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Discussion about the game's artificial intelligence.Auto-translated
In my opinion, the AI is better than in Heroes 3, at least in the sense that it doesn't focus on a single unit; it chooses the biggest and strongest one.
I agree with you, but not entirely.
If you enable auto-battle, the AI's intelligence level drops sharply.
Here, I was taking a castle. After a long battle, I had 16 archers left, and on his side, there was 1 fairy, and a wizard was about to move. Instead of finishing her off, the AI cast a devastating spell on her, after which his wizard and the castle towers successfully killed my archers. I was shocked:confused:
I don't know, guys, but I think the AI is really strong in the 5th installment. Of course, it depends on how each player plays. If you play like a computer, like a robot, i.e., build a bunch of heroes, recruit a random number of troops for each, and rush everyone, immediately go to conquer Castles, then maybe the AI will seem weaker. But personally, I like to enjoy the game, the process itself, the strategic essence of the game. That is, I only level up one hero, accumulate a decent army, first capture all the neutrals, and only then go for the Castles. Or, if there is a strong need for money, you can capture one Castle earlier. That is, I strive to fully experience the gameplay by leveling up one hero, gathering a significant army (and, by the way, only from one Faction, because many like to recruit the best from different Castles... but for some reason, it seems less interesting to me, or maybe I just have that kind of mindset), defending my borders, and literally conquering the entire map. And not just the enemy Castles. And playing this way, even the Veteran difficulty seems very strong. Although I've been playing Heroes for a very long time, and I've already completed maps on the maximum difficulty in the 3rd installment. And here: Warrior is easy, but Veteran is difficult.
I think that, without any embellishments (because we all basically play Heroes in a similar way), we need to create some intermediate difficulty between Warrior and Veteran.
Nightslayer, I understand you; I also often enjoy playing that way, and the AI in Heroes 5 is indeed more challenging than in Heroes 3. Perhaps they will add more difficulty levels in some patch, as there are more of them in Heroes 3, which would make it possible for everyone to play with an AI that suits their skill level.
Uter, what exactly is funny about it? Everyone is writing some kind of arguments, share the ridiculousness of the AI with us :))
Added after 6 minutes jekat31, yes, I also think they should add more intermediate levels between warrior and veteran, as well as between veteran and hero. That would be totally super. Many write that it's stupid, that it just goes straight for the Castle, that it doesn't even capture half of the mines, but in my experience, no matter how much I played, the AI captures everything, and it will definitely keep intercepting other people's mines constantly. With path v 1.0 they added recruit difficulty - I think that was truly unnecessary)) Because on warrior it is easy enough, even if you intentionally develop poorly. I downloaded a file called editednormaldifficulty from this site, but no matter where I inserted it... unfortunately, nothing new appeared..
Uter, what makes it so funny? Everyone is sharing their arguments; share with us what's so comical about the AI.
Added 6 minutes later jekat31, yes, I also think they should add more intermediate levels between Warrior and Veteran, and between Veteran and Hero. That would be great. Many people write that it's stupid, that it only goes for the Castle, and doesn't even capture half of the mines, but in my experience, the AI captures everything, and it also constantly tries to take over other players' mines. With Path v 1.0, they added the Recruit difficulty level – I think that was really unnecessary. Because it's already quite easy on Warrior, even if you deliberately develop poorly. I downloaded a file called editednormaldifficulty from this site, but no matter where I put it, unfortunately, nothing new appears.
Yes, the AI is funny, and that's it! Around the third week, it often just stands in its Castle and does nothing! This has happened to me more than once or twice. And adding another difficulty level is just ridiculous. Even on the highest difficulty, everything is easy. But if the highest difficulty level was like in Heroes 3, i.e., starting with no money or resources, then it would be much more interesting.
Funny because: He kills monsters, but often doesn't collect the items they guard. He likes to stay in the castle. What he does in battle is generally quite amusing. And there's a lot more.
I don't really like the AI in Heroes of Might and Magic V; it's quite stupid (to put it mildly). Today, I was playing as Sylvan and captured a Dungeon castle with almost no losses. It had four populations (everything was built and upgraded), plenty of money, and enough resources (I checked in the tavern). Is that how it's supposed to think? Although, it has a bunch of weak heroes, with the sole purpose of capturing my mines and leaving me without resources, which is very annoying.
although his large number of weak heroes, with the sole purpose of capturing my mines and leaving me without resources, is very annoying.
It's better to wear them down... although I agree with you! This isn't good... but that's what AI is for – to do stupid and nasty things... but I don't think it's bad either... the computer knows that you have few heroes, and therefore tries to leave them with no army at all... by capturing resources... in principle, it's doing the right thing.
Andrey, I don't know what version you have... maybe you mean it's weak when you play scenarios or campaigns solo? I'm talking about multiplayer only. And there, on Veteran difficulty, the AI is quite good. It develops well, captures all the mines, and never stays at home; it runs around like crazy, with a very strong army composed of different factions. So, it's unlikely that you passed it so easily in single-player. If it's that easy, then explain to me the point of adding a difficulty level like RECRUIT??? Where's the logic? Or are the developers and testers unable to play as well as you do?
Andrey, I don't know what version you have... maybe you mean it's weak when you play a scenario or campaign alone? I'm talking about online multiplayer. And there, on Veteran difficulty, the AI is pretty good. It develops well, captures all the mines, and never stays at home; it runs around like crazy, and always has a strong army composed of different factions. So, it's unlikely that you passed the game so easily on that hero. If it's that easy, then explain to me the point of adding a difficulty level like RECRUIT??? Where's the logic? Or are the developers and testers not able to play like you?:)
I don't know if they can or can't, but I'm comparing it to the highest difficulty level in "Heroes 3". And there, that level is much more challenging than in "Heroes 5". And the "Recruit" difficulty level was introduced specifically for online multiplayer, when you want to play quickly and have several games in an hour or two. That's all.
To Xaker: He's not completely hopeless, at least not because after capturing a Castle, he immediately starts building a Castle (sorry for the repetition), which significantly hinders my Elven archers, or at least the Dryads. So, it's still possible to play, and even interesting. :rolleyes:
I find it funny how it works out for me on Recruit and Warrior difficulty. My computer is incredibly slow; it doesn't capture anything or collect artifacts! But on Veteran and Hero difficulty, it's very strong; it just comes and brazenly defeats me! However, I liked how the AI is designed in the campaign!