But the fact remains, on large maps, elves don't dominate in the endgame.
Posts from Which faction is the most interesting to play as, and what strategy do you find most engaging?
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and what about "true luck"?
(I mean the superpower that always gives you good luck in attack)
on a large map, you can definitely upgrade it...
I recommend you read about the Necropolis superpower – I think my answer will become clear:smile34:
For Necropolis, any captured castle becomes a troop supplier – this is a huge advantage, especially on large maps:smile12:
Actually, it's all nonsense; I just like playing as Necropolis, and you probably like playing as Elves. This topic is created to share joy. I'm happy when I defeat Elves. It's a real balm for the soul:smile20:.
I recommend you read about the Necropolis's super ability – I think my answer will become clear.
For the Necropolis, any captured castle becomes a source of troops – this is a huge advantage, especially on large maps.
In reality, all of this is nonsense; I just like playing as the Necropolis, and you probably like playing as the Elves.
That's it.
With respect, THE Lord
I'll try to briefly explain the reasons:
1. In my opinion, this is the most tactically diverse race, both in terms of hero development and on the battlefield.
2. Very strong start.
3. Almost every hero (except Irbet) can be used as the main hero (depending on the tactics and preferences).
I also often play as the Elves and Dwarves. After the release of 3.0, it has become much more interesting to play as the Undead (it requires connecting the gray matter to the process, especially on medium-sized maps).
Less often as Humans, Mages, and Orcs. And very rarely as Demons.
Творят настолько черные дела,
Что до таких блистательных идей
Не вдруг дойдет и записной Злодей
Темный адепт клана GODS
Regarding the weakness of Eldar in late game... Necromancers are definitely much stronger in the end. They have necromancy and shapeshifting. And it's probably harder to kill a large Vampire horde than even a Unicorn horde. Plus, they have resurrection.
If your friend hadn't waited for epic battles and had finished you off earlier, he would have won. But he's to blame himself. He let you develop.
P.S. You can easily sweep everything in your path with Orcs without losing troops. It's a matter of practice.
If your friend hadn't waited for epic battles and had instead finished you off earlier, he would have won. But now, it's his own fault. He let you develop.
P.S. You can easily crush everything in your path with Orcs, without losing any troops. It's a matter of practice.
Of course, I agree that starting with the Undead is difficult. I had an unpleasant experience when the AI, on the highest difficulty, simply wiped out my raised undead units with human troops – and I felt quite helpless at the time:smile22:. Well, I managed to win the map overall, albeit with some difficulty.
When playing as Orcs at the start, I lose all my archers. I think it's possible not to lose units, but the start will be slow and not as fast as I would like:smile44:.
Added after 4 minutes
in order
I've already written somewhere that I love playing as the Elves, but I can play as anyone. And I won't belittle the Elves either!
That's the way it is.
With respect, THE Lord
Actually, I don't belittle them either; I just don't like playing as them, I find it uninteresting, but overall, it's a pretty strong race. I would even say it's for those who like to win and don't want to strain themselves with complex strategies.
It's just my opinion. So, please don't be upset.:D
With respect, Devoted.
Why not any… Kifrah is weaker. Minotaurs are terrible in the fifth game. I tried to play with them. They are slow and have low armor. Furies and Stalkers are the best for dealing damage.;)
Well, why not? You just need to develop her if you need a warrior and not a mage in the endgame.
At the start, she is a little slower (you lose one day in development)
But when developed in:
Leadership (it's very difficult for another hero to get this)
Attack
Luck
Logistics
Summoning/Education/Chaos
She shows very good results.
And Minotaurs are only needed for the endgame (build them in the first week and let them accumulate).
And an opponent who doesn't pay attention to them at the most interesting moment receives a teleport of Minotaurs or their phantoms and starts to take a beating.
And regarding not bothering – I already wrote that the hero is the most versatile race in the fifth game in terms of tactics.
Творят настолько черные дела,
Что до таких блистательных идей
Не вдруг дойдет и записной Злодей
Темный адепт клана GODS
...
The sworn enemy and a rain of arrows provide a good effect not only when leveling up in Chaos, but also when there is a lot of mana. Of course, it is gained by the Ranger, but there have been times when, after one, or a maximum of two rains of arrows, there was almost no mana left for anything. In general, it is really very difficult to use the racial ability of the Elves properly... it is not a fact that you will encounter the right creatures on the map before the battle... and you have to run to the Castle to find enemies... in general, it's a mess.
). And without their most valuable archers, the Wood Elves suddenly become powerless. Ents are generally unable to fight against creatures with high initiative and speed.
Hmm.
But why does it not burn? It just needs to be leveled up if you need a warrior and not a mage in the final stage.
I wouldn't be so categorical. Especially when it comes to fighting initiative-based creatures, Ents are very effective, especially if it's an ancient Ent and the enemy is foolish enough to attack it.
except, perhaps, for the Furies
