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EURvsCBR (blue, Rampart, Kyre, Kyrre) def Gamer-Kirill (red, Castle, Valeska, Turis) 2sm4d3, 2-3-5
Long game, but I can't say it wasn't interesting. Probably the most interesting game I've ever had.
So, in order.
We started on the second try. On the first week, horses in the Castle, plus an external dwelling of archers and Crusaders. I also find an external dwelling of pikemen. All is livable. Just a few heroes short, only three, but I decide to fix that next week.
By the end of the second week on day 126, I already took a dwarf dwelling with 150 dwarves, a demon cache, built griffins, bought 6 heroes, and built a chain from the town to the neighboring respawn (snow). On day 127, I break through with a level 1 scout hero, Gervulf, an army of harpies, and end up in front of a conservatory with 3 angels. My army is 22 Crusaders, 4 Champions, 49 Arbalesters, and a few pikemen as a snack. ……. I took everything by the rules…..deployed the troops as needed, everything went smoothly at first, but…. For some reason the Champions fell quickly and… I lost. Terribly annoying, a pity for the army…. I curse myself, Gervulf. Why did I attack with a level 1 hero?!!
Alright, I decided to keep playing.
Day 131. Sell all resources, go to the mill, visit two leprechauns, in short, I saved up some money and bought all the Arbalesters and a minimal cover of pikemen. Build a mage guild, Turis enters the Castle and takes a spellbook. Turis (now only her) breaks through several level 1 guards, collects resources and sells them.
Day 132. Two heroes go through the snow (where Gervulf opened the way) and collect freebies. Turis goes along the road for secondary skills.
Day 133. Take secondary skills, build a Capitol in the native town.
Day 134. Build griffins and a Capitol in the second Castle.
Day 135. I notice a teleport to a treasury near the border of my native respawn and the snow. Turis goes there.
Day 136. Build a Monastery in the native town. I'm getting back on my feet a little )))))
Next, on day 141, I buy everything available and start breaking through all the guardians for experience again, heading to the teleport. I have about 50 Arbalesters, Crusaders and pikemen provide solid cover. I break into the treasury; luckily the chain is short and 2 heroes are busy collecting treasures in the snow.
All of the fourth week, I clear the treasury, shake trees (only 2), defeat guardians. Sent out scouts and saw the Tome of Air Magic (and Turis already has Advanced Air Magic).
I need to get it; at the end of the week I gathered strength and stood in front of a conservatory.
On day 211, I take that cursed conservatory; hope appeared, a timid one. But hope. The opponent gives me time, and I use it as needed. In one week, I reach the Tome and take it (-1 angel), also taking several other artifacts (a helmet +3 to Knowledge) and a ring for morale and luck, a Titan's Cuirass.
That's it, I take the Tome and teleport home.
I replenish mana; on day 221, I take another tree and stand before a Dragon Utopia near my native Castle. On day 223, I take it; angels (2 of them) fell, but Summon Air Elemental helps (+63). It's a level 3 Dragon Utopia. They gave a Chalice and a shield +4 to all stats. Immediately leveled up. All stats +10. In short, it's livable. I'm already starting to plan how I'll beat the opponent.
On day 224, I replenish mana and teleport to the opponent's territory, kill a scout hero; in response, the opponent, seeing my army, laughs…..((((
I take a secondary town, replenish mana there, and teleport home.
At the end of the week, I decide to take the second Dragon Utopia.
At the start of day 231, I take the second Dragon Utopia (level 3 again), they gave nothing except a vial of red stuff (well, for health basically). Then I see Kyrre on the way to my Castle.
I teleport back, pass troops along the chain, and wait in the opponent's Castle.
FF. Kyrre 9-17-13-100, Turis I don't remember exactly, but all stats around 20. Mana 140.
First round. I destroy Kyrre's ballista with a chain. Then the opponent kills all my soldiers with an explosion; Air Elementals finish off Pegasi and Dragons, and in the end I held the Castle!!!!!
Well then, now I just need to gather more army and run through the opponent's Castles. BUT the next day, I see Kyrre again, he's flying with Pegasi towards my Castle. I decide to fly into the Tower and at least grab some troops there. I take the troops, kill his scattered scout heroes, and attack the Castle. I kill Kyrre with Air Elementals, and in the end neither he has Kyrre nor I have Turis. It's his Castle. And my secondary town has no army and is still blocked.
Oh, what a defeat!
I didn't know these nuances — that if I attack a Castle and have no living soldiers left, the hero dies. I need to read the manual.
In any case, I really enjoyed the game and got true pleasure from playing.
Thanks for the game!
Ps. I wrote the report, as agreed with the opponent. I really wanted to write it; I think you already guessed from the length of the post.))))