Posts from Обсуждение Might And Magic 7
But I just couldn't find the golem part. No matter how much I searched in the Barrows, I couldn't find it. Probably a bug.
Added after 8 hours and 52 minutes
And another question: in the Land of Titans, in the cave with the dragons, there is a passage, and a dragon is hanging in front of it. I can't get through, even though it should be possible. Could it be some kind of force field?
But how do you get stronger when you're neither on the Dark nor the Light side? You're weak at that moment, and you only have 10564 gold. What do you do?
You kill the dragon on Emerald Isle and then spend 24 real-time hours looting it – after which your party is fully equipped for the future, and you won't have any money problems for the rest of the game (sometimes, when extracting trophies from the corpse, it doesn't disappear, and you can loot it again; what this depends on, God knows, but it happens quite often: Save/Load forever). True, it becomes too easy to play after that; you'll crush almost everyone in your path like a tank. Arenas are easily cleared because the equipment is of higher quality than the heroes' level.
Added 5 minutes later
By the way, about the golem.
Arms - Tatalia, AVLI
Legs - Deyya
Heads - Brackada (a good one is in a chest near the stables, a bad one is near the portal cluster)
Torso - on one of the hills near the dwarf city.
Added 3 minutes later
As for the obelisks: open them all and go to Evermore Island, then look for something like Stonehenge, and at a certain time and day, you'll find a couple of useless artifacts – the "Lady's Escort" ring and the "Hero's Belt." The ring is okay; it's useful, but I haven't found any use for the belt...
About the dragon: this is a bug. The dragon is also stuck for me until I kill it, and I can't progress. Sometimes it disappears; you can't see it, but it hits you, and you hit it, so you can't pick it up.((( Sometimes there are several, two or three, and I kill myself trying to get them so they don't disappear.
Я избран идти во тьме, ибо она моя сущность...
Я избран вершить правосудие, ибо клинок карает неправых...
...И не служит тому кто неправ!
Мститель клана "Lost Heroes"
I was feeling down recently, so I decided to play M&MVII. If anyone is interested, I have a save file with a dead dragon on Emerald Island – I spent about 8 hours in game time running around it, from 10:40 to 18:20.
You must have been so sad... to spend eight hours straight fighting a dragon? :eek:
It took me 8 in-game hours to defeat him, which translated to about 30-40 minutes in real time. And then it took me about 2 real-time hours to loot him, while only 10 in-game minutes passed.
Colleague, it's so nice to meet a like-minded person!:smile52: Yes, I also couldn't leave an entire dragon carcass with a ton of experience and valuable items in a location that you can't return to! Especially since there's the Day of Gods pedestal and the fire resistance pedestal on the island – it's as if the gods themselves commanded me to go for the red one.:smile08:
Since the topic has been revived, I'll ask a question that's been on my mind.
Ordinary equipment (not an artifact or relic) can improve only one parameter (e.g., strength) or skill (e.g., alchemy) by a maximum of 25, and also provides the not-so-impressive +10 to everything. Can anyone tell me if this rule applies to the skills ArmMaster, Dodging, and Unarmed? For quite some time, I haven't been able to find an item that increases any of these skills by more than 12 – I got the impression that this is the maximum (which is quite logical, given the large bonus they provide). But then, after getting GM water, I enchanted a glove to +16 Unarmed. Has anyone else experienced this?
Then one can only wonder: at what point did you manage to curb your greed and leave the poor corpse in peace?:)
PLEASE HELP!!!!!! I'm playing as the Dark faction, and the main character gave me a task: something to do in the incubator. I killed everyone, but I don't know what to do now:-(((
You don't necessarily have to kill everyone. Just enter, jump down to the hippos, and exit. The interesting thing is that after exiting, you'll find yourself in the same place where you entered. Then, go to Archibald, and he will send you to the advisors.
Yes, it shook quite a few times. :o Usually, I tried to get the best possible armor, and also boots and gloves with good enhancements. I tend to prefer defensive items, especially when the heroes are still weak and fragile.
