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Обсуждение Might And Magic 7

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#102
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Slonysh
Colleague, it's so nice to meet a like-minded person!:smile52: Yes, I also couldn't leave an entire dragon carcass with a ton of experience and valuable items in a location that you can't return to! Especially since there's the Day of Gods pedestal and the fire resistance pedestal on the island – it's as if the gods themselves commanded me to go for the red one.:smile08:
Then, I'm just curious: at what point did you manage to curb your greed and leave the poor corpse in peace? :)

Since the topic has been revived, I'll ask a question that's been on my mind.
Ordinary equipment (not an artifact or relic) can improve only one parameter (e.g., strength) or skill (e.g., alchemy) by a maximum of 25, and also provides the not-so-impressive +10 to everything. Can anyone tell me if this rule applies to the skills ArmMaster, Dodging, and Unarmed? For quite some time, I haven't been able to find an item that increases any of these skills by more than 12 – I got the impression that this is the maximum (which is quite logical, given the large bonus they provide). But then, after getting GM water, I enchanted a glove to +16 Unarmed. Has anyone else experienced this?

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