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Posts from Discussion about Sylvan (Wood Elves).

4.2 (5 ratings)
In reply to Varg-Nar
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20 years ago
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developer response:

24. Why is it so difficult to upgrade ultimate abilities? Why can't all heroes upgrade them? Why aren't they equivalent to each other?

In short, ultimate abilities are bonus abilities, a pleasant but not essential reward that can be obtained towards the end of the game as a reward for extra effort – that's how they should be perceived, and that's why they are so difficult to obtain, and that's why the game doesn't show anywhere the path leading to their acquisition. Getting these abilities is like hitting 10 targets out of 10 in a shooting range.
In reply to Rean
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20 years ago
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Why is it that I always manage to get 9 out of 10 or 8, it's so frustrating...
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20 years ago
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In my opinion, Elves with this ability are incredibly powerful and can defeat anyone!
In reply to Varg-Nar
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20 years ago
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Varg-Nar
Why is it that I always manage to get 9 out of 10 or 8, I'm getting tired of it....
And I'm not even playing "Heroes" yet (until the map editor comes out or new maps appear). I only played the game through once and everything was fine: I got the Necromancer ability. So, I have a 100% success rate in terms of getting abilities compared to the number of attempts)))
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20 years ago
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They can tear anyone apart even without this mega ability) if you protect the archers and druids properly)
IMHO)
In reply to Snowball
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20 years ago
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and if you play skillfully with any race, it will outperform all the others... the balance is certainly there :)
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20 years ago
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Rean
If we're talking about duels, then I disagree with you; not all factions are equally good against each other.
In reply to Ёжик в тумане
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20 years ago
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in duels, yes... but there are presets. once they introduce the ability to create your own presets, then there will be balance in duels, as everything will depend on the player.

at the moment, duels are unbalanced.
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20 years ago
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By the way, I wanted to ask: what abilities do you guys develop for the Elves? Well, besides the Avenger (an extremely useful skill – I only recently appreciated its true value):eek: I always take the following from the basic skills: 1. Light Magic (I develop 3 abilities for mass casting of spells) 2. Defense (Resilience, Magic Resistance, Missile Resistance) 3. Logistics (Navigation – rarely, everything else in order of acquisition) 4. Luck (Magic Resistance, Soldier’s Luck, Elven Luck) 5. Attack (Archery, Frenzy, Nature’s Wrath) As a result, you get a pretty good build. 1) Strong buffs (enhancement spells) for defense and attack. (+12 to attack, maximum damage, +40 percent initiative, +12 defense, damage received from ranged attacks is reduced by 70 percent) 2) Good protection against ranged attacks, magic, and regular attacks. 3) High hero mobility and accurate information about enemy units in the area of visibility. 4) Magic resistance, increased chance of units using abilities, a very high chance of attack with luck (with 5 points of luck – approximately 50 percent) and increased damage with such an attack by 25 percent. 5) Well, +20 percent to the already considerable damage of Elven archers is a big deal, +1 to minimum (from Frenzy) and +2 to maximum (from Frenzy and Nature’s Wrath) will never be superfluous. Plus, if you’re lucky with the Mage Guild, Resurrection is a useful bonus. I’ll say a few words about the unique abilities of the Ranger (Deadly Shot, Enchanted Arrow, Arrow Rain) – I develop them last, because for me, an Elven hero is more of a Buffer (enhances units as much as possible) than a Killer (I’m still in shock from playing with a Dark Elf, who single-handedly wiped out an army of medium size with a couple of spells). But Cursed Enemy... can greatly ease your life. In principle, that’s enough for one message; I’ve already made it ridiculously long. I just want to know how others develop their Elven hero
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20 years ago
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Snowball
In principle, you should develop your character like this: /topic/at/13979/.
I agree that you need to focus on Light Magic because:
1) It greatly enhances the Elven army.
2) One of the Elven heroes has it as a starting skill (Ulfina, specialist in unicorns), which doesn't hinder achieving the fatal ability.
3) IMHO, Summoning magic is weak.
4) We shouldn't forget about the "Holy Word" spell.
To protect against magic, use Unicorns (if the enemy is a Dark Elf, nothing will help – the “Destruction of Spell Protection” ability affects all your units).
The most important skill, I think, is "Stalwart Defense." When Ents are rooted, it increases their defense by 50%; with this ability, it’s 110%.
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20 years ago
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2 Hedgehog Well, the "Holy Word" spell certainly won't hurt, but it's not very useful for a Ranger for 3 reasons: 1) It only targets undead and Inferno creatures. 2) Rangers aren't very good at magic, as most of their skill points go into defense and knowledge. 3) The power of the "Holy Word" spell is calculated using the formula 64 + 8 * hero's magic skill, while the power of, for example, "Meteor Shower" is 25 + 25 * hero's magic skill. So, with a magic skill of, say, 15, the damage will be 184 and 400, respectively. The higher the magic skill, the greater the difference in power) + there are useful artifacts that increase elemental magic by 50 percent, but there are no such artifacts for light magic. Even the principle of how buffs work is based not on magic skill, but on the level of mastery of magic) the higher the level, the higher the effectiveness. So, first of all, "Righteous Strike," "Divine Might," "Haste," "Stone Skin," and "Protection from Ranged Attacks" on everyone. The order of application depends on the situation) if your archers go first, then "Righteous Strike," "Divine Might," "Haste," and if you have an expert in light magic, there is a very high chance of an early turn after casting. And then, when the troops are fully buffed, you can use "Holy Word" and just shoot arrows. But against Dark Elves, with their focus on magic... it's very difficult. You can't hesitate; you can't hide your archers from magic behind unicorns and ents. Therefore, the only option is to rush, rush, and rush again, although there isn't much to attack with, unless you teleport ents into the thick of the battle and use unique units and stealth to help until their magic takes them down (well, maybe they'll manage to do something for a couple of turns), dryads and dancers can also help, and the dragons, although weak, are fast. IMHO: If the armies are small, the advantage is with the Dark Elves; if they are medium-sized, it's 50/50; but if they are decent, then the light-skinned elves will most likely win (unless the players have the same skill level and there is no luck advantage). Elves are good at defense; ents and unique units are the shield) druids and master archers are the sword) and dryads and dancers finish off those who attack the druids and unique units. Dragons... well, if you're lucky with the positioning, you can cripple the enemy archers in one turn. And a few words about "Ultima": Only 4 heroes can get it - that's one thing. Only one Ulfina can get it and also have light magic - that's two. Many useful abilities are lost (+20 damage to ranged attacks, protection from magic, etc.) - that's three. With a luck parameter of 5, the chance of attacking with luck is already very good (about 50 percent), so even without "Ultima," the elves are strong. I usually play as Ossir; at high levels, his archers become rocket launchers) and if a sworn enemy appears... mmm))) So, I will only upgrade "Ultima" if I ever do, just out of sporting interest
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20 years ago
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Ossir is incredibly powerful in duels! One of the best options!
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20 years ago
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It deals fire damage because it has the Unicorn Bow.
In reply to Ёжик в тумане
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20 years ago
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Yes, bows are a great thing! :) I also like his treants... well, not just his...

P.S. If only we knew the skills and equipment of all the duelists....

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