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What is your opinion on the possibility of creating a third (underwater) level for maps and a corresponding race?
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I'm in. Great idea!!!
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The Crocodile and Alligator creatures are replaced with "Child of Sebek" and "Warrior of Sebek" respectively.
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Tengro
Andrey, please change "River of Alligators" to "Temple of Sebek," and "Reptile Pond" to "Sanctuary of Sebek."

Added 2 minutes ago
And
Guardians? Not "Gareytsi"?
Yes, that's right.

Added 22 hours 42 minutes ago
Guys!! Vote more actively!! We need at least 100 people to vote by the 16th.

Added 19 hours 55 minutes ago
Regarding resources... The Gareytsi race has found hard algae that replaces wood for them (but it's still the same lumber mill in the game), and they mine gold, iron ore, crystals, and gems in underwater rocks (because there are useful minerals in underwater mountains!), and the Gareytsi have learned to synthesize sulfur and mercury (following the example of the alchemist's laboratory, you could add a laboratory that synthesizes sulfur).

Added 5 hours 40 minutes ago
Guys!! Don't forget... vote.
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In Heroes 3, there were cool fish that crawled around the deck of the ship. They had a great ability – to swallow loot. I didn't see anything like that in Heroes 5. What a pity.
А у нас план... Погост!
DeniusM:cool:
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DeniusM
In Heroes 3, there were cool fish that crawled around on the deck of the ship. They had a great ability – to swallow loot. I didn't see anything like that in Heroes 5. Which is a shame.

In Heroes 4, there were fish like that, and the ability felt like a cheat.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
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Alan
In Heroes 4, those creatures crawled around, and their special ability felt like a cheat.
I don't remember them in Heroes 3 either. What else do you think we need to fix in this faction?
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Perhaps each castle could have its own unique world with its own specific features. Defense could be doubled in one, while spells might not work in another.
А у нас план... Погост!
DeniusM:cool:
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DeniusM, these are special properties of cities! The same exists in all cities of the other factions! And if Nival adds a new faction, it will also have properties! VOTE MORE ACTIVELY!!!




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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Alan
In Heroes 4, those creatures crawled around, and their special ability felt like a cheat.


Don't even remind me!!!
To have a level 50 hero defeated in one bite!!!
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The third ability is "Water Jet". See the description at the beginning. I added it recently.
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Of course! Those who wanted larger maps will get them!
Скоро! Всем ждать! Они явятся!:smile20:
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Perhaps a racial skill will be added soon (like Counterstrike for Humans, etc.).




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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Okay. The hero's specialization will be the "Water Gate" skill – something similar to the gates in the Inferno Castle in "Heroes 3," but the hero will return to the castle for a fee. I'll post more details in the evening.

Added after 3 hours 28 minutes
Some things have been fixed. The requirements for reaching certain levels to enter (or exit) the water (from under the water) have been removed. Instead, two artifacts are introduced: "Sphere of Water and Air" and "Sphere of Earth and Air." The "School of Underwater Swimming" is removed.
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Regarding
Child of Sebek - Sebek Warrior (main weapon - teeth, with a certain number of "Sebek Warriors" in the stack (equal to or greater than the number of units they are attacking), they have a 20% chance to bite through)

The "Harbingers of Death" have a similar skill - "Deadly Strike," or something like that; when it triggers, half the stack is eliminated. But this unit is a higher level and cannot be purchased in a castle.

Regarding the spiders' ability to entangle at a distance - I think it's an exploit.

The skills are repetitive; turtles and tritons dodge.
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NKT
Regarding
Child of Sebek - Warrior of Sebek (main weapon - teeth, with a certain number of "Warriors of Sebek" in the stack (equal to or greater than the number of units they are attacking), they have a 20% chance to bite)

The "Harbingers of Death" have a similar skill - "Deadly Strike," I think that's what it's called; when it triggers, half the stack is eliminated. But this unit is also a higher level and cannot be purchased in a castle.

Regarding the spiders' ability to entangle at a distance - I think it's an exploit.

The skills of the turtles and tritons are repetitive; they dodge.
)) We will most likely remove the magic resistance from the turtles. Regarding the spiders... we will finalize the abilities on Sunday. Regarding the Children of Sebek - no changes are planned.

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