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I would like to hear your opinions about neutral creatures, their characteristics, and the strongest among them (like jellyfish, nomads, daggers, which are quite weak, and genies, which are probably the strongest neutral creatures). Also, I'm interested in how to deal with them at the beginning of the game.
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It's hard to say which of the neutral creatures are the strongest.

Of course, there are 2 overpowered units that ruin the game's balance (in my opinion) - these are the genies and those white-clad women.

The rest of the units are quite decent.
Alliance of Lightлидер клана (список кланов на HW) :)

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It’s better not to engage the white witches with weak units, otherwise they will drain your life and that’s it :), there are many of them, these witches, although I would even call them grandmothers.
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It’s really annoying when they guard the lumber mill at the beginning of the game.
Alliance of Lightлидер клана (список кланов на HW) :)

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Elementals are still quite strong, and can medusas not turn enemies to stone by chance? :) :D
And what is the strength of genies?
In reply to DRILL
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DRILL;140277
Elementals are still quite strong, and can Medusas not turn enemies into stone by chance? :) :D
And what is the strength of Djinns?
Djinns have a chance (I think 10%) to halve any unit during an attack, even if it's just 1 Djinn... And it's better to attack Ghosts with Crusaders, as they deal double damage to undead, but it's easier to take ranged or flying units that are simply faster than Ghosts and definitely have mass slow or Holy Word or Holy Scream, in short, control them with magic and speed) But it all depends, of course, on the number of these nasty creatures).
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Djinn are actually still worth something; the rest are a waste of money. Well, assuming grandmothers aren't being sold. Although, compared to Heroes 1, djinn have been significantly nerfed. Medusas in the Seven Lakes scenario helped me seize the wizard's castle around day 8, and it seems I was already fighting giants. Around a hundred grandmothers can easily be defeated by four red birds from the Warlock's castle, led by a decent hero (an advanced Knight or Barbarian) without any magic.
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We are always happy to welcome new players from Novosibirsk – the city is full of talented Heroes players. Regarding the seemingly wasteful spending, it's not always that simple. In particular, the Hot Spot upgrade makes the Nomads a very good addition for capturing the red compass.

Орден Фениксахаризматический :) лидер
In reply to yuriy
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yuriy;179619
Djinns have a chance (I think it's 10%) to halve the size of any unit during an attack, even if it's just 1 Djinn... And in the quote]
This is only in the first Heroes game, but it's not in the second.:)
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Secondly, in Heroes II, djinns have a 10% chance to halve any unit during an attack. This is related to:
1. A ban on djinns being present among a hero's troops in so-called "arena" type tournaments;
2. An offline gameplay tactic that utilizes this ability. In particular, when the djinn's ability triggers against a unit consisting of 1 creature, that creature dies. This is the basis for a tactic that I call the "Catch's method for taking Dragonspire."

Орден Фениксахаризматический :) лидер
In reply to nik312
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nik312;181094
This is in the first Heroes game, but it's not in the second.:)
It is, in my last playthrough of the second game, I defeated over 900 jellyfish using this ability.
ОФФТОП - МОЁ ВТОРОЕ ИМЯ :smile01:
Мои карты: /attachments/12680/> и /attachments/10952/>
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Djinn are present in Might & Magic II, but less frequently than in the first game. In any case, your own djinn rarely attack. There aren't many of them on classic maps. In the Wastes, it seems like a lamp is located right near the lower castle. I don't remember Hot Spot exactly in terms of player colors, but I played slowly (~30 days), playing on the left. I often placed a Warlock on the right, captured his castle around day 19, and built dragons there. Then, with the main hero and logistics, I quickly rushed through the top and to the Warlock. I didn't even think about the nomads, and it wasn't possible to develop quickly on impossible difficulty. In general, is there a walkthrough here (not just general guides) for specific classic scenarios, especially the Pyramids in 7 days?
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2 Ergon
The walkthrough for the Pyramid in 7 days was so ingrained in me that I didn't post it here. If you really need it, I'll send it.
I recommend checking out the offline tournament section – there are real walkthroughs there. Hot Spot, for example, completed Fireball in 7 days, and there's a whole group of other great players who did it in 8 days.

Орден Фениксахаризматический :) лидер
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I will definitely check it out, thanks, although I don't believe it yet. It's just too difficult to achieve in 7 days. I couldn't find anything about Hot Spot; I must have been looking in the wrong place. I remember reading somewhere here about completing Mountain King in 7 days.
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Yeah... ghosts are a tough unit.
Example of a battle:
Player 1 Player 2
1 ghost:eek: 5 peasants:( :( :( :( :(
Battle results:
Player 1: Victory! :) Player 2: Defeat! :mad:
Armies after the battle:
6 ghosts:eek: :eek: :eek: :eek: :eek: :eek: Nobody!:confused:
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