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Posts from Let's come up with an amphibian race! Auto-translated

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#424
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No, I personally think that the faction needs to be refined, let it have its own strengths and weaknesses. We want the best, but it will still turn out to be mediocre, and Nival will rework everything to suit their needs anyway, so why argue? I don't understand. We need to refine the faction first, and then think about the world. Why did we start working on the faction's lore when we haven't even finalized the heroes and abilities?
In reply to Ann
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#425
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Ann
No, I personally think that the faction needs to be refined, let it have its own pros and cons. We want the best, but it will still turn out to be something Nival will rework later to suit their needs, so why argue? I don't understand. We need to refine it, why did we start working on the faction's lore when we haven't even finalized the heroes and abilities? First, we need to finish the faction itself, and then we can start creating the world.
))) And what, do we still have a lot of unfinished things? Only the abilities are still being debated. But there will always be debates. We need to refine the abilities and a few other minor things. But the lore is detailed and doesn't interfere with the development of the abilities.
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#426
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I like the idea with the building, but having to run back and forth for the sphere so many times… wouldn’t it be easier to make it an artifact? As for the guild, you could still level it up, but make it simpler, i.e., remove or replace some of the spells. And the penalty in the third world is definitely needed, because there are penalties for forests, etc., but make it simpler, for example, like the water penalty, but instead of drowning, maybe just drying out.
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#427
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So, heroes drown underwater (or suffer penalties), but amphibians don't suffer anything on land? At least, fire and earth spells should deal less damage underwater and more damage on land, by at least 25-50 percent.
"Если свет который во мне есть тьма, то какова тогда тьма?"

Ушел в Аллоды Онлайн!:)
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#428
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fanat
Yeah, so heroes drown underwater (or suffer penalties), but amphibians can't do anything on land, huh? At least, fire and earth spells should deal less damage underwater and more damage on land, by 25-50 percent.
You're amazing! All of this is in the voting thread! Read it carefully.
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#429
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fanat
Yeah, so heroes drown underwater (or get penalties), but amphibians can't do anything on land? At least, fire and earth spells should deal less damage underwater and more damage on land, by 25-50 percent.

It feels like there will be two races. Forget about penalties; if you make a sphere, it will just be a movement penalty.
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#430
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specifically regarding crocodiles
1. if we make it so that they are as if under a slowing spell, i.e., they will move less frequently.
2. from this, we can give them a skill, for example, losing a tooth, i.e., it would be like a mine, and we know perfectly well that in real life crocodiles' teeth are constantly renewing
3. why not make it so that they cannot bite through everything as in real life, i.e., for example, metal only a small part
4. and of course a 10% chance is quite enough
5. an idea appeared about Alan's half-life, let's develop it

Added after 11 minutes
I also had an idea for a hero
a mermaid, can be named anything, on a crocodile or a turtle, especially the latter will be funny to watch as the turtle runs fast, the appearance of the mermaid could be classical as in books
and the specialization hypnosis or drowning squads
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#431
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I also had an idea for a hero: a mermaid. You can name her anything, and she could ride a crocodile or a turtle – especially the latter would be funny to watch, as the turtle runs quickly. The mermaid could have a classic look, like in the books. As for her specialization, it could be hypnosis or drowning enemy units. I have the impression that you didn't read the topic for the vote, but just voted. Everything is described there. Our hero is a water creature! The "Flood" spell already exists. Read the topic "What do you think about the possible introduction of a third (underwater) level to the map and a new race in the game?" Read it carefully.
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#432
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I read everything and I just want to point out that only 1 hero can be on the map, and how many heroes do other factions have? That's why I'm saying that your faction isn't fully developed, and you're already rushing to create the world.

Added 9 minutes later
By the way, have you noticed that when you walk through the caves, there are holes in the floors, as if they were made to fit your idea? Unfortunately, you can't see the sea from there.
сначала надо разобраться, а потом критику наводить
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#433
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The hero is not alone... This is a general description of the hero type...
Скоро! Всем ждать! Они явятся!:smile20:
In reply to Ann
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#434
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Ann
I read everything and I just think that if one hero can do that, how many can the other factions? And I'm saying that your faction isn't finished, and you're already rushing to create the world.

Added 9 minutes later
By the way, have you noticed that when you walk through the caves, there are holes in the floors, as if they were made to fit your idea? Unfortunately, you can't see the sea from there.
))) It's okay that you can't see it. The sea is deep. And Celt already answered you about the hero a little above.
In reply to Андрей
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#435
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..1. Triton – Agile Triton (attack increases with numbers – dodges thanks to agility);
..2. Turtle – Giant Turtle (can avoid damage by retracting into its shell – 30% reduced vulnerability to attack magic);
..3. Spider – Sea Spider (poisonous shot, entangles – entangles at a distance);
..4. Crocodile – Killer Alligator (main weapon – teeth, has a chance to bite opponents of levels 1-4 in half (the number of creatures in the stack is reduced by half), deals double damage to other creatures compared to normal);
..5. Neptune – Neptune Hunter (throws tridents, casts a random spell);
..6. Kraken – King of Octopuses (attacks everyone around without retaliation – entangles);
..7. Something – Mystery of the Sea (teleport, after death becomes a whirlpool);

In general, this is my opinion:
1) Triton: Does the attack increase with the number of units? And what is the initial attack value, and by how much does it increase? Will it be able to dodge in the sense of mitigating damage, or is it like a clone? If it's like a clone, then these two abilities are incompatible for the first level (it's too strong).
2) Turtle: And again, it can avoid damage and also has resistance to magic. It's unclear whether it completely avoids damage or only partially.
3) Spider: Also, very strong abilities, and again, it's unclear how it entangles. So, it entangles you, and then what? Will you miss a turn, will your initiative decrease, or will your speed be reduced?
4) Crocodile: This is just a killer. Have you thought about the chance of biting? Because you could take crocodiles, divide them, have a weak hero attack a companion, bite everyone, and then finish them off with the main force.
5) Neptune: It casts a random spell, and what level is it? Any level? And can you see what spell it will cast? Because it might be Armageddon, and then why would they even move. In short, he's a god of the seas, even though he's level 5.
6) Kraken: This is a good idea.
7) Something: Well, it's not bad for a level 7 creature.
Conclusion:
Guys, when you were creating this race, was the goal to make it perfect in terms of warfare and then conquer the world of Heroes? Look at the creatures: some dodge, others block, others bind, poison, bite, entangle, and Krakens don't get retaliated against. And how are you supposed to defeat them? And with the Water Wall ability, you can't even get close to them.
In general, refine the abilities, come up with creature characteristics, decide on the population, and then you can see what kind of race you have. Right now, you're only halfway there.

P.S. This is my view on the playability of this race, but if you consider its creation in general, then it's a bold step, WELL DONE!!!
GOOD LUCK!!!
"Если свет который во мне есть тьма, то какова тогда тьма?"

Ушел в Аллоды Онлайн!:)
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#436
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Guys, when you were creating the faction, was the goal to make it militarily perfect and then conquer the world of Heroes? Look at the creatures – some dodge, others block, some bind, poison, bite, ensnare, and Krakens can't even be targeted. And how are you supposed to defeat them??? And with the water wall ability, you can't even get close to them.


The criticism is understandable, of course, but there weren't many of us (those who came up with the faction), and we had little time. The faction needs to be refined, but the general idea won't change. It would be good if more people participated in this. I think Nival had more people involved in developing the factions. And we couldn'
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#437
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I was criticizing to draw your attention to the mistakes so that you could fix them, because right now, the race seems invincible and, in many ways, incomprehensible. I agree that it's easier to criticize than to create, but criticism is still helpful, and you wanted to know what people think about the new addition.
Understand that if you want to submit the race in its current state, all they will be able to take is the idea, and that's it. In general, it needs further development, and quite significant development, if you want to achieve something. Once again, I want to wish you Good luck and new ideas.
"Если свет который во мне есть тьма, то какова тогда тьма?"

Ушел в Аллоды Онлайн!:)
In reply to fanat
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#438
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fanat
I was criticizing to draw your attention to the mistakes and help you fix them, because right now, the race seems too invincible and, in many ways, incomprehensible. And while it's true that it's easier to criticize than to create, criticism is still helpful, and you wanted to know what people think about the new addition.
Understand that if you decide to release the race in its current state, all they'll be able to take is the idea, and that's it. In general, it needs further development, and quite significant development, if you're hoping for anything. Once again, I want to wish you good luck and new ideas.
Yes, I understand everything. I was just a little disappointed...that's all.

Added 4 minutes later
You didn't notice the crocodile fix...Chance of biting: 10-20% (I don't know which to choose), and it can only bite if there are at least 20 crocodiles in the stack (or maybe more...40).