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Mizrael (red, Castle, Caitlin) def. RetroFM (Stronghold, Crag Hack) 2sm4d(3)
Used all restarts. Started playing from the generation, when the archers were already in place, Fure came - on day 1, he destroyed 2 crypts, we got land and a ring of luck/morale, we're surviving. Three paths: GO, swamp respawn, and grassland. Didn't want to go to the swamp, and the flies on our own land are unpleasant without a tactic, so I went to the grassland - there are dragonflies everywhere :mad:, well, whatever, I got griffins out of my stash, bought more at home - I pushed through, but what's the point - a horde of silver pegasi is guarding the boots. Result of the week: Fure is level 7, I have horses and a Stronghold at home, and a stash of griffins. The entire second week was spent on battles for money, Fure destroyed 4 dwarven mines, scouts managed to take the swamp (Alagar helped a lot with ice). Result of the week: I have angels with a castle at home, a tavern and a market as secondary structures. In the third week, I broke through the pegasi (now I have the first speed and mass slow is doing its job), grabbed the boots and the Conflux secondary structure. Minimal conservation and dad is flying full speed to the main treasury (scouting the land showed that there are only 2 resource locations on the map, and one of them is mine, and the second is in the underground, where Crag recently went - thanks to the observation tower). There was a plan to eat everything I could there, but the Thieves' Guild stubbornly says that my army strength is higher, even when dad doesn't have a resource location... I ignored the resource location, took only a naga bank and Pandora for 5k experience, and I'm going to visit. On day 142, dad took the blue secondary structure (dungeon), scouts flew, picking up an enemy scout along the way. Day 143 - dad with angels and boots didn't make it in 1 turn to the barbarian capital, but the scout defended it and sent the entire army back to dad. On his turn, the blue scout with a resource location takes it back, Crag is bought there and sets up a defense. Day 144, Fure attacks:
Fure, level 15, 10-7-3-80 mana. Expert in attack, earth, wisdom, armor, and artillery, tactics. Army: 6 angels, 63 griffins, 17 crusaders, 150 pikemen, 13 horses, 55 marksmen, and 8 vipers.
Crag, level 15, 14-6-4-40 mana. Expert in attack, tactics, earth, and pathfinding, advanced wisdom and logistics. Army: 7 gray bears, 16 thunderbirds, 11 orcish mages, 7 vipers, and a bunch of hobgoblins.
My tactics are worse, but the first speed is in place - mass slow and I'm covering the archers, angels are pushing at the gates. Of the entire barbarian army, only the thunderbirds are active, I take them down with arrows and archers for a few rounds, they respond with air raids with haste (they took down a crusader and a viper, but in response, they also took some losses). When the thunderbirds were gone and there were quite a few holes in the walls, I brought the archers close, and I lined up the flying units along the moat. The remaining angels (the towers really don't like them :D) took revenge on the bears, the griffins attacked and cast morale, the horses and pikemen hardly participated in the battle. Thanks for the game.