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It's all quite strange, so I guess the Stronghold's starting position isn't that weak if the difficulty is set to Warrior, but most tournaments are played on Veteran difficulty, so it's better to use that as an example. The starting castle level is 1. For example, the game will take place on the "Art of Strategy" map against the Tower or the Orcs (I specifically chose strong starting factions).
What should the player do for the Stronghold? How should they develop? Which heroes should they use? Which upgrades should they take?
I'll try to answer my own questions right away:
1. I think that against the Tower, I would definitely choose Winged, because the ability is quite good (although, to make it more useful, you need a higher level, and the Warlock will be ready too early), the standard perk is good, and especially the tactic (Dryads, Wind Dancers, Unicorns will reach the enemy if you manage to build them in time). All that remains is to develop Luck, Logistics, and something from: Education or further develop Attack. Upgrades against the Tower: 1 upgrade for Dryads, Wind Dancers, and here's the question (it seems like you need Archers, but the Tower has 1 more initiative... I'll lean towards Secret Archers), Druids - 1 upgrade. (Maybe I won't have time to upgrade everything)...
The tactic is good, but it doesn't take the opponent's tactics into account at all.
I have 4 questions about this:
1. Why did you decide that the Warlock will take the Tactic skill?
2. What are you going to do to counter Chaos magic at such an early stage of the game?
3. How are you going to deal with Stalkers?
4. If the Tower suddenly focuses on summoning, how will you deal with Fire Warriors?
5. Do you really think the Stronghold has anything to counter a rapid rush?
Порою люди не со зла
Творят настолько черные дела,
Что до таких блистательных идей
Не вдруг дойдет и записной Злодей
Темный адепт клана GODS
Творят настолько черные дела,
Что до таких блистательных идей
Не вдруг дойдет и записной Злодей
Темный адепт клана GODS