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Discussion about Sylvan (Wood Elves).

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#257
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By the way, I wanted to ask: what abilities do you guys develop for the Elves? Well, besides the Avenger (an extremely useful skill – I only recently appreciated its true value):eek: I always take the following from the basic skills: 1. Light Magic (I develop 3 abilities for mass casting of spells) 2. Defense (Resilience, Magic Resistance, Missile Resistance) 3. Logistics (Navigation – rarely, everything else in order of acquisition) 4. Luck (Magic Resistance, Soldier’s Luck, Elven Luck) 5. Attack (Archery, Frenzy, Nature’s Wrath) As a result, you get a pretty good build. 1) Strong buffs (enhancement spells) for defense and attack. (+12 to attack, maximum damage, +40 percent initiative, +12 defense, damage received from ranged attacks is reduced by 70 percent) 2) Good protection against ranged attacks, magic, and regular attacks. 3) High hero mobility and accurate information about enemy units in the area of visibility. 4) Magic resistance, increased chance of units using abilities, a very high chance of attack with luck (with 5 points of luck – approximately 50 percent) and increased damage with such an attack by 25 percent. 5) Well, +20 percent to the already considerable damage of Elven archers is a big deal, +1 to minimum (from Frenzy) and +2 to maximum (from Frenzy and Nature’s Wrath) will never be superfluous. Plus, if you’re lucky with the Mage Guild, Resurrection is a useful bonus. I’ll say a few words about the unique abilities of the Ranger (Deadly Shot, Enchanted Arrow, Arrow Rain) – I develop them last, because for me, an Elven hero is more of a Buffer (enhances units as much as possible) than a Killer (I’m still in shock from playing with a Dark Elf, who single-handedly wiped out an army of medium size with a couple of spells). But Cursed Enemy... can greatly ease your life. In principle, that’s enough for one message; I’ve already made it ridiculously long. I just want to know how others develop their Elven hero