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Posts from Discussion about Dungeon (Dark Elves).

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In reply to ТИГРЁНОК
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20 years ago
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TIGRYONOK
I'm now a Dungeon player. They've really let the Academy go downhill, just like they let a rooster go downhill.
Welcome to the Dungeon! :D :D :D
What happened to the Academy?
In reply to fanat
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20 years ago
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fanat
Come on, you just give up without a fight, soon all will be Dungeon, and we will strike from the shadows! :) :) :)
You're getting carried away.
In Heroes 3, Black Dragons easily defeated Behemoths. As for Titans, they have a hatred for them and will be stronger than Black Dragons.
Implosion and all that, well, there are spells like Antimagic for that, there are also artifacts that give magic resistance, and there's a skill that gives 30% resistance (or is it 30%? I forgot).
There's also the Vulnerability medal; in that case, you can also hit them with Implosion. :)
And try to
In reply to maNiT
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20 years ago
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:confused: Guys, explain how the altar of sacrifice works (the one that increases growth). Does it increase growth for one week or permanently? How many creatures do you need to put in it for the effect?

Explain everything about it in more detail.
In reply to vbs
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20 years ago
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vbs
by the way, in my opinion, the Champions of Dungeon were strongest in the second game, then in the first, and then in the third and fourth.


But I didn't play the second one!
But the ones in the first were cool!! But Djinns easily defeated them!!
In the third - debatable - not the strongest....
In the fourth - 400 health, the highest damage in the game, and immunity to magic! Any questions?
In reply to ТИГРЁНОК
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20 years ago
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TIGRYONOK
:confused: comrades explain how the sacrifice altar works (the one that increases growth) does it increase growth for one week or forever? how many creatures do you need to put in it for the effect?

explain everything about this in more detail
well, the growth for Blood Fury and Minotaur is increased until the end of the game. for efficiency, don't increase growth by more than +5 Fury, otherwise you'll have to slaughter too many of your own creatures; if some monsters joined you and you don't need them, then put them in the altar. as for the quantity, that needs to be calculated, I don't have time right now, but I know for sure it doesn't count by the number of sacrifices, but most likely by their hit points (maybe even level is taken into account). if I manage to carve out a couple of hours today, I'll calculate and tell you exactly how this works, and generally, since you've switched to the Dungeon coalition, you're better off switching to Heavens, I'll tell you everything you want to know about the "dressing room" ;)
In reply to ТИГРЁНОК
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20 years ago
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TIGRYONOK
:confused: Guys, explain how the altar of sacrifice works (the one that increases stats). Does it increase stats for one week or permanently? How many creatures do you need to put in it for the effect?

Explain everything about it in more detail.
If I'm not mistaken, it works like this:
Sacrifices: 300 hit points - +1 Fury
600 hit points - +2 Furies
1200 hit points - +3 Furies +1 Minotaur
2400 hit points - +4 Furies +1 Minotaur
4800 hit points - +4 Furies +2 Minotaurs

You need to sacrifice the required number of hit points at once; adding them gradually doesn't work.
This was written by Phoenix_1973.
So, why did Nival nerf the Wizards? :confused:
In reply to RomaShSh
20 years ago
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RomaShSh
So, I didn't play the second one!!
But the first one had some cool units! But Djinns easily defeated them!!
In the third one – debatable, not the strongest....
In the fourth one – 400 hit points, the highest damage in the game, and immunity to magic! Any questions?
You'll laugh, but I didn't play the fourth one )) so I might be wrong about the strength of the units in the fourth game. Here, you also need to compare not only hit points but also the strength of the unit relative to other units from the same version of the game.
In reply to vbs
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20 years ago
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vbs
you'll laugh, but I haven't played the fourth game )) so I might be wrong about the strength of the fighters in the fourth game. Here, you also need to compare not only the hit points but also the strength of the monster relative to other monsters from the same version of the game.
There's nothing funny about it; I haven't played them either. The fourth game has a completely changed gameplay with all the consequences. And even now, the third game remains perhaps the most relevant for online play.
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20 years ago
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The Dungeon has the strongest first-level creatures after Necropolis!
In reply to celt
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20 years ago
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celt
Dungeon has the strongest level 1 units after the undead!
What do the undead have to do with it?! Assassins will tear through any level 1 unit!
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20 years ago
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Skeleton archers seem to be a bit stronger due to their immunity to poison...
In reply to celt
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20 years ago
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celt
Skeleton archers will be somewhat stronger due to their immunity to poison...
Assassins are not only known for their poison. They have 14 hit points, compared to, if I'm not mistaken, 3-4-5 hit points, plus a powerful attack and defense.
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20 years ago
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But don't forget about the penalty for ranged attacks and the skeletons' threefold numerical superiority!
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20 years ago
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celt
But we shouldn't forget about the penalty for ranged attacks and the skeletons' 3x numerical advantage!
Hold on, we're talking about the strongest first-level unit in a 1-on-1 fight, not about incremental advantages. If we follow your example, we could say that peasants are incredibly powerful: one hundred against one:)
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20 years ago
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1 on 1, yes! But usually, they compare growth rates! And assassins deal damage to peasants like it's nothing! But Dungeon creatures often win in 1 on 1 battles, although Matriarchs and Minotaurs don't always succeed!

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