Skip to content

Posts from Let's come up with an amphibian race!

5.0 (2 ratings)
User Avatar
Auto-translated
They could have based it on a race called the Nagas! And instead of a spider, I think a scorpion and a scorpion king would be better!
Кто владеет информацией- тот владеет ситуацмей!
In reply to West
User Avatar
Auto-translated
West
They could have based it on the Naga race! And instead of a spider, I think a scorpion and a scorpion king would be better!
You should read all the arguments in this thread first, and then draw your conclusions.
User Avatar
Auto-translated
It's overwhelming to read all of this! I'm not against your ideas, but it seems to me that scorpions are more like amphibians than spiders (no offense if I offended the person who came up with the spider idea).
Кто владеет информацией- тот владеет ситуацмей!
In reply to West
User Avatar
Auto-translated
West
You can go crazy trying to read all of this! I'm not against your ideas, but it seems to me that scorpions are more like amphibians than spiders (don't be offended if I offended the person who came up with the spider idea).
In short, it's posted in the thread "How do you feel about the possible introduction of a third (underwater) level to the map and a new race?"
User Avatar
Auto-translated
What nonsense. Respect to those who came up with all this, but an amphibian race... ugh. It's better to have more neutral creatures than such a race. And besides, the game would have to be significantly reworked, and is that really necessary for Nival? And I don't think that this race would interest many players. In general, it's just a pet project.
In reply to Naadir
User Avatar
Auto-translated
I feel sorry that I can't support you in this direction; maybe it's a great idea, and I'm just not understanding something, but with all my thoughts, I don't want to see some new third world (underwater level) in Heroes. I do like the idea of creating a faction, like the swamp faction from Heroes 3... But in the description of the monsters, it's noticeable that they turned out to be quite powerful...
P.S. Sorry... but continue, maybe it will lead to something...
Делай вещи, дела-делай вещи и не залипай!8)
User Avatar
Auto-translated
2Varg-Nar I hope that, if not a new level, then at least a new Castle is a feasible idea.




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
In reply to Naadir
User Avatar
Auto-translated
Naadir
What nonsense, honestly. Respect to those who came up with all this. But an amphibian race... wow. It's better to have more neutral creatures than such a race. And besides, the game would have to be significantly reworked, and is that really necessary for Nival? And I don't think this race would interest many players. In general, it's a fixed idea.
You expressed your opinion. Just explain one thing: why do you think this race would interest few players?
User Avatar
Auto-translated
Guys, wouldn't it be better to introduce a special ability for all heroes to submerge underwater, with the duration of their underwater stay depending on their level? After all, it's not desirable to spend an additional skill on underwater swimming (especially since there are only six of them).
"Если свет который во мне есть тьма, то какова тогда тьма?"

Ушел в Аллоды Онлайн!:)
In reply to fanat
User Avatar
Auto-translated
fanat
Guys, wouldn't it be better to introduce a special ability for all heroes to submerge underwater, with the duration of their stay underwater depending on their level? After all, I don't want to spend an extra skill slot on underwater swimming (especially since there are only six of them).
)))That's exactly how it is))). It won't take up a skill slot))) and you can only go (come out) underwater from a certain level... It's all described in the voting thread)).
User Avatar
Auto-translated
I've just read the voting thread where everything is detailed. IMHO, if it is to be introduced, it should be as a separate Castle without a level. It becomes too dangerous of an imba; both sides could lose their main hero. And then you either have to level up again, which isn't always possible since all monster chests might be cleared out, or end the game due to the impossibility of continuing.
The unit abilities are terrifying even at a glance: three entanglements + pulls, poison + biting—that's the end for small units.
Fire not working underwater is a disaster for many mages, while water over land is imbalanced. By the way, Meteor Shower is entirely a land spell.
There should be no difference in levels between heroes for descending and ascending; otherwise, one could cheese it. Hit and run.
These are all just rough sketches that might possibly help you refine something.
P.S. Although I voted negatively, such scale cannot but command respect.
P.P.S. GOOD LUCK TO YOU!!!!!!!!!!!!!!!!!!!!!!!!!!!
User Avatar
Auto-translated
Yes, definitely!
We need to address the issues...
For example, we should prevent Submariners from leveling up the Guild of Mages beyond level 3...
And remove the ability to drown/dry out, instead imposing penalties. And equalize the levels for entry/exit...
There's a lot of work to do, but this is just the beginning.

And give Submariners a VERY small bonus for powerful monsters.




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
In reply to Alan
User Avatar
Auto-translated
Alan
I just read the thread with the poll, where everything is described. IMHO, if it is to be introduced, it should be as a separate Castle without a level. It would be too dangerous an overpowered unit; you could lose your main hero, for both sides. And then either you have to re-level them, which is not always possible because all the chests and monsters might have been cleared, or you have to end the game because it is impossible to continue.
The abilities of the units are scary even just at a glance; there are three entanglements + immobilizations, poison + biting – that's the end for weaker units.
Fire doesn't work underwater; that's the end for many mages, and water works on land; that's an imbalance. By the way, Meteor Shower is a completely earth-based spell.
There should be no difference in levels between the heroes for descending and ascending; otherwise, it will be too easy. Hit and run.
These are just some rough ideas that might help you refine something.
P.S. Although I voted against it, such a scale cannot but inspire respect.
P.P.S. GOOD LUCK!!!!!!!!!!!!!!!!!!!!!!!!!!!
Thank you for the criticism))). I noticed many of the things you listed a little earlier, but I didn't start fixing them yet. I especially liked that you noticed the possible absence of monsters and chests for leveling up the hero. This worried me the most. Perhaps, we will have to abandon the entrance/exit level to the water. Some abilities really need to be removed. We will leave "Entanglement" only for spiders; I don't want to cancel the abilities of the Thing (my favorite) and the crocodile. Special thanks for noticing the flaws in the spells (I didn't notice this) – we will refine them.
User Avatar
Auto-translated
No problem. As for the descent/ascent, we could create a building similar to a shipyard, where mages would sell a magical sphere, containing water and air. This sphere would be used for travel.
In reply to Tengro
User Avatar
Auto-translated
Tengro
Yes, exactly!
We need to solve problems...
For example, ban submarines from leveling up the Guild of Mages above level 3...
And remove the ability to drown/dry out, and instead impose penalties. And equalize the levels for entry/exit...
There's a lot of work to do, but this is just the beginning

Added after 56 seconds
And give submarines a VERY small bonus for powerful monsters.
)))why didn't he show up earlier??

Added after 1 minute
Alan
No problem. And regarding the descent/ascent, we can make it like a shipyard building, where mages will sell a magical sphere, with water and air inside. And they can travel in it.
EXCELLENT!! This is the solution!!))

Statistics

Welcome our newest member: Emil