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Posts from Reports on online games and their confirmations (Spring 2008 season).

5.0 (2 ratings)
In reply to Javdet
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vitalic (red, swamp, Tazar, Tazar) def Sir Volland (blue, Barbarian, Crag Hack, Crag Hack) 2SM4D(3) 221
We had a nice chase, played without rushing. From what I remember, on day 127 Tazar didn't buy the spell book and then got stuck in a block of a hundred Evil Eyes. Had to break two conservatories without the book nearby, and then he took down 130 Evil Eyes. In the treasury, Tazar opened Pandora's Boxes. And without wisdom, he couldn't learn all water and all air, but later he studied, read some books, and finally learned all the level 5 magic. Opened two Dragon Utopias, one was magical, the other was also all books, but with a nice book of earth. Then Town Portal to the secondary town upgraded to Archangels and home to upgrade Wyverns. Attacked Crag Hack in the capital.
Tazar 25 35 20 16 (level 23, books of earth and fire, all level 5 magic, Wizard's Well in the game simply dominated, +2 speed, +2 health, offense, archery with Golden Bow, tactics, earth, ballista) 12 Archangels, 60 Dragon Flies, 62 Monks Wyverns, 21 Mighty Gorgons, 300 Gnoll Marauders, 115 Marksmen, 80 Lizard Warriors

Crag Hack was also impressive, but Archangels dominate.
Thanks for the game
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Vigo (red, Rampart, Kirr, Kirr) def TheRock (blue, Stronghold, Yabarkas, Yabarkas) 2SM4D(3) 143

Surprisingly good start with my generator...
Developed normally on the first map, found an elf nest, saw a passage to the grass, but didn't have time to build a castle, so I focused on resources.
On the second map, I got lucky - a native secondary resource.
Kirr was also good with his skills.
No problems on the 4th game objective.
The opponent developed well, but couldn't withstand 120 elves supported by 8 angels and elven troops.
Thanks for the game.
Всё будет хорошо!!! Только неизвестно когда... НО ОБЯЗАТЕЛЬНО БУДЕТ!!!
Но!...
Слушай всех, прислушивайся к немногим, решай сам...

In reply to Vigo
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Vigo;178869
Vigo (red, Rampart, Kirrh) def TheRock (blue, Stronghold, Ybarcas) 2SM4D(3) 143

Surprisingly good start with my generator...
Developed normally on the first map, found an elf nest, saw a passage to the grass, but didn't have time to build a castle, so I focused on resources.
On the second map, I got lucky - a native secondary town. Kirrh was also good with his skills.
No problems on the 4th game objective.
The opponent developed well, but couldn't withstand 120 elves supported by 8 angels and elven troops.
Thanks for the game.

Well, you developed well only in building! Kirrh is level 17 against Ybarcas's level 9 :((( He didn't have time to reach his home, and Vigo's mom attacked the castle. My dad was running around with a small army, so I decided not to continue. Thanks for the game.
In reply to TheRock
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Correct report format:
Winner (color, Castle, starting hero, main hero) def Loser (color, Castle, starting hero, main hero), map (if there are fixes, then the map name), game time.


If the starting hero becomes the main hero, then it is necessary to write it twice, for example:
Vbn (red, Dungeon, Shakti, Shakti) def invisible (blue, Inferno, Pyrrhus, Marius) 2sm4d(3) 136.

If the starting Castle is random, then it must be written as follows:
Vbn (red, random, Dungeon, Shakti, Shakti) def invisible (blue, random, Inferno, Pyrrhus, Marius) 2sm4d(3) 136.

If the starting hero is random, then it should be written as follows:
Vbn (red, Dungeon, random, Shakti, Shakti) def invisible (blue, Inferno, random, Pyrrhus, Marius) 2sm4d(3) 136.


Well, I think I've explained everything as clearly as possible. Please write them correctly. If you're too lazy to write, then don't write detailed reports, but memorizing how to write the two lines of the report header correctly shouldn't be difficult.
I repeat, this is not a joke. Games will not be counted until the reports are corrected. In the future, they will simply be ignored!!!

Good luck and +3/3 to morale!
Я ламер и играть не умею, нах!:smile33:
In reply to invisible
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vitalic (blue, Conflux, random, Kalt, Inteus) def Sir Dom Scorbi (red, Rampart, Kir, Kir) 2SM4D(3) 131
In the first three days, I explored the map, and there was a lot of ore – I played a lot. But I was short on money, so I had to mine 35 demons without building any storm elements. Then I found the respawn point and took the smallest Necropolis. I built a faction with Psionic creatures and a Castle. On the second day, I was attacked, but I defended myself with a ranged unit with 90 attack and started chasing my opponent. But he holed up in his capital, built silver Pegasus, and started attacking my mages on fake units. On turn 131, Kir could only take 10 silver Pegasus, and our combined secondary unit died when a mage reached the last square (ranged attack at 100, phoenixes, and an attack of 6 helped). Otherwise, Kir would have been impossible to catch…
Thanks for the game.
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I confirm.
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Seasonal
Dudge (red, Barbarian, Deesa, Deesa) def Pit - In sake of LM (blue, Dungeon, Shakhti, Shakhti) Acros bay 234
Deesa was raised as a battle mage from childhood. And then the day came when the Clans council gave her her 1st serious task. The start was magnificent. On the first day, she managed to hire two young heroes to assist her. With them came some army, and the prospects were the best. And then it turned out that there was very little wood around, even though it was badly needed for building a fleet and constructing wolf riders, and maybe it was due to a bit of inexperience in managing an empire, or, more likely, the young heroine was nervous. All native troops were given to another hero because she didn't want to waste time on trivial moves and battles, but she forgot the order for the hero to bring the troops back. The most important resource for the barbarian tribes completely slipped her mind. As a result, the only hero who was carrying out the plan turned out to be the headstrong Paira. But Deesa still performed magnificently, and the first week ended well anyway: the rocs, behemoths, and Stronghold were built, and a secondary town was taken. The second week was entirely spent in battles; Deesa hurriedly leveled up, trying to raise her level. But the management problems were still visible, even though they were getting better and better. Problems with wood, which resulted in the inability to build a dwelling for ogres; in one of the battles, a behemoth died, rocs died. But Deesa continued to fight. And the scouts noticed increased enemy activity, and it became clear that the opponent was planning to snatch the great artifact, which Deesa already considered hers. Deesa hesitated for a long time; she had so many plans (turning in artifacts to learn mass earth and taking the naga bank), but losing the great artifact could lead to a rout. And Deesa, throwing caution to the wind, gathered her loyal troops into a fist and attacked Shakhti. The outcome of the battle was disappointing; the opponent had mass earth and was better leveled, but the strength of the army tipped the scales towards victory. But too few forces remained. Deesa fled to turn in artifacts, where she finally got mass earth, but the opponent sailed back again. And then Deesa made another mistake and decided to enter a building's pause to improve her morale and replenish mana; as a result, she didn't reach the opponent, and he took the "Sentinel's Shield". True, the ratio of troop strength again forced the opponent to surrender. And then it finally dawned on Deesa that it was time to act, or failure of the mission was inevitable. Finally, the bears were upgraded, the naga bank was taken, a completely forgotten crypt was cleared, and Deesa rushed towards the opponent. Along the way, she stopped by the artifact merchant and, sparing no money, spent 10k just to somehow catch up to the opponent in parameters. She reached the opponent's secondary town, but Shakhti was already there. She didn't dare to assault. And she moved on to the opponent's main castle. Shakhti didn't spare his home town; he decided to move with all available forces towards the barbarian Stronghold. Deesa took the opponent's castle without much trouble and turned back. Realizing it was impossible to catch the miner, she gave part of her troops to an allied hero and sent bears and orc chieftains back to her Stronghold, while sending the remaining forces to the miner's secondary town. The troops left behind perished, but in the end, the miner didn't risk an assault and had to return on foot to his territory, while Deesa, buying up all the troops in her castle, moved against him. The miner recaptured his home castle, killing all his own troops (there was a sea of unrecruited units), and managed to return to his Stronghold. Deesa decided on an assault. Miner: 9 19 7 80, 6 bears, 18 rocs, 5 manticores, 104 troglodytes, 60 goblins, 36 evil eyes, and 25 medusas. Deesa: 9 11 6 105, 8 behemoths, 1 giant roc, 87 grand goblins, 26 grand ogres, 50 grand riders, 60 grand orcs, 10 cyclopes. In a prolonged and heavy battle, the Stronghold fell.
Dudge win.
:smile44: :smile44: :smile44:

I confirm the games with my brother
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“Iron Crocodiles” “Forest Healers”
Uran (red, People of Valesk, Christian) def. Mizrael (blue, Dungeon, Shahkti Shahkti) 221 2sm4d(3)
On the seventh day, I got my native secondary town + hidden resources, 2 Pokémon, 2 bows, and 1 sword. My opponent had a native secondary town from days 2-3. On the second week, the Shahkter emerged from the dungeon between my castles and ate 2 cons. I was sad...
But then things somehow got complicated, and as a result, Shahkter ran to the castle and back, took another con, and got fat!?!
I took all the castles and am waiting for him to return.
He came and settled in the citadel, where I caught up with him.
Uran won.
In reply to Dudge
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Dudge;178891
Season game
Dudge (red, Barbarian, DeSSa, DeSSa) def Pit - In sake of LM(blue, Dungeon, Shakhti, Shakhti) Acros bay 234
I confirm.
Shakhti fought as best he could, but after making a series of mistakes, he lost.
The first week went well — Ciele and Gunnar sailed across the sea, a second town (Barbarian) was taken, Rocs with a Castle were built there, and Medusas in the Dungeon. Shakhti found a Sword +3 and a Dragon Eye +1 Attack/Defense.
In the second week, Hydras and Manticores with a Citadel were built. Gunnar saw the Sentinel's Shield on DeSSa's territory. Shakhti felt envious — he had a Red Sphere guarded by Phoenixes, while the great Shield was guarded by pitiful Bone Dragons... Shakhti took a Helmet +3 from the Demons, and Ciele brought Winged Sandals from a snowy island.
At the beginning of the third week, Shakhti gathered countless hordes of Barbarian and Underground warriors, but instead of sailing for the Shield, he decided to plunder the Nagas. The Nagas refused... He had to convince them, but they proved stubborn... Many Rocs, Hydras, Evil Eyes, and Troglodytes perished. With the 12,000 gold earned, the army was partially replenished with Medusas and Wolf Raiders, but the best forces were already dead (wasted)...
Shakhti landed on DeSSa's shores at the very beginning of the fourth week, but he was already expected. DeSSa, strengthened by the recent growth of warriors, attacked. Thanks to mass Shield and superior combat skills, Shakhti managed to destroy her best forces but was forced to retreat. Gathering new forces, he sailed again on day 145 and, slipping past DeSSa as she rushed over, stole the Shield. The next day, a new battle took place. Shakhti, inspired by his luck in the previous encounter and strengthened by the great artifact, tried to wage the battle, but his troops were slowed and destroyed — for the third time already!
After that, DeSSa goes on the offensive, captures the capital. Shakhti tries to retaliate, but his scout allows DeSSa to return home with her troops. He has to go back; Shakhti settles into a city defense. And again, for the umpteenth time, he makes a mistake. He should have doubled his mana in the capital — then he would have had enough in battle, bought an Ammo Cart — a few extra shots for the ordinary Medusas wouldn't have hurt. And the battle itself was conducted terribly — when Shakhti realized he could attack DeSSa's poorly defended stacks by waiting with accelerated Rocs, DeSSa's stacks regained their speed, slowed the Rocs, and, piling on all together, killed them.
Thank you for an interesting and instructive game, and congratulations on the victory.
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Javdet (red, Tower, Ain, Gurnisson) def. From Venus (blue, Necropolis, Xi, Tant) 2SM4D(3) 143 We played random maps, 2 minutes each. To play like that, even with 5 heroes, you need to be very skilled with the mouse; I wasn't doing well (it was like Warcraft). So, I had to say no to resource gathering in chains! (TE rules!) By the end of the week, I found a good secondary resource and a couple of hidden Gremlin nests. At 143, I visited my opponent, who had over 300 Goblins, 20 Mages, many Golems, 8 Djinns, and 6 Nagas. Gurnisson had 10 5 3 5, air and tactics expertise (I didn't take a logistics expert on purpose, to level up air magic), and a golden bow. Tant had 1 1 6 6, about 20 Vampires, 5 Unicorns, 6 Liches, and others. Thanks for the game.
In reply to vitalic
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vitalic;178859
vitalic (red, Fortress, Tazar, Tazar) def Sir Volland (blue, Barbarian, Crag Hack, Crag Hack) 2SM4D(3) 221
Had a great game, took our time. Memorable moment: on day 127 Tazar didn't buy the tome and got stuck in a block of about a hundred Evil Eyes. Had to break two conservatories without a book, then chopped up 130 Eyes. In the treasury Tazar opened Pandora's Boxes. Without Wisdom he couldn't learn all Water and all Air magic, but later he studied, read some tomes, and finally learned all of Fifth Magic. Opened two Dragon Utopias — one was magical, the other also had tomes, but with a nice Earth tome. Then Town Portal to the secondary town upgraded to Arch Devils, and home to upgrade the Wyverns. Attacked Crag in the capital.
Tazar 25 35 20 16 (level 23, tomes of Earth and Fire, all Fifth Magic, Wizard's Well was dominating in the game, +2 Speed, +2 Health, Offense, Archery with Golden Bow, Tactics, Earth, Ballista) 12 Arch Devils, 60 Dragonflies, 62 Monk Wyverns, 21 Mighty Gorgons, 300 Gnoll Marauders, 115 Marksmen, 80 Lizard Warriors

Crag was also impressive, but Arch Devils rule
Thanks for the game
It was.
Thanks for the game.
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EURvsCBR (blue, Rampart, Kyre, Kyrre) def Gamer-Kirill (red, Castle, Valeska, Turis) 2sm4d3, 2-3-5
Long game, but I can't say it wasn't interesting. Probably the most interesting game I've ever had.
So, in order.
We started on the second try. On the first week, horses in the Castle, plus an external dwelling of archers and Crusaders. I also find an external dwelling of pikemen. All is livable. Just a few heroes short, only three, but I decide to fix that next week.
By the end of the second week on day 126, I already took a dwarf dwelling with 150 dwarves, a demon cache, built griffins, bought 6 heroes, and built a chain from the town to the neighboring respawn (snow). On day 127, I break through with a level 1 scout hero, Gervulf, an army of harpies, and end up in front of a conservatory with 3 angels. My army is 22 Crusaders, 4 Champions, 49 Arbalesters, and a few pikemen as a snack. ……. I took everything by the rules…..deployed the troops as needed, everything went smoothly at first, but…. For some reason the Champions fell quickly and… I lost. Terribly annoying, a pity for the army…. I curse myself, Gervulf. Why did I attack with a level 1 hero?!!
Alright, I decided to keep playing.
Day 131. Sell all resources, go to the mill, visit two leprechauns, in short, I saved up some money and bought all the Arbalesters and a minimal cover of pikemen. Build a mage guild, Turis enters the Castle and takes a spellbook. Turis (now only her) breaks through several level 1 guards, collects resources and sells them.
Day 132. Two heroes go through the snow (where Gervulf opened the way) and collect freebies. Turis goes along the road for secondary skills.
Day 133. Take secondary skills, build a Capitol in the native town.
Day 134. Build griffins and a Capitol in the second Castle.
Day 135. I notice a teleport to a treasury near the border of my native respawn and the snow. Turis goes there.
Day 136. Build a Monastery in the native town. I'm getting back on my feet a little )))))
Next, on day 141, I buy everything available and start breaking through all the guardians for experience again, heading to the teleport. I have about 50 Arbalesters, Crusaders and pikemen provide solid cover. I break into the treasury; luckily the chain is short and 2 heroes are busy collecting treasures in the snow.
All of the fourth week, I clear the treasury, shake trees (only 2), defeat guardians. Sent out scouts and saw the Tome of Air Magic (and Turis already has Advanced Air Magic).
I need to get it; at the end of the week I gathered strength and stood in front of a conservatory.
On day 211, I take that cursed conservatory; hope appeared, a timid one. But hope. The opponent gives me time, and I use it as needed. In one week, I reach the Tome and take it (-1 angel), also taking several other artifacts (a helmet +3 to Knowledge) and a ring for morale and luck, a Titan's Cuirass.
That's it, I take the Tome and teleport home.
I replenish mana; on day 221, I take another tree and stand before a Dragon Utopia near my native Castle. On day 223, I take it; angels (2 of them) fell, but Summon Air Elemental helps (+63). It's a level 3 Dragon Utopia. They gave a Chalice and a shield +4 to all stats. Immediately leveled up. All stats +10. In short, it's livable. I'm already starting to plan how I'll beat the opponent.
On day 224, I replenish mana and teleport to the opponent's territory, kill a scout hero; in response, the opponent, seeing my army, laughs…..((((
I take a secondary town, replenish mana there, and teleport home.
At the end of the week, I decide to take the second Dragon Utopia.
At the start of day 231, I take the second Dragon Utopia (level 3 again), they gave nothing except a vial of red stuff (well, for health basically). Then I see Kyrre on the way to my Castle.
I teleport back, pass troops along the chain, and wait in the opponent's Castle.
FF. Kyrre 9-17-13-100, Turis I don't remember exactly, but all stats around 20. Mana 140.
First round. I destroy Kyrre's ballista with a chain. Then the opponent kills all my soldiers with an explosion; Air Elementals finish off Pegasi and Dragons, and in the end I held the Castle!!!!!
Well then, now I just need to gather more army and run through the opponent's Castles. BUT the next day, I see Kyrre again, he's flying with Pegasi towards my Castle. I decide to fly into the Tower and at least grab some troops there. I take the troops, kill his scattered scout heroes, and attack the Castle. I kill Kyrre with Air Elementals, and in the end neither he has Kyrre nor I have Turis. It's his Castle. And my secondary town has no army and is still blocked.
Oh, what a defeat!
I didn't know these nuances — that if I attack a Castle and have no living soldiers left, the hero dies. I need to read the manual.
In any case, I really enjoyed the game and got true pleasure from playing.
Thanks for the game!
Ps. I wrote the report, as agreed with the opponent. I really wanted to write it; I think you already guessed from the length of the post.))))
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Vigo (blue, Conflux, Passissa, Passissa) def Sir Dom Scorbi (red, Rampart, Kirr, Ivor) 2SM4D(3) 116

They couldn't agree on sharing the adjacent secondary territory. But it was easier for the elemental mage, 16 storms from the start, and already an expert ballista. The elves surrendered.

Thank you for the game.
Всё будет хорошо!!! Только неизвестно когда... НО ОБЯЗАТЕЛЬНО БУДЕТ!!!
Но!...
Слушай всех, прислушивайся к немногим, решай сам...

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