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What were your expectations for Heroes 4?
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18 years ago
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Features from Heroes of Might and Magic IV were incorporated into Heroes of Might and Magic V (and correspondingly expanded) such as: - Alt-upgrade - Caravans - Faction without magic - Hero movement - Division of magic, independent of the element - Augmenting skills with special abilities. And from Heroes of Might and Magic III, only the battle principle, troop movement, and hero specialization were retained.

Added 1 minute ago
That is, we get the same thing, but in a different wrapper.
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18 years ago
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I was hoping for more dynamic battles, a slightly improved tactical system (I think it turned out well, but something is still missing), more beautiful monsters, and new castles with the expansions. But I didn't get it... But I'm not complaining too much! ;)
In reply to Breddok
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18 years ago
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I was hoping for something more dynamic and impressive, although the results weren't that bad. They still turned out worse than the other heroes (at least, that's my opinion), but the game isn't that bad overall; you can still play it, but I'm not thrilled:smile05:.
In reply to Нэйко
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18 years ago
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Well, I actually started with the fourth game! When I found the third one, I didn't like it (but later, when I got into the rhythm, it became better...), but still, Heroes 4 is a different game, and I like it more.
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18 years ago
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I can’t even remember what I was expecting, but I definitely enjoyed the game. I came up with a couple of interesting ideas, and the campaigns were quite engaging. It’s a shame that the heroes of a particular faction didn’t differ much from each other (apart from their classes), with no special abilities or anything like that. However, the ability to choose the spells that a mage or djinn can cast was very pleasing. And I found the idea of having units without a leader to be very original.
In reply to Гиена Пера
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18 years ago
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Hyena Per;180599
I don't even remember what I was expecting, but I definitely liked the game. I came up with a couple of interesting ideas, and the campaigns were quite interesting. It's a pity that the heroes of a certain faction didn't differ much from each other (not counting classes), there were no special abilities or anything like that. But the ability to choose the spells that a mage or djinn can cast was very pleasing. And I found the idea of having units without a leader very original.
Here! Everything has been said for me! Although I was also expecting a continuation of the adventures of the old heroes.
Oh yes! I also liked the ability to destroy gates!
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18 years ago
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I didn't like Heroes 4! Heroes 3 or 5 are much better!
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18 years ago
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A terrible installment. The behavior of neutral creatures was incredibly annoying, and the graphics were made more cartoonish. The inability to target specific units if they are hidden behind others is ridiculous (any archer in real life could fire over obstacles, so hiding behind other units shouldn't be possible, except with engineering shields...). I played for 2 days and then gave up on Heroes IV.
In reply to xSna1peRx
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18 years ago
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xSna1peRx;183166
Played for 2 days and then stopped playing Heroes IV.
A huge loss for the world of Heroes IV... :(
In reply to xSna1peRx
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18 years ago
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xSna1peRx;183166
A terrible installment. The neutral creatures' behavior was incredibly annoying, and the graphics were made more cartoonish. The inability to target specific units if they are hidden behind others is just ridiculous (any archer in real life could use indirect fire, so hiding behind other units wouldn't be possible, except with engineering shields...). I played for 2 days and then gave up on Heroes 4.
The neutral creatures' behavior is just a way to save turns, and you can always turn it off!
Indirect fire? And what would the hit percentage be, 10%???
In reply to UTER
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18 years ago
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I was waiting for a revolution. And I got it, but its implementation was disappointing. :(

Recently, I chatted with Oxygen HL, downloaded Equilibris, and I'll try to rekindle my interest in the fourth game during my vacation.
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18 years ago
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And, strangely enough, I wasn't expecting anything. Hmm. Rather, I was expecting what they promised, without indulging in any fantasies. I read a preview in a magazine about the different creature branches. That's what I was waiting for. I looked at the screenshots... it seemed interesting. And that was it. When it was released, of course, I played it, and I liked it. The old, tired heroes got a new lease on life. Yeah. Now, the crazy fans are throwing apple cores and excrement at it. However, this didn't diminish my interest in the game. Now, when I want something exotic, I pull out the fourth installment, start it up, and enjoy the game. The most amusing thing is that I know little about Axeoth, but it doesn't bother me. I simply enjoy the atmosphere of the fourth game. For example, it doesn't assault the eyes with its colorfulness, like the fifth game, and... it's not the third game. The third game was quite bland graphically. Well, the fourth game is too, but it's much less overused.
And such an innovation as the caravan is one of my favorite features. Moreover, if in the fifth game it only serves to buy creatures from dwellings, while launching idiotic carts across the map, then in this case you can also move troops and heroes, which is extremely convenient.
In general... if the God-Emperor deigns to bless some developers to create a sixth installment, and it turns out to be just as innovative, I would be very, very happy.
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18 years ago
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To be honest, I was only waiting for Heroes themselves. I played 3, really liked it, and was looking forward to 4. I remember when I first saw the game (my father had just downloaded it, still in English), I couldn't believe for a long time that this was actually Heroes. But then I tried it, got into it, and the game amazed me with its brightness and hero mobility; I really liked the models. By the way, everyone knows my weakness — I love coming up with all sorts of little creatures :) So, back then I didn't come up with them, but rather plagiarized them, and most of the plagiarized ones were swiped from HoMM 4... Then a few from Dis 2 and HoMM 3... And to talk about how many names I pilfered from there — a waste of time :)
In short, 4 almost completely met my expectations, and I boldly say for the umpteenth time that this is my favorite part, because I have never seen such mobility and thoughtfulness of gameplay... The weekly resource generators alone are worth it — no need to run around a hundred times. Or the altars of skills and spells. Or magic itself! The hero's presence amazed me at first, but it was with HoMM 4 that I started actively using hero magic, because in HoMM 3 I always forgot about it :) (may the fans of 3 forgive me). And with what pleasure I wiped out a bunch of monsters with a well-leveled hero... Eh... It seems strategy games aren't my thing... The only game I enjoyed more than HoMM 4 was KotOR :)
And yes, it's a real pity that many people, unfortunately, don't like HoMM 4 :( But what can you do, tastes differ... Oh, and by the way, haters of 4, a sincere request: please write what you expected from HoMM 4. Saying it's trash is fine, but just writing "sh*t" is just trolling. We're peaceful like this, but imagine if a fan of 4 was aggressive, huh? ;)

P.S. Yeah, I've noticed that the longer I'm on HeroesWorld, the more I'm crazy about HoMM 4 and the more I shout about it at every corner :)
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18 years ago
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I was expecting the fourth installment to be a continuation of the third (as I think most people were), with improved graphics, gameplay, and a continuation of the campaigns, etc. But what came out was something completely unexpected (not entirely, but it was hard to understand at the time), in terms of how different it was from the third game. We played the fourth game in pretty much the same way as the third, not even knowing that the progressive part of humanity considered it a rare piece of garbage and "not heroes at all." But somehow, it was still... we played it, and then we went back to playing the third. So, it turned out to be just a few months of entertainment (as a change of pace)? But it turned out that later on, I also played the fourth game quite a bit (not just a little). And even now, it seems like all the doors are open – here's Warlords, the third, the fifth... but I still want to play the fourth.
Conclusion: I didn't get what I expected, but it still turned out to be a separate game, a good and original one, a new branch in the development of the series. And I think that's a good thing.
But some of the new features just ruin the experience: why, for example, do monsters move across the map so much slower than black dragons? And there are many other such moments.
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18 years ago
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Why, for example, do monsters move across the map so much slower than black dragons?

:))) Black dragons don't move at all; they fly!
Conclusion: I didn't get what I expected, but it still turned out to be a separate game, a good and original one, a new branch in the development of the Heroes series. And I think that's a good thing.

A worthy response +1

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