Posts from What is your opinion on the possibility of introducing a third tier of maps and a new faction into the game?
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What is your opinion on the possibility of creating a third (underwater) level for maps and a corresponding race?
Andrey, please change "River of Alligators" to "Temple of Sebek," and "Reptile Pond" to "Sanctuary of Sebek."
Added 2 minutes ago
And
Guardians? Not "Gareytsi"?
Added 22 hours 42 minutes ago
Guys!! Vote more actively!! We need at least 100 people to vote by the 16th.
Added 19 hours 55 minutes ago
Regarding resources... The Gareytsi race has found hard algae that replaces wood for them (but it's still the same lumber mill in the game), and they mine gold, iron ore, crystals, and gems in underwater rocks (because there are useful minerals in underwater mountains!), and the Gareytsi have learned to synthesize sulfur and mercury (following the example of the alchemist's laboratory, you could add a laboratory that synthesizes sulfur).
Added 5 hours 40 minutes ago
Guys!! Don't forget... vote.
DeniusM:cool:
In Heroes 3, there were cool fish that crawled around on the deck of the ship. They had a great ability – to swallow loot. I didn't see anything like that in Heroes 5. Which is a shame.
In Heroes 4, there were fish like that, and the ability felt like a cheat.
In Heroes 4, those creatures crawled around, and their special ability felt like a cheat.
DeniusM:cool:


"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ
"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
In Heroes 4, those creatures crawled around, and their special ability felt like a cheat.
Don't even remind me!!!
To have a level 50 hero defeated in one bite!!!


"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ
"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
Added after 3 hours 28 minutes
Some things have been fixed. The requirements for reaching certain levels to enter (or exit) the water (from under the water) have been removed. Instead, two artifacts are introduced: "Sphere of Water and Air" and "Sphere of Earth and Air." The "School of Underwater Swimming" is removed.
Child of Sebek - Sebek Warrior (main weapon - teeth, with a certain number of "Sebek Warriors" in the stack (equal to or greater than the number of units they are attacking), they have a 20% chance to bite through)
The "Harbingers of Death" have a similar skill - "Deadly Strike," or something like that; when it triggers, half the stack is eliminated. But this unit is a higher level and cannot be purchased in a castle.
Regarding the spiders' ability to entangle at a distance - I think it's an exploit.
The skills are repetitive; turtles and tritons dodge.
Regarding
Child of Sebek - Warrior of Sebek (main weapon - teeth, with a certain number of "Warriors of Sebek" in the stack (equal to or greater than the number of units they are attacking), they have a 20% chance to bite)
The "Harbingers of Death" have a similar skill - "Deadly Strike," I think that's what it's called; when it triggers, half the stack is eliminated. But this unit is also a higher level and cannot be purchased in a castle.
Regarding the spiders' ability to entangle at a distance - I think it's an exploit.
The skills of the turtles and tritons are repetitive; they dodge.