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Posts from Which is stronger, Death Harbingers/Banshees or Death Knights?

Necropolis Closed Topic
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Would you like to replace Death Harbingers or Banshees with Death Knights?
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Yes
45.9% 17 votes
No
54.1% 20 votes
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I installed a mod that replaces messengers with knights. Knights are much better, stronger, and more resistant to attacks. (Is there a similar mod for Tribes of the East?)
Ко мне всегда на Ты


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...2 Shogun.
I think I lost the argument about Kaspar and Ossir on the "Former Friends" map. No matter how hard I tried, I couldn't win against Kaspar. But perseverance led me to new ideas related to playing as the Sylvan faction.
P.S.: Although, I did manage to win once, I guess I just got lucky.

And also, people, take a look at the topic and read about what we're discussing here. We need to stop.

Regarding the topic. I wouldn't change anyone. As many others, I would simply change the appearance of Banshees/Harbingers to look like Knights.
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Yeah, by the way, has anyone noticed that the new necromancy variant is somewhat similar to human training, especially in terms of cooldown. And you can also raise undead once a week (energy recovers in that time).

Everyone noticed, because necromancers are, in one way or another, humans (albeit former ones), and therefore they have a brain. And dark energy is a good thing to develop it while playing as a necromancer.
Чую время пришло и захлопнулась дверь
Ангел пропел и полопалась кожа...
Мы выпили жизнь, но не стали мудрей,
Мы прожили смерть, но не стали моложе...

Агата Кристи
Ты должен быть сильным,
Ты должен уметь сказать: Руки прочь, прочь от меня,
Ты должен быть сильным, иначе зачем тебе быть?!

КИНО
In reply to Gunslinger
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shaddar;176399
...2 Shogun.
I think I lost the argument about Kaspar and Ossir on the Former Friends map. No matter how hard I tried, I couldn't win against Kaspar. But perseverance led me to new ideas related to playing as the Coalition.
P.S.: Although, I did manage to win once, I guess I was just lucky.

This map is simply designed for a quick and ruthless rush.
On this map, Kaspar grabs "his" artifact in the center on day 5 and runs to the opponent's side to counter it, and only another player (my choice - Hafiz) can oppose him. Playing as the Tower on this map, I lose 2 out of 3 games against Kaspar.
But at least you learned something new. By the way, share your ideas in the "Coalition Gameplay Tactics" thread.
shaddar;176399
...And also, people, take a look at the topic and read about what we are discussing here. We need to stop...

And here, if you look closely, the discussion, starting with the author of the topic, developed not in terms of who is stronger, but in the vein of whether we would like to replace the Messengers with Knights or not.

+ The topic of the "anti-Necropolis faction" also smoothly migrated here (probably due to the almost identical composition of participants:D). And it's really time to put an end to this.

Regarding the topic. As I think everyone has already guessed:) I am against replacing the Messengers with Knights precisely because the latter are not just stronger, but an order of magnitude stronger, and such a change would simply ruin the balance from the very beginning.
Порою люди не со зла
Творят настолько черные дела,
Что до таких блистательных идей
Не вдруг дойдет и записной Злодей

Темный адепт клана GODS
In reply to Shogun
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Everyone has said their piece about the balance, so I won't add to the chatter. I agree that nothing should be replaced. 2 Warmonger - the mod you posted only changes the appearance; all the stats and abilities remain the same. off The purple knights look great :) /off You can use the knight replacement if you're playing against the AI and it's too easy even on the highest difficulty. Set the AI to Necropolis, use a mod that changes the messengers to knights, set the hero difficulty, and try to defeat it. off P.S. I read an article somewhere where the developers talked about how to improve the AI without using any mods. If anyone is interested, I can share it. /off
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This map is simply designed for a quick and ruthless rush.
On this map, Kaspar already grabs "his" artifact in the center on day 5 and runs to the opponent's side to counter it; only another player can oppose him (my choice is Hafiz). Playing as the Tower on this map, I lose 2 out of 3 games against Kaspar.
I reached the center with Ossir on day 4. So, Ossir is quite powerful. Besides, I was helped with calculations on how many archers could destroy a tent with a successful attack near Ossir (I don't remember anymore(((). It will be very difficult, but if there is a dragon and a druid (1 upgrade) in the army, the tent will be destroyed before its turn (I repeat - it is difficult to do).
There is also a strong option if Vini appears in the tavern (when the player is Ossir). Here you can experiment with leveling up. But it is still difficult to win against Kaspar.
But at least you learned something new for yourself.
I simply didn't pay attention to playing as the Conflux on fast maps (because I knew that their start is weak).
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I usually level up spellcasting for all magical races so that the hero can move more often. I also usually level up dark magic and summoning for Necropolis. But no amount of leveling up can guarantee a 100% victory in a game against an equal opponent.
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Mefisto, I agree about quick games. But I don't play quick games. I either play campaigns or arranged matches in HotS. And in a quick game, I would prefer to play as a different faction.
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Eric Wynn;178892
The Undead were a strong race (overpowered).
Exactly, they were overpowered. They ruined the balance. But now everything is fine. I think the Necropolis is a strong enough faction, and the Death Knights will always give them a significant advantage. Even if the Necropolis needs to be strengthened, it shouldn't be done in that way.
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I recently found a mod online that replaces the models of the Undead and their upgrades with models of Death Knights. However, the mod does not change their stats. In my opinion, this is the most optimal option for those who miss the old, good Death Knights but don't want to disrupt the balance with their overpowered ability. It should also be noted that each variant of the Death Knight has its own name and appearance. http://all4heroes.net/node/370

Taken from www.all4heroes.net
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O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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And indeed... I simply didn't go into detail about the mod itself, Warlord, and for some reason, I thought that the mod replaced creatures, not just the models. Plus, someone complained that they couldn't download it. And my download is currently stuck at 5%. Therefore, I will still leave my post, and close the topic again.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal

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