That's not quite right. Leveling up the magic guild doesn't give you additional archers, but it does increase their attack power!
Regarding the well – that's a great example, I agree!

Орден Феникса – харизматический :) лидер
New here? I'm Roha — want a quick tour?

But only in the field... :D
During a siege, the arrow is "broken": D
Well, what can I say...
Here you can combine double-shooting archers and powerful units (druids and trolls), don't forget about centaurs.
Titans > liches > trolls > archmages > druids > elves > archers > halflings > orcs > centaurs
I think this is true, especially regarding liches, trolls, and mages... it all depends on the situation.
Trolls were one of the most powerful ranged units - they could also regenerate. Of course, they can't be compared to titans, but I would give them second place. Centaurs are inconvenient as ranged units - they are large, too difficult to cover, and without cover, they die very quickly. Liches are simply amazing. The rest are approximately at the same level for me (not in terms of strength, but in terms of personal assessment).
I'm a little confused by the 25 hit points of liches. Yes, they have excellent defense - 12, they deal good damage (8-10), attack 7 (sometimes worse), speed is above average (5), however, 25 health combined with a price of 750 somehow...
Just one lightning bolt with a magic power of 6 destroys six liches, which is 4,500 gold!!!
What do you think about mages and trolls (remember, we are talking specifically about non-upgraded ranged units of level 5)?
I would like to hear an opinion, is it possible to create an army consisting only of ranged units? After all, titans have no penalty in melee combat, so they can also act as melee units. And trolls have regeneration. But, apparently, only barbarians and wizards can create such an army.
Ranged units are powerful, but how do you properly protect them from units that fly across the entire map at once?
Well, those who fly across the entire map usually move before ranged units :confused:
This is generally the weakest point of all ranged units - speed. Even titans are quite slow compared to other high-level units. So, there is always a way to block ranged units. However, this does not work with titans.
An Orc or Orc Chieftain is definitely stronger than an Archer and has a chance to defeat a Ranger...

That's what happened.
But what if you pit 1 Barbarian Troll and 1 Titan against each other under equal conditions? Assuming both heroes have 0 attack and 0 defense, neutral luck and morale, no magic, and the Titan can't one-shot the Barbarian Troll, will the Barbarian Troll heal each turn and slowly chip away at the Titan? Interesting...
And the Archer costs a little more, but it's more expensive: 9150 versus 140. That's the situation.
In a straightforward firefight, a troll simply won't have enough shots to take down a Titan.



The probability of killing a troll in one hit is 0 (the troll's victory condition) only if the difference between the titan's attack and the troll's defense is no more than 3 (40 = 30 * 1.33), meaning the hero's defense with the troll must be at least 7 higher than the hero's attack with the titan. Here's the thing.
In this case, the troll will win when controlled by a human player, by retaliating against the titan's attacks and skipping their own turns. Or, if the titan skips its turns, the troll will attack it at the end of the round, receiving a retaliatory strike but immediately recovering. And if the titan tries to run away, the troll will still manage to catch up, finding moments when the titan can't escape the attack, and eventually win.
The cart isn't playing a significant role here. If the difference between attack and defense is 3 or less, the troll will win anyway. If it's more, then over a large number of turns, during which the troll attacks the titan, the titan will likely, at least once, deal more than 40 damage.
You can test this on my experimental map.

I would also like to add that if any unit is added to the Titan (like 1 golem) (and you can add someone to the troll as well), the situation changes (in the case of not visiting the looted cemetery).

