Posts from Let's come up with an amphibian race!
They could have based it on the Naga race! And instead of a spider, I think a scorpion and a scorpion king would be better!
You can go crazy trying to read all of this! I'm not against your ideas, but it seems to me that scorpions are more like amphibians than spiders (don't be offended if I offended the person who came up with the spider idea).
P.S. Sorry... but continue, maybe it will lead to something...


"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ
"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
What nonsense, honestly. Respect to those who came up with all this. But an amphibian race... wow. It's better to have more neutral creatures than such a race. And besides, the game would have to be significantly reworked, and is that really necessary for Nival? And I don't think this race would interest many players. In general, it's a fixed idea.
Ушел в Аллоды Онлайн!:)
Guys, wouldn't it be better to introduce a special ability for all heroes to submerge underwater, with the duration of their stay underwater depending on their level? After all, I don't want to spend an extra skill slot on underwater swimming (especially since there are only six of them).
The unit abilities are terrifying even at a glance: three entanglements + pulls, poison + biting—that's the end for small units.
Fire not working underwater is a disaster for many mages, while water over land is imbalanced. By the way, Meteor Shower is entirely a land spell.
There should be no difference in levels between heroes for descending and ascending; otherwise, one could cheese it. Hit and run.
These are all just rough sketches that might possibly help you refine something.
P.S. Although I voted negatively, such scale cannot but command respect.
P.P.S. GOOD LUCK TO YOU!!!!!!!!!!!!!!!!!!!!!!!!!!!
We need to address the issues...
For example, we should prevent Submariners from leveling up the Guild of Mages beyond level 3...
And remove the ability to drown/dry out, instead imposing penalties. And equalize the levels for entry/exit...
There's a lot of work to do, but this is just the beginning.
And give Submariners a VERY small bonus for powerful monsters.


"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ
"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
I just read the thread with the poll, where everything is described. IMHO, if it is to be introduced, it should be as a separate Castle without a level. It would be too dangerous an overpowered unit; you could lose your main hero, for both sides. And then either you have to re-level them, which is not always possible because all the chests and monsters might have been cleared, or you have to end the game because it is impossible to continue.
The abilities of the units are scary even just at a glance; there are three entanglements + immobilizations, poison + biting – that's the end for weaker units.
Fire doesn't work underwater; that's the end for many mages, and water works on land; that's an imbalance. By the way, Meteor Shower is a completely earth-based spell.
There should be no difference in levels between the heroes for descending and ascending; otherwise, it will be too easy. Hit and run.
These are just some rough ideas that might help you refine something.
P.S. Although I voted against it, such a scale cannot but inspire respect.
P.P.S. GOOD LUCK!!!!!!!!!!!!!!!!!!!!!!!!!!!
Yes, exactly!
We need to solve problems...
For example, ban submarines from leveling up the Guild of Mages above level 3...
And remove the ability to drown/dry out, and instead impose penalties. And equalize the levels for entry/exit...
There's a lot of work to do, but this is just the beginning
Added after 56 seconds
And give submarines a VERY small bonus for powerful monsters.
Added after 1 minute
No problem. And regarding the descent/ascent, we can make it like a shipyard building, where mages will sell a magical sphere, with water and air inside. And they can travel in it.