer 2008" season is officially open! :smile13:
Good luck and morale to everyone +3/3!
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18 years ago
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Loi(red,castle,Valeska,Iog)def Lider1(blue,necr,Galtran,Galtran)2sm4d(3) 137
On first turn, Griffins in the Castle, 1000 in secondary ramp, external pikemen and archer dwellings, two dwarf cottages (15 and 20 each), two crypts, Yog level 9, a passage to the treasure zone opened, 2 Dragon Utopias revealed. By the start of turn two, almost everything is recruited, plus a dwarf cottage — pondering the number of skeletons, thinking about how to find the passage to the Necromancer faster. Then on day 123, blue flags appear on the native respawn. Everything is recruited, including from external dwellings, Yog moves forward without turning, heading straight through the adjacent zone toward blue. Nevertheless, on day 131, one tile was missing to reach blue's capital. Gosha recruits more, runs past me, and takes a level-3 Griffin Conservatory. Yog captures the capital without a fight and holds it until the very end, of course keeping a close eye on Gosha circling around. A couple of my blunders with the horses, an assistant with Necromancer growth running around the area, on day 136 Gosha, having leveled up, attacks. I managed to withstand the siege, blue retreated, and the next day congratulated me on the victory.
Thanks for the game.
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18 years ago
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invisible (blue, Conflux, random, Ciel, Ciel) def scorp (red, Swamp, Bron, Crag Hack) 2sm4d(3) 146
One of the most unpredictable and interesting games I've ever played. I started day one by taking the maximum crypt with Ciel, who had 47 fairies, 3 air elementals, and 3 water elementals. I got out with 16 fairies, but at least I had money. The respawn was small, but there was plenty of gold. I broke through to the secondary castle, where I revealed 2 beehives, took the external dwelling of archers, upgraded them, bought them out, and cleared the respawn with Ciel, who was already wearing boots. Grindan tried to level Earth Magic to break through the hives' guards (green unicorns and manticores). I took a bunch of crypts. The birds were definitely going to be built on the first day, BUT: I messed up and didn't notice that I only had 5 ore on day 117, and I had already moved all my heroes, with 15k gold. Cursing, I built Mad Scientists in the Citadel. On the second week, Ciel got Earth Magic, learned Slow from a Scholar via Grindan, and Momma was ready, she just needed to level up. I broke through the entrance to a cave — it turned out to be a Treasury, so I turned around and went to replenish mana (there was no point in fighting there for money, since on the first day of week 2 I had still built the birds and bought them out). While Momma was trudging along to refill mana, scout heroes were earning money in a chain. I wanted to take the external dwelling of Monks and build them too, but I saw Crag breaking through the guard of an adjacent secondary town, which was right next to the GO and less than a day's travel away. Urgently, via complex chains, splitting troops, and buyouts, I took both hives (6+4), but due to a lack of time, I messed up and couldn't pass the troops to the main hero. At the last second, I bought everything out in the secondary town. I didn't build the castle, saving money. But Crag stopped not far from my castle and didn't move any further. Right then, I split Ciel's troops to the main hero, passed them on, and along the way took a Medusa dwelling with 30 units using a scout hero. Crag's stats were 14-2-2-2, Ciel's were 2-3-5-120. I had Slow, but Earth Magic was basic. By selling all my resources down to zero, I built the castle and practically bought nothing from the week 3 growth. Crag had meat from two native castles plus 2 external Wyvern dwellings: 28 Wyverns, 60 flies, and 70 Lizardmen. I had 5 birds, 26 Storm elementals, Mad Scientists, 10 Wyverns, and some remnants. I was about to surrender, but Crag was afraid to attack the castle. So I sat in the castle for a whole week, meanwhile killing each other's scout heroes. Crag stood near the castle the whole time in thought, looking at me and waving his axe menacingly. I even suggested Scorp accept my victory, but I still wanted to see the outcome and watch how I would be killed. On day 141, after buying out birds, Mad Scientists, water elementals, fire elementals, and a few Storm elementals, I ran around Crag and dashed at full speed along the road to where the Dragon Utopia was (meanwhile thinking: how can a mage with zero stats take it). Afraid that Crag would catch up (and he would have if he wanted to), I gave the troops to a pre-positioned scout hero. I kept one bird for myself to buy back in case and to buy out in the secondary town. Meanwhile, the scout heroes earned a little money. A zero-defense hero took a Shield +6 for about 50 Monks (lost one bird :(). On the next turn, Ciel broke through 70 Ice Elementals guarding the Black Market, and I bought an Axe +2. Crag moved towards me. I attacked the Dragon Utopia's guard — 90 Ice Elementals, crossed myself, and dove in. My stats were roughly 6-9, with 8 birds, 12 Mad Scientists, 30 water elementals, 17 fire elementals, 10 Wyverns, 40 pokemons, and one fairy. It turned out to be a level 3 one :smile07: I thought, that's it, we're done. In short, I got out with 1 Wyvern, 4 birds, and 11 Mad Scientists. Advanced Shield and Expert Cure helped. I was given +3 All Stats, +4 All Stats, and the Book of Fire!!! I immediately bought an Axe +3 and Armor +1 All Stats on the market. Crag didn't quite reach my secondary town. On my turn, I ran into it, passed the artifacts, and waited for the attack (blue color rules, since my mana would refill). It's a shame I didn't screenshot the final battle: the difference in meat was just ridiculous.
FF: Ciel 15-10-14-320 mana (how many times has Intelligence saved me), 4 birds, 11 Mad Scientists, 35 fairies, 13 Storm elementals, 72 gr. Marksmen, 5 air elementals, and 1 Wyvern :). Crag 14-2-5-20 mana, 100 Lizardmen, 9 gr. Minotaurs, 107 Gnolls, 30+30+30 flies, and 44 Wyverns.
Crag, using Tactics, sent everything forward. Hoping for a lack of Cure, I cast Berserk on the Wyverns, but on the flies' turn, they dispelled it. Then everything piled onto my poor troops so hard that the walls cracked at the seams. Scorp's mistake was that he didn't kill my birds immediately. After the attack, I had a few Marksmen left, 11 Mad Scientists, and 4 Phoenixes on wait. After waiting, the birds flew to the Lizardmen and killed a quarter of them. In round two, I cast Blind on the Wyverns and hit the Lizardmen with the birds, who killed one of my birds in retaliation. The Wyverns were dispelled again, the Lizardmen ran away, and no one reached the birds. In round three, I cast Armageddon, and [the enemy had] 30 Wyverns and 2 Lizardmen left. I killed the Lizardmen with the birds and positioned myself so that the Wyverns couldn't reach me after a Haste (which Crag had at basic level). Crag cast Haste and moved to the middle of the field. In round 4, I cast Blind on the Wyverns, then Slow, then summoned 3 stacks of Fire Elementals (28 each), which I used to surround the birds in case of a morale proc on the ducks. Scorp told me later that I made a mistake by casting Armageddon after this, since I could have just killed the Wyverns with the Fire Elementals using Blind. But I had thought about this myself and rejected the plan because I was afraid of running out of mana, and also killing 30 Wyverns manually with Fire Elementals isn't easy. Plus, I was hoping Crag wouldn't have enough money to res 20 Wyverns. In short, Crag resurrected them, and I went on the offensive with three birds toward my native castle, since the end of the week was approaching. On the way, I was met by a mage with 7 Earth Elementals, to whom Armageddon means nothing. But I killed 4 with Inferno, and the remaining 3 with the birds. After that, Crag himself attacked with 20 Wyverns, 7 Earth Elementals, 7 Fire Elementals, a few Minotaurs, and something else. Ciel still had the same 3 hardy Fire Birds. First, I cast Armageddon :), then Berserk on the Wyverns, who killed the Earth Elementals. The Hasted Wyverns did manage to kill one bird. But in the next round, I cast Blind on the Wyverns, the birds with a morale proc killed the Fire Elementals, and finished with another Armageddon:smile49:
Thank you for the most interesting game! I haven't had this much adrenaline in a long time!
In reply to Loi
18 years ago
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loi;181884
Loi(red,castle,Valeska,Gerwulf) def AndreyN(blue,citadel,Gurnisson, Enova) 2sm4d(3) 141
Rich respawn, upon opening the second front the horses were at the castle on the first, still 7000 left for purchases, external dwellings of pikemen, swordsmen, and monks. On the second, 2 dwarf cottages, a level 2 consulate. Got careless again, didn't fully scout the path to the opponent bypassing ГО - well, blue naturally showed up but didn't attack, left. On the third, a dwarf cottage, consulates 2+1, upgraded hives at 16. At the start of the fourth, I bought the offspring and moved forward, blue attacked himself. The troop advantage allowed me to secure the victory.
Thanks for the game.
:smile14: :smile14:
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18 years ago
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loi;182191
Loi(red,castle,Valeska,Iog)def Lider1(blue,necr,Galtran,Galtran)2sm4d(3) 137
On the first day, horses are in the Castle, 1000 ramp in the secondary zone, external dwellings of peaks and bows, two dwarf mines (15 and 20 each), two crypts, Yog level 9, passage to the treasure zone is breached, 2 Dragon Utopias spotted. At the start of the second day, almost everything is bought out, another dwarf mine—thinking about the number of skeletons, wondering how to find the path to the Necro faster. Then on 123 blue flags appeared at the home respawn. Everything is being bought out, including from external dwellings; Yog moves forward, without turning anywhere through the adjacent zone toward the blues. Nevertheless, on 131 he was one cell short of the blue capital. Gosha buys more troops, runs past me and takes the consulate treasure zone. Yog takes the capital without a fight and sits there until the end, closely watching Gosha's circling, of course. A couple of my blunders with spoons, an assistant with Necro growth running around; on 136 Gosha, having leveled up, attacks. The siege was successfully held, the blue retreated and congratulated me on the victory the next day.
Thanks for the game.

I confirm.
Born in the underground with three stacks of skeletons, their external dwelling in front of the castle, a conservatory is immediately visible. Decided to play.
Played as Necro for the first time; on the first day I gathered only 200 skeletons. Secondary zone is Stronghold.
On the second day, I stepped onto the red's respawn and was surprised to find 2 untaken crypts. In short, I took them and tried to get out quickly. Thought that red would be scared since the army hadn't been bought out from the castle (what if I buy up well), while I take the dwarf mines in the meantime. But no, the response was immediate; seeing Yog's firm intentions, I managed to take the medusa dwelling at +6, and due to stupidity from wrong positioning, I lost 30! skeletons. Got smashed by Galtran, went home, troops coming back in a chain.
Meanwhile, the second Necro, with 5 knights and 4 liches with ones, breaches some nags near the little box. Thought it was exp, specifically saved it for Galtran. Turned out to be 35 rags. Barely reached the castle. Exchanged all resources except those needed to build the second guild, but then I snapped and built a converter, bought zombies and turned them into skeletons.
After long deliberation on 1.2.7 red did not attack (turned out it was just one cell :) ). On 1.3.1 I buy some more troops and take the consulate treasure zone with a upgraded stack. Then near the castle are 6 ducks, and a cube where all the air apparently was, but I lacked the wisdom to explore everything. Further, Loi breaches my army with spoons and ones, and I decided to do something flashy, killing him with a wave of death.
Another stupidity was that I should have replenished mana and only then attacked (chain lightning at 185), but I was greedy, went in the opposite direction from the well, leveled up Gosha a bit and decided to risk it, attacking so Yog wouldn't run away (God forbid he joins with the spawn).

Now about the assault on the castle.
- In my life I will never do that again without ballistics or decent air support, given relatively equal armies. Angels with vivs, even though they were on watch, died almost instantly. I have no shooters. The castle walls are simply unkillable (kindly built by the opponent) ). In the end, when mana ran out—a methodical execution. And a stupid press of the defend key.

I was surprised that after visiting 3 respawns I spotted only one consulate, and that one near my own castle. That's how it is.

The entrance to the treasure zone was blocked by a group of giants, discouraged by the possibility of an upgraded stack (should have scouted earlier).

Or maybe I shouldn't have attacked at all, but rather breached the guards in the metro and exchanged castles with the opponent.

Or just come out to the 3rd respawn and hoard, hoard, and hoard skeletons....! )))

Nevertheless—thanks for the game! (Played for 5 hours :) )
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18 years ago
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Pit - in the name of LM (blue, Tower, Ain, Ain) defeats Javdet (red, Fortress, Bron, Bron), 2sm4d(3), 143. The area around the capital turned out to be small and rather poor; near the Castle stood a conservatory for 2 angels and a Utopia, there was one gremlin workshop, and gargoyles were not built. 113 - Ain attacks and breaks through the guard to the secondary town (a horde of zombie gremlins) with a hundred shooting gremlins and takes the town - a Rampart. I decide to play as elves - building a Tower takes a long time and is expensive. 117 - unicorns with a Stronghold, Ain received earth magic and logistics, and boots of speed were scouted. 121 - the army is bought back - unicorns and high elves, Ain takes a +3 sword, a demon warehouse, and heads to new lands. The boots are taken, but on 123, I forget to give them to Ain, and on the next turn, she doesn't reach another Rampart by a few squares... 125 - Ain stops at a Guardian Outpost (10-19 chaos hydras), wanted to take the conservatory, but Ain decides that she can destroy any number of slow monsters (earth magic is already expert) and attacks the hydras. As a result, 160 master gremlins, 17 high elves, 5 unicorns, 5 pegasi, and 36 centaurs die - there were many hydras, they turned out to be fast even with a slowdown on their native land and very resilient... But it was possible to go through the guard into a horde of black archers - there are only a few extra squares in the swamp... And there was nothing to meet Bron's elven army with. Well, never mind - Ain is bought back in the first secondary town (a Castle is built there, in the second - elves), on 131 she takes unicorns, pegasi, and elves, goes to the stables, gets money and resources, and goes to the magic schools. Elves are brought in from the secondary town, a conservatory, a dwarf warehouse, snow medusas, and a maximum naga bank are taken, and the sphere of air is acquired. 137 - dendroids and a Castle are built in the second elven town, there are 17,000 money, the mage guild is level 4, and there is lightning and resurrection. 141 - elves and unicorns are brought in to destroy earth elementals (>100), guarding the +2 strength/knowledge magic cloak and the +5 mace. 142 - Ain in the Tower learns spells and gains speed with angels to attack the swamp capital. At level 5, there was summoning of earth elementals, and the library of useful spells didn't add anything. 143 - the Guardian Outpost is broken through - but even now, the hydras caused trouble - mana had to be spent on lightning, and several warriors were lost. Ain (9, 2, 13, (170)), an expert in wisdom, a bookworm, earth magic, intelligence, basic ballistics, 2 angels, 28 dendroid warriors, 8 unicorns, 27 pegasi, 100 captain centaurs, and 55 high elves reach Bron's capital and attack him, who returned to the town to replenish mana. Roma's game didn't go well, and all that Bron could gather (5, 12, 5, (5)), an expert in defense, magic resistance, earth magic, advanced attack - 3 hydras, 11 gorgons, 15 wyverns, 1 angel, and 1 flying snake. Resurrection and summoning 50 earth elementals were not needed for Ain - the superior army and lightning for 500 damage (which the wyverns reflected in the first 2 rounds of the battle) were enough. Thank you for the game.
In reply to Lider1
18 years ago
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Lost Paradise (red, Rampart, Ivor, Ivor) def Outlaw (blue, swamp, Tazar, Tazar), 2sm4d(3), 132
From the first day I lit the lamp - spotted the consu and Dragon Utopia on the respawn; no caches, decided to play. On the 3rd day I scouted another consu and a minimum guard; took all centaurs and 6 grands with losses, then with an angel fought through 36 water elementals including one upgraded, took two crypts and my own secondary town. There were few money buildings, but gold on the map was fine - enough money. At the start of the second week I scouted the lower border of the secondary respawn; the respawn turned out to be adjacent to blue, guards - many shooters and many dwarves along the long path. On 122 via the lamp I saw a passage to blue's capital and a consu guarded by gnolls near the castle. Until 126 I gathered an army, leveled up, bought a book, took a crypt; on 126 I killed the shooters and stopped at the approach to the castle, the consa wasn't taken yet, there is a Stronghold in the city, the opponent runs into the capital with Tazik and builds a Castle. On 127 I take the consu (minimum guard) and attack.
Ivor: level 9, 5 7 2 3, archery3, attack2, defense2, earth2, wisdom1
26 grands, 9 buratins, 19 dwarves, 45 centaurs, 2 angels, 6 unicorns, 1 centaur
Tazar: level 3, 0 5 1 2, defense3, tracker1
27 lizards, 18 gnolls, 10 basilisks, 7 bulls, 5 wyverns, 1 gr.fly, 12 gr.flies
In battle we were simply killed by the basilisks, who froze 4 out of 5 times. Especially the last time which was inconvenient, when only 3 of them were left and there were still 2 angels, but mana had already run out, although it's my own fault - for some reason I cast shield on an angel, which wasn't very useful. After a stubborn battle the swamp castle held out with 8 gr.flies, 5 bulls and 11 lizards; Ivor retreated with remnants of dwarves and buratins. For the future I prepared for a prolonged defense focusing on the consu (it should be fat, death knights are guarding it). On 132 I kill the blue loser with 9 gargoyles and 1 gr.fly who was trying to push into my secondary town. Igor, when he found out that I had my own secondary town, decided not to continue and surrendered.
Thanks for the game.
p.s. forgot about 6 unicorns :), edited
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18 years ago
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invisible;182194
invisible (blue, conflux, random, Ciel, Ciel) def scorp (red, swamp, Bron, Crag Hack) 2sm4d(3) 146
Thank you for the most interesting game! Haven't had this much adrenaline in a long time!

I confirm and congratulate on the victory!!!

112 I revealed the area with a scout: I figured the secondary was native, but zero in gold, was counting on a crypt without vampires – would have been bigger; I didn't take 5 wasps and 21 gnolls, then I would have taken the rest, crypt min – I play like that since there's an external dwelling of wyverns, and I would have broken through any guard between the respawns anyway (there were 2 mages with level 6 spell and archery – scroll). I broke through on 113: 54 gogs and 41 upgraded orcs – I had 2 wyverns and 17 gnolls and 2 mana left – but I fell just short of the castle. No money at all, but I need it to buy out further units from the external wyvern dwelling and for building; and as soon as I spotted gold piles on the secondary, I went straight there, I saw a crypt and a well next to it on 114. 115 I entered the well and saw the edge of another external wyvern dwelling (but didn't see the guard), I go back a couple of turns and hit the crypt – poorly, minimal, 116 I bring 2 wyverns from the secondary and hit 31 magogs and take the dwelling, and the next turn the mage finally waited for the scroll and the army to take the first (now second) external wyvern dwelling on the native respawn. Week result: Native 1-6 without 4 in the citadel, Secondary 1-6 without 4,5 in the fort + 2 external wyvern dwellings (all bought out).

On the second week, I broke through with the mage to the secondary and subsequently took 4 castles (tower and conflux). At the start in the tavern, Grak – must take (until the very final he was level 7, but with expertise in tactics and attack, and that's all he needed). Also a useful +6 sword – it was far away, so I sacrificed 8 wyverns against 44 mages – I hit with a level 1 hero but didn't regret it, I left with 6 half-dead wyverns (there were 14 wyverns in total). 127 1-6 without 4 in the castle and on the secondary 1-6 without 4,5 in the castle.

131 I could have transferred the army (12 wyverns, 35 lizardmen, and about 25 flies) to Bron to attack the capital, but I didn't – there was still a stronghold, but Bron has no spellbook at all and no tactics – and I don't know what magic the opponent has, and besides, I didn't even understand GG – a mage, but not even GM2 built; In short, I leave Grak with 28 wyverns, 35 lizardmen, and 1 fly.

And so it began: I set myself up as a GUARD – just in case...
There stands a little man, Grak – without chainmail, in a shirt at the hotel entrance

141 I have a pickup, the opponent has a drop. He is hasted on phoenixes and in boots, and I am on gnolls – the difference is noticeable, so I took the castle and headed for the last town. I knew he had a Dragon Utopia but I couldn't even imagine it would give stats and a fire book :smile54: and how close the Dragon Utopia was to his secondary.

On 145, the assault; yes, I made a mistake by not killing the phoenixes immediately, and that wasn't the only mistake.

Thanks for the battle!
In reply to Lost Paradise
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18 years ago
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Lost Paradise (red, Rampart, Ivor, Ivor) def Outlaw (blue, Swamp, Tazar, Tazar), 2sm4d(3), 132
Confirmed. Didn't take 113 and was severely punished by the generator, although the first 3 days already showed that the respawn was not very good. Apparently, the heat started to seriously mess with my head :D Thanks for the game.
I'll continue the series of bad losses - isq: 398659540
_______________________________________________
How Long Will They Mourn Me? Tupac Amaru Shakur
In reply to Pit for LM
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18 years ago
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Pit - In sake of LM;182236
Pit - in sake of LM (blue, Tower, Ain, Ain) def Javdet (red, Fortress, Bron, Bron), 2sm4d(3), 143.

Thank you for the game.

I had 1 rest left on turn 111, but when I realized where I was, it was too late.
Towards the end of turn 1, with a struggling gorgon in the Fortress, and accordingly, things went downhill from there.
Thank you for the game.
In reply to Javdet
18 years ago
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Lost Paradise (blue, Rampart, Ivor, Ivor) def Blackpoint (red, Dungeon, Shakti, Shakti), 2sm4d(3), 124 Finally, the map generator provided a good spawn – elf and unicorn lairs, a dwarf mine, a couple of necropolises, lots of money, and resources. I first headed to the dwarf mine – it turned out to be a high-level mine with an upgraded stack, so I didn't bother with it. Nearby, the elf lairs were also well-guarded, so I left them for later. I went to the secondary objective, leveling up and clearing chests along the way. By the end of the first week, I captured the secondary objective, a Conflux, and took a necropolis nearby. At the beginning of the second week, I had 14,000 gold, 6 heroes, and opened a second front with elves and centaurs to defend resources and chests. I rushed Ivor to take the elf lairs and the dwarf mine, but on turn 124, the opponent sacrificed 3 manticores on the archers and surrendered. If he hadn't sacrificed the manticores, the game could have been interesting, but as it is, it was a bit disappointing, I agree. Thank you for the game.
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18 years ago
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Lost Paradise;182276
Lost Paradise (blue, Rampart, Ivor, Ivor) def Blackpoint (red, Dungeon, Shakti, Shakti), 2sm4d(3), 124
Thanks for the game.
Confirmed, I haven't played in a while, I've lost my touch.
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18 years ago
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Colorado (blue, Castle, Valeska, Valeska) def RetroFM (red Fortress, Bron, Grindan) 2m4d(3) 1.4.2

I chose all rests, but the respawn is still terrible. However, my opponent, no matter how much I expected it, didn't take the rest all three times. Alright, I think... The only path to the secondary is blocked by up to 50 genies, the external dwelling of griffins with a crappy artifact is guarded by up to 50 thunderbirds, and I didn't find a single crypt on the map the entire game...((( I flagged the external dwellings of marksmen and swordsmen. It seemed a bit more cheerful. But by week 1, day 15, I realize there's no wood and I have to go after up to 50 storms (ended up with 26) for the horses, where I lost half the marksmen. The horses are placed in the citadel. All of week 2, Val runs around aimlessly in rough terrain with the horseies looking for the secondary. In the end, Val hits a dead end, and Gurnia with 2 weeks' growth takes the secondary. Val buys back home. On the third week, I take 2 dwarf dwellings, level Val, and go, assuming to the treasure zone, where a wyvern nest is sitting. However, it turns out this is a secondary respawn, and even a native one, and one that red has already looted long ago. I take the nest, see my own native secondary painted in the opponent's colors. I spot Grindan on greater wyverns. I've long been revealing red's location through the view of air. After that, I wanted to go for the capital, but realized I wouldn't make it by week 14, day 1, so I dashed to the secondary, but there was no direct path... In the end, I just started mindlessly clearing out leftover artifacts and money to bring up troops by week 14, day 1. I brought them up. On week 14, day 2, red attacks himself with Grindan. He has expert earth, lightning bolt at 235, and 200 mana. Apparently he counted on this. However, Val has an order of magnitude more meat, which ultimately decided the outcome of the battle. Interestingly, the opponent had a lot of unrecruited troops in the castle, so he simply rushed. Probably because he really wanted to finish the game before going to work. To be honest, I thought I'd lose. I was even sure of it. Lucky. Thanks to my opponent for the game.

RetroFM (blue Kierre, Krer) def Colorado (red, Castle, Valeska, Valeska) 2m4d(3) 2.1.5

This game took place a few days before the first one, but I never saw a report on it. I'll only write that in this game I was confident in my victory, especially when I first captured the capital on week 4 (even without the drakes), and then the mage's secondary. In terms of parameters, Val was stronger, and in terms of meat, also about 2-3 times. Kierre was found to have Fly and Town Portal, and she ran from Val for an entire week. I'll be honest — I saw no chance for Kierre. I offered surrender, but during the FF it first turned out that Kierre had 44 vives and 8 or 9 (I don't remember) angels, as well as implosion at 1700. Fine, I dealt with that too and almost finished her off, but when the resurrection started... Alas, I hadn't obtained any from two Dragon Utopias for magic, and that decided it.
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18 years ago
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Pit - for the sake of LM (blue, Stronghold, Gurnisson, Charna) def Invisible (red, Fortress, Tazar, Tazar), 2m4d(3), 114. Unfortunately, Tazar died trying to break through to the secondary base through the demons. Sergey refused the save and gave me the victory, which doesn't make me very happy... Thank you for the game that didn't work out.
In reply to Pit for LM
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18 years ago
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Pit - in sake of LM (blue, Stronghold, Gurnisson, Charna) def Invisible (red, Fortress, Tazar, Tazar), 2m4d(3), 114.
On the second day, I took the gnome army on level 75, then cleared 48 flies guarding the entrance to the dungeon. I lost almost all the gnolls, and on the other side, there was a horde of lizards. I tried to break through to the snow through the demons, but 15 lizards, 25 skeletons, 10 gnolls, and 2 wyverns proved to be too much. There's nowhere else to go, and I'm not used to skipping turns.
Thank you for the game.
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18 years ago
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Lider1 (red, Castle, Valeska, Valeska) def Vitalic (blue, Swamp, Tazar, Tazar) 2sm4d(3) 1.1.3

We picked all the rest. There were 6, 5, and 4 archers coming! It took five tries, but finally!! 2 stacks of archers, and archers in the castle.

On 1.1.3, Vitalic lost.

Thanks for the game.

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