Auto-translated
Tieru, perhaps the subjugation effect was removed by an attack only in the unpatched vanilla version (I didn't play it). In versions 1.3-1.5 and 2.1, it is not removed by an attack.
New here? I'm Roha — want a quick tour?
Tieru, perhaps the subjugation effect was removed by an attack only in the unpatched vanilla version (I didn't play it). In versions 1.3-1.5 and 2.1, it is not removed by an attack.
Besides Chaos magic, I don't develop any other magic for the Warlock and Druid.
Damn, it turns out that in any case, if you want to be a powerful mage (in any race), you need to develop two schools, because one can always be ruined...
Only summoned creatures can ruin things like that.
It's all clear... But how often can you get Chaos magic?.. It's quite rare... Of course, it has become stronger, I'm not arguing...
De facto, in 3.0, it's significantly easier to obtain Chaos magic than Light magic. The probability of Light magic appearing is 4%. There's a bug in the game because it should actually be 8%, the same as Chaos. Instead of Light magic with an 8% probability, Sorcery appears. Mdanс wrote about this somewhere, confirming the information with data from game resources.
Mages can counter any magic with a counterspell, no matter who casts it. And if they manage to get a leadership skill, they become incredibly powerful.
No matter how good the mini-artifacts and artifacts are, they can't catch up to regular warrior heroes.
Why would they need to chase Warrior heroes?