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They could have based it on a race called the Nagas! And instead of a spider, I think a scorpion and a scorpion king would be better!
Кто владеет информацией- тот владеет ситуацмей!
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They could have based it on the Naga race! And instead of a spider, I think a scorpion and a scorpion king would be better!
You can go crazy trying to read all of this! I'm not against your ideas, but it seems to me that scorpions are more like amphibians than spiders (don't be offended if I offended the person who came up with the spider idea).


What nonsense, honestly. Respect to those who came up with all this. But an amphibian race... wow. It's better to have more neutral creatures than such a race. And besides, the game would have to be significantly reworked, and is that really necessary for Nival? And I don't think this race would interest many players. In general, it's a fixed idea.
Guys, wouldn't it be better to introduce a special ability for all heroes to submerge underwater, with the duration of their stay underwater depending on their level? After all, I don't want to spend an extra skill slot on underwater swimming (especially since there are only six of them).


I just read the thread with the poll, where everything is described. IMHO, if it is to be introduced, it should be as a separate Castle without a level. It would be too dangerous an overpowered unit; you could lose your main hero, for both sides. And then either you have to re-level them, which is not always possible because all the chests and monsters might have been cleared, or you have to end the game because it is impossible to continue.
The abilities of the units are scary even just at a glance; there are three entanglements + immobilizations, poison + biting – that's the end for weaker units.
Fire doesn't work underwater; that's the end for many mages, and water works on land; that's an imbalance. By the way, Meteor Shower is a completely earth-based spell.
There should be no difference in levels between the heroes for descending and ascending; otherwise, it will be too easy. Hit and run.
These are just some rough ideas that might help you refine something.
P.S. Although I voted against it, such a scale cannot but inspire respect.
P.P.S. GOOD LUCK!!!!!!!!!!!!!!!!!!!!!!!!!!!
Yes, exactly!
We need to solve problems...
For example, ban submarines from leveling up the Guild of Mages above level 3...
And remove the ability to drown/dry out, and instead impose penalties. And equalize the levels for entry/exit...
There's a lot of work to do, but this is just the beginning
Added after 56 seconds
And give submarines a VERY small bonus for powerful monsters.
No problem. And regarding the descent/ascent, we can make it like a shipyard building, where mages will sell a magical sphere, with water and air inside. And they can travel in it.