Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
I just read the thread with the poll, where everything is described. IMHO, if it is to be introduced, it should be as a separate Castle without a level. It would be too dangerous an overpowered unit; you could lose your main hero, for both sides. And then either you have to re-level them, which is not always possible because all the chests and monsters might have been cleared, or you have to end the game because it is impossible to continue. The abilities of the units are scary even just at a glance; there are three entanglements + immobilizations, poison + biting – that's the end for weaker units. Fire doesn't work underwater; that's the end for many mages, and water works on land; that's an imbalance. By the way, Meteor Shower is a completely earth-based spell. There should be no difference in levels between the heroes for descending and ascending; otherwise, it will be too easy. Hit and run. These are just some rough ideas that might help you refine something. P.S. Although I voted against it, such a scale cannot but inspire respect. P.P.S. GOOD LUCK!!!!!!!!!!!!!!!!!!!!!!!!!!!
Thank you for the criticism))). I noticed many of the things you listed a little earlier, but I didn't start fixing them yet. I especially liked that you noticed the possible absence of monsters and chests for leveling up the hero. This worried me the most. Perhaps, we will have to abandon the entrance/exit level to the water. Some abilities really need to be removed. We will leave "Entanglement" only for spiders; I don't want to cancel the abilities of the Thing (my favorite) and the crocodile. Special thanks for noticing the flaws in the spells (I didn't notice this) – we will refine them.