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Posts from Reports on online games and their confirmations (Spring 2008 season).Auto-translated
The opponent chose all restarts, and on the third try the game generated a chocolate map for me. 3 cans, native secondary, external dwelling of monsters, gold on respawn. On 115 news of surrender arrives, his main hero was screwed up. Never met.
Thanks for the game.
Chose all restarts. The map generated normal, but closed off. Broke through a stack of golems and got battered. And immediately there was a stack of crusaders next to the neighboring respawn. Attacked them and lost. (didn't finish off 4 units).
Pit - for the sake of LM (red, Tower, Einar, Gunnar) defeats Scorp (blue, Castle, Valeska, Shakti), 142, 2sm4d(3).
I confirm and congratulate you on the victory.
I started playing as Castle - it's still quite playable, although at the start, with 9 archers and my hero not even having them, and no buildings constructed. On the first turn, I scout the territory; my lumber mill is far away, but on the way to the secondary town (Elven), there are 3 resource piles (we're doing okay), and I see a stash of wood (guarded by a small unit). On the first day, I raid the archer stash and eliminate about 40 Orcs at the spawn point near the Elven town. 112 - secondary town. 117 - level 1-4 in the Citadel + torso of the Legion, in the secondary town - level 1-5 without level 4 in the Citadel + wood stash. I didn't go for champions due to a lack of wood (and the Elves were upgrading). On 121, I take a Naga bank of 2, on 122, I attack the second Naga bank, thinking they're level 4 - but they're level 6, and they completely crushed me - a total defeat, about 50 crossbowmen, 17 Grand and Kentaur units were okay (the stash was from the first week) - I almost gave up, but I persevered and kept playing. And then, what can be called a second complete defeat due to bad luck: 1 Hive of 6 and 3 Hives of 4 Vivas :smile54: :smile16:, and of course, the third defeat was when my opponent came to my (almost) secondary town!
Thank you for the game.
My ICQ is 360913099
On 3 Resps I found only 1 Dragon Utopia-Two (Shield +10).
I see Tazar before ГО. The stats are much higher than mine, so I decide to leave and search for a better fate in the dungeon. But Tazar had already been there (Hives, Dragon Utopia), so I return for the final battle.
Thanks for the game!
Added after 7 minutes vbn;172842
2nd game as part of the "You - to me, I - to you" tournament.
In my underground treasury I found only +1 Speed, +1 Precious Stone, and +6 Shield. Valeska, however, picked up an Orator's Hat and a Necklace +3 to all in the treasury.
I was counting on 130+ Elves with Golden Bows and the element of surprise.
It took me a long time to reach the opponent's Main Castle; Valeska had time to be defeated, and since Vitaliy had the Blue Color, replenish mana.
The Explosion did its job.
Thanks for the games!
Added after 10 hours 17 minutes Dubrovin Pavel (Red, Rampart, Ivor, Ivor) daf Outlaw (Blue, Castle, Turis, Turis), 2sm4d(3), 1.3.2.
On the first week - secondary Castle town. I have Unicorns in my castle.
On the second week - medusa-nest for 8 Medusas, in the grave I took..... Shield of Lion's Courage:smile44: . Building +2.000 in both.
At the end of the week I saw Turis 2 moves away from my Main. Managed to be defeated. Turis left.
At the beginning of the third week - building the Capitol. Planning to build Dragons.
Dubrovin Pavel (Red, Rampart, Ivor, Ivor) daf Outlaw (Blue, Castle, Turis, Turis), 2sm4d(3), 1.3.2.
Confirmed.
I don't even want to talk about it (((((
The first week was great, the second not so much, the third - game over.
Bad luck, it happens...
Thank you for the time, Pavel, I'm sorry the game didn't work out.
_____________________________________________
How Long Will They Mourn Me? Tupac Amaru Shakur
Pit - for the sake of LM (red, Dungeon, Shakti) defeated gamer-kirill (blue, Rampart, Ivor, Kairi), 144, 2sm4d(3).
Took one restart on turn 116 - found the opponent's hero and attacked him. No further restarts were taken.
The capital turned out to be in the Dungeon, Shakti has 150 troglodytes. On turn 113, I take the second town - a tower. Then I head to the third - I kill the medusas, then the magogs, and there are fewer troglodytes. I almost reach the barbarian town - and there, on the road, there are also high elves... The result of the first week - 1000 in the capital and in the tower, levels 1-5 with the Stronghold (I didn't find any mercury or gems - I had to exchange wood and ore for them at the tower market).
On turn 122, I bring reinforcements to Shakti and attack the elves, taking the town. Then Shakti heads for the golden bow - it was found on the territory of a town located not far from the opponent's capital, along the way. I find a city portal scroll - I'm thinking about building a guild up to level 4.
On turn 132, Shakti takes his native secondary town and heads to the nearby warrior's tomb (there was a glyph of valor there). On turn 134, I head to the conservatory, and see the opponent's hero. Kairi takes my town, builds a mana vortex there, and runs away without leaving a garrison - I take it back with a scout; Shakti takes the conservatory (3 angels), and goes to the surface. I see a portal of glory and a book of earth magic. The idea of building a mage guild is abandoned.
On turn 141, I bring reinforcements and take the book. Then I split up and head to the capital, taking the unicorn hair bowstring (I forgot to put it on in the final battle...), then I split up again and head to my native secondary town, replenishing mana there. The troops are delivered in a chain, and I prepare to attack. On turn 143, I attack Kairi.
Final battle: Shakti (12, 5, 5, (80)), expert in attack, tactics, earth, and logistics, 51 evil eyes, 11 minotaurs, 39 harpy witches, 21 royal medusas, 154 hell troglodytes, and 3 angels against Kairi (6, 21, 4, (8)), expert marksman, logistics, earth magic, advanced wisdom, basic ranger, air magic, 49 high elves, 51 silver pegasus, 13 unicorns, and 85 centaur captains.
Kairi had no chance - the battle was won with almost no losses, thanks to resurrection, explosion, mass slow, tactics, and the golden bow.
Thank you for the game.
Decontaminator (blue, Swamp, Bron, Nimus) vs Captain (red, Castle, Valeska, Aislin) 2sm4d(3) 136 I've played with the esteemed Captain many times, and he has never taken a single restart:eek:, but I've taken all of them(((. The Lizardmen aren't built(((. We build them and go forward on the Flies brought by Tiva. Nimus with the starting army of 16 Lizardmen, 4 Basilisks, 48 Gnolls, 3 Dwarves, 15 Centaurs breaks the road blocks. End of week 1: +1000, 1-6 in the Stronghold. There is only one road, and it leads to the GO. The respawn is large but winding. External dwelling of Gnolls taken, Shield +4. End of week 2: Castle, Mage Guild, Blacksmith, Resource Silo, upgrades for Lizardmen and Flies. External dwelling of Gnolls, piles of Medusas and Nagas taken. Development was severely hindered by Aislin, who on day 126 burst in from a neighboring respawn with an army of 36 Marksmen, 5 Champions, 1 Pikeman, 110+ Skeletons, and killed 3 Sneaks. On day 127, Nimus sold almost all resources, bought back almost all troops, and attacked with 36 Greater Lizardmen, 13 Basiliks, 105 Gnolls, 5 Manticores, 5 Wyverns, a few Greater Flies. Remaining: 34 Lizardmen, 12 Basiliks, 105 Gnolls, 3 Wyverns. Aislin was bought back with 2 Champions, 1 Pikeman, 1+1 Skeletons, 20+ Marksmen. On day 134, Nimus shakes the hive for 6 Wyverns, on day 135 takes a trash Consulate. On day 136, Aislin attacks. Nimus: 7-10-5-4 (19 mana), expert Offense, Magic Resistance, Earth Magic, advanced Logistics, 55 Greater Lizardmen, 3 Angels, 111 Gnolls, 20 Basiliks, 13 Wyverns, 6 Greater Flies, Ballista and First Aid Tent. Aislin: 2-3-6-10 (150 mana), expert Wisdom, Earth Magic, Logistics, advanced Necromancy, Intelligence, basic Tactics, 36 Marksmen, 16 Crusaders, 5 Champions, 55 Halberdiers, 19 Greater Griffins, 1 Angel, 3 Monks, Ballista, Pendant of Velocity, Glyph of Valor. Thanks to Magic Resistance and the advantage in fighter stats and meat, the battle was won. Thanks for the game and the experience
С уважением, Деконтаминатор. Hello from ancient novice! ЗЫ: Когда я свободен для игры, в Асе у меня стоит состояние "Игры"-"Погоняем!", и я ищу Аськи с аналогичным состоянием.
Decontaminator (blue, Fortress, Bron, Nimue) def Captain (red, Castle, Valeska, Aislin) 2sm4d(3) 136 No matter how many times I've played with the esteemed Captain, he never once took restarts:eek: , but I picked all of them(((. Lizardmen are not built(((. We recruit them and move forward on the flies which Tiva brought. Nimue with starting army of 16 Lizardmen, 4 Basilisks, 48 Gnolls, 3 Dwarves, 15 Centaurs breaks through the roadblocks. Week 1 result: +1000, 1-6 in the Stronghold. The road is single and leads to a GO. The respawn is large but winding. Taken external dwelling of Gnolls, shield +4. Week 2 result: Castle, Mage Guild, Blacksmith, Resource Silo, upgrade for Lizardmen and Flies. Taken another external dwelling of Gnolls, stacks of Medusas and Nagas. Development was severely hindered by Aislin, who on day 126 stormed in from an adjacent respawn with an army of 36 Marksmen, 5 Champions, 1 Pikeman, 110+ Skeletons, and killed 3 Thieves. On day 127 Nimue sold almost all resources, bought back almost all troops and attacked with 36 Greater Lizardmen, 13 Basilisks, 105 Gnolls, 5 Manticores, 5 Wyverns, a handful of Greater Flies. Remaining: 34 Lizardmen, 12 Basilisks, 105 Gnolls, 3 Wyverns. Aislin bought back with 2 Champions, 1 Pikeman, 1+1 Skeletons, 20+ Marksmen. On day 134 Nimue shakes the beehive for 6 Wyverns, on day 135 takes a tier-3 Griffin Conservatory. On day 136 Aislin attacks. Nimue 7-10-5-4(19 mana), expert Attack, Resistance, Earth Magic, advanced Logistics, 55 Greater Lizardmen, 3 Angels, 111 Gnolls, 20 Basilisks, 13 Wyverns, 6 Greater Flies, Ballista and First Aid Tent. Aislin 2-3-6-10(150 mana), expert Wisdom, Earth Magic, Logistics, advanced Necromancy, Intelligence, basic Tactics, 36 Marksmen, 16 Crusaders, 5 Champions, 55 Halberdiers, 19 Griffins, 1 Angel, 3 Monks, Ballista, Pendant of Agility, Glyph of Valor. Thanks to Resistance and the advantage in fighter stats and bulk, the battle was won. Thank you for the game and the experience
Confirmed. I had more troops and towns — thought I could attack safely, wear him down, and prevent him from building, but..my boss got squashed — couldn't escape :) Thank you for the game!
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
Pit - for the sake of LM (red, Dungeon, Shakti) def gamer-kirill (blue, Rampart, Ivor, Kairy), 144, 2sm4d(3). I confirm Pit's victory. Even though I lost, I consider this one of my best games. Technically, I played well, never threw the game away anywhere, the chains worked properly, and I built at a decent pace. On the first day I cleared five crypts, resulting in unicorns in the castle, but without dwarves, five heroes, and I also picked up my favorite artifact, the Spirit of Oppression. There were two dwarven treasuries next to the castle, where that artifact came in quite handy. On the second week, I fly to those treasuries, but it turned out each had a crowd of dwarves. I had to run a chain to the secondary Inferno, take it over, loot the respawn, and after buying an army, break into both dwarven treasuries. As a result, on day 127 I had a choice: either 10,000 gold for dragons, or for the army, or to build up with the money... This is where I made a fatal mistake by choosing dragons. As a result, on the third week and onward, I had chronic lack of money, a small army, lost tempo... The Naga Bank for 4000 and the gold mine in the treasury helped a little, but my opponent developed quickly during this time. I clashed with him, capturing his secondary town, replenishing my mana, and fleeing from there. Later, I sacrificed a hero and on my own secondary town on the fourth week, I took a Pandora's Box for 5k experience behind a crowd of elves. At that time, Ivor (scout hero) was wielding a shield giving +12 defense and -3 attack. I rushed in with Kairy, took it, passing by the enemy's Miner, breaking through 36 griffins. In the end, I had expert Earth Magic, but only 8 mana left. On the next turn, the Miner attacks and achieves victory. I had plenty of troops in my castle that I couldn't afford to buy out. I think I built the dragons in vain, and later the external dwelling of pegasi tempted me to make a stack of 50 of those creatures, which turned out to be completely useless in a serious fight. I've only been playing Rampart recently, so my inexperience shows. But still, the game was interesting. Thanks for the game.
Valiska was given 1 stack of Archers (but they were built in the Castle, plus 7 were taken from the tavern). Total: 21 Heavy Crossbowmen on day 1. Let's play.
On the first day, opening the map, I see: - on Victor's starting location, I saw a nest of Dragons; - the passage to the secondary resource is guarded by 10-19 Ogres, and on it, 50-99 Thieves guard the teleport); - the teleport is guarded by 20-49 Swordsmen; - another path led somewhere (either to an underground area or to a teleport). I went along it. I bypassed the path a bit, as 20-49 Pegasi blocked the direct path along it.
On 1.1.3, I defeated the 20-49 Greater Demons guarding the teleport, emerged, and there were another 20-49 Evil Eyes. But... I see my secondary resource. So, I attack them, take the secondary resource, upgrade the Archers I bought there, and enter the near-maximum Dungeon (where I received +1 to Speed). I wandered around there a bit, taking a nest of Swordsmen and a Gnomish Pit with 15 Gnomes. I discovered that my secondary resource is adjacent to Victor's starting location (10-19 Crocodiles). By the end of the week, I return to my main Castle.
In the first week - Horses in the Castle.
On 1.2.1, I defeat the 20-49 Swordsmen guarding the passage to the teleport, and I end up again at my starting location, with 10-19 Dryads on the other side of the teleport. I take it (total: 3:smile54: native Castles). There, I took another near-maximum Dungeon. I rush Valiska to the main Castle (as I was afraid of teleports, from which Kirr could easily take my main Castle).
On 1.2.4, Kirr defeats the Crocodiles, but did not go to my secondary resource, instead sending a Scout.
Valiska decided to attack the invader.
On 1.2.5, Kirr does not reach my secondary resource, and on 1.2.6, Valiska reaches Kirr with 50+ Archers, 4 Champions, 2 Horses, 17 Knights, 26 Pikemen.
Kirr has 6 Unicorns, 20+ Elves, 10+ Centaurs.
The parameters are similar. I forgot to buy a book for Valiska. Kirr had 4 mana.
In the battle, I use 4 Champions to protect my Archers, but they lose morale and may reach the Elves, which they do. I throw everyone forward.
rebellious (Stronghold, Crag Hack) def SpiriTT (Tower, Neela), 125, 2sm4d(3) We used all the restarts. In the final version, I had a decent secondary town, but right before the city, there was a block of dungeon guards with a horde of earth elementals. And before that, I freed heroes from three dungeons and got the boots in the vault. I rushed Crag to the dirt, where I took the dungeon. The prospects were looking good. I was short on money. In the first week, I built bears and a stronghold. Only in the second week did my opponent concede. Thanks for the game.
A game from a clan war Decontaminator (blue Swamp Bron Alkin) def VBN(red Barbarian KregHak) 2sm4d(3) 142 I chose all rests, and by 111 while I was moving, the red player thought I had restarted. There is only 1 road out of the city, and right on it stand up to 50 scorpicorns; Bron arrived without vasyas. Later it turned out the cats could be bypassed; near the Castle there is a lot of money, 2 crypts, 2 medusa nests, an external dwelling of same-day wyverns behind up to 50 gr. lizards, and a hive behind up to 20 gr. cows. Week 1 results: 1-6 without vasyas in the Castle, +1000, fly grade. Took axe +2 attack, 2 crypts, external dwellings of wyverns and flies. Near ГО there is an observation point; Dragon Utopia is visible(((. Scouted Dragon Utopia, lizard external dwelling, a bunch of artifacts and boosters, university. Week 2 results: vasyas, cow grade, captain's hut (+6 gnoll growth), Mage Guild. Took lizard external dwelling, 2 crypts (1 maximum), 2 medusa nests (10 and 8), hive with 9 wyverns, ring of health. Week 3 results: lizard and wyvern grade. Took armor +1 all, Dragon Utopia for 3 CD (lost all gnolls, 1+1 flies, 6 vasyas, 10 cows, 2 wyverns, 10-20 lizards; they gave sword +5 all, kettle +6 all). Alkin is standing on the flies near ГО. On 141 due to a mistake in the chain, Alkin, after breaking through ГО (95 cyclops with a graded stack and 18 titans), does not have time to take the Dragon Utopia at the red player's respawn. On 142 KregHak takes his Dragon Utopia and doesn't have time to run home. Alkin attacks: Alkin 16-24-16-17(139 mana) expert attack, armor, air and tactics, advanced logistics, water, basic ballistics, 66 gr. lizards, 11 gr. cows, 1+1+37 gr. flies, 29 gr. wyverns, 3 vasyas, tent, ring of health. Kreg's attack was 12, other parameters less than ten, mana around 10. 50+ orcs, 16 wolves, 40+ gr. ogres, 6 birds, 5 bears, 6 cyclops, 91 goblins. I played the battle poorly, but Kreg was killed, and Alkin, with a bunch of trophy artifacts, settled in the empty red capital. Thanks for the game and the experience.
С уважением, Деконтаминатор. Hello from ancient novice! ЗЫ: Когда я свободен для игры, в Асе у меня стоит состояние "Игры"-"Погоняем!", и я ищу Аськи с аналогичным состоянием.
That's how it went. After learning from Pasha about his three home castles, Kiryukha hung his head and went to die in battle, not wanting to waste either his own time or Pasha's. Because two of his own respawn points didn't promise anything good and capable of repelling a bunch of psychopathic archers from three castles.:o
Thank you for the game.
Всё будет хорошо!!! Только неизвестно когда... НО ОБЯЗАТЕЛЬНО БУДЕТ!!! Но!... Слушай всех, прислушивайся к немногим, решай сам...
Well... what can I say... It's a rather small map, but he immediately took two Griffin nests, and later found another one and saw a Mage nest nearby. In the tavern, there were Myulich and Solmir:confused: Myulich, who was level 112, was dismissed - he was clearing the path to the secondary resource. Everything seemed fine, but when I went to take the revealed nests, it didn't even occur to me that there could be 48 hounds. All of this was divided into 6 stacks, and 4 of them had morale in the first round... as a result, Neela died ---> no army, no money.... but everything started well. Thank you for the game.
invisible (blue, swamp, Tazar, Tazar) def SpiriTT (red, Inferno, Pyrrh, Pyrrh) 147 2sm4d(3) On the first map I built everything in the fort, on the second I took a necro secondary, fought my way into treasury, there were lots of Dragon Utopia units, but across the sands. I wandered around for a bit, but without the book I was afraid to enter the Dragon Utopias, and I had enough money for a full buyout next week. On 136 I break back home, scholar teaches papa slow, who wasn't in the Castle, then papa takes a conserve for 3 angels and stands at the acceleration point by ГО. On 143 I break through 95 efreits, 70 gr nags, and take the opponent's empty castle. On the next turn scouts capture Pyrrh's secondaries, including the home one, kill the runners, and spot a bunch of taken angel-babies :(. With the help of observers, I quickly figured out where to go, but the opponent wipes in Dragon Utopia and surrenders. Thanks for the game!
invisible;173558invisible (blue, swamp, Tazar, Tazar) def SpiriTT (red, Inferno, Pyrrh, Pyrrh) 147 2sm4d(3) To be honest, I managed to study INVISIBLE's tactics, which is why around 137 I waited with my army near ГО, but it didn't happen... I left and as a result missed the Castle with a bunch of troops. And in the Dragon Utopia they were sorely needed... I took the Dragon Utopia, but exactly 1 angel remained))) that's how we finished) Thanks for the game!!!