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Pit - in the name of LM (blue, Tower, Ain, Ain) defeats Javdet (red, Fortress, Bron, Bron), 2sm4d(3), 143.
The area around the capital turned out to be small and rather poor; near the Castle stood a conservatory for 2 angels and a Utopia, there was one gremlin workshop, and gargoyles were not built. 113 - Ain attacks and breaks through the guard to the secondary town (a horde of zombie gremlins) with a hundred shooting gremlins and takes the town - a Rampart. I decide to play as elves - building a Tower takes a long time and is expensive. 117 - unicorns with a Stronghold, Ain received earth magic and logistics, and boots of speed were scouted.
121 - the army is bought back - unicorns and high elves, Ain takes a +3 sword, a demon warehouse, and heads to new lands. The boots are taken, but on 123, I forget to give them to Ain, and on the next turn, she doesn't reach another Rampart by a few squares... 125 - Ain stops at a Guardian Outpost (10-19 chaos hydras), wanted to take the conservatory, but Ain decides that she can destroy any number of slow monsters (earth magic is already expert) and attacks the hydras. As a result, 160 master gremlins, 17 high elves, 5 unicorns, 5 pegasi, and 36 centaurs die - there were many hydras, they turned out to be fast even with a slowdown on their native land and very resilient... But it was possible to go through the guard into a horde of black archers - there are only a few extra squares in the swamp... And there was nothing to meet Bron's elven army with.
Well, never mind - Ain is bought back in the first secondary town (a Castle is built there, in the second - elves), on 131 she takes unicorns, pegasi, and elves, goes to the stables, gets money and resources, and goes to the magic schools. Elves are brought in from the secondary town, a conservatory, a dwarf warehouse, snow medusas, and a maximum naga bank are taken, and the sphere of air is acquired. 137 - dendroids and a Castle are built in the second elven town, there are 17,000 money, the mage guild is level 4, and there is lightning and resurrection.
141 - elves and unicorns are brought in to destroy earth elementals (>100), guarding the +2 strength/knowledge magic cloak and the +5 mace. 142 - Ain in the Tower learns spells and gains speed with angels to attack the swamp capital. At level 5, there was summoning of earth elementals, and the library of useful spells didn't add anything. 143 - the Guardian Outpost is broken through - but even now, the hydras caused trouble - mana had to be spent on lightning, and several warriors were lost.
Ain (9, 2, 13, (170)), an expert in wisdom, a bookworm, earth magic, intelligence, basic ballistics, 2 angels, 28 dendroid warriors, 8 unicorns, 27 pegasi, 100 captain centaurs, and 55 high elves reach Bron's capital and attack him, who returned to the town to replenish mana.
Roma's game didn't go well, and all that Bron could gather (5, 12, 5, (5)), an expert in defense, magic resistance, earth magic, advanced attack - 3 hydras, 11 gorgons, 15 wyverns, 1 angel, and 1 flying snake.
Resurrection and summoning 50 earth elementals were not needed for Ain - the superior army and lightning for 500 damage (which the wyverns reflected in the first 2 rounds of the battle) were enough.
Thank you for the game.