Guild of mercenaries.
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any clan can hire them for a fee
There's no need to create a guild; you just need to add a new position to each clan - "clan mercenaries"... IMHO.
P.S.: Our clan isn't participating in this, as we have our own mercenary system.
The BD was reduced not without reason... Those who are interested in why should find me on ICQ, because there's no point in writing it here - the post will be deleted for inciting conflict.
And I don't understand... What's the point of this topic? To keep track of mercenaries? Why is that necessary? Or is the goal to list available mercenaries? Then it's not clear why this is:
I ask each mercenary who provides services to any clan to post here.

So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me
19.08.2008 СК Олимпийский.Я запомню это навсегда!!!
Как играть онлайн в Герои 5??Ответ здесь
Second - if you are a clan, recruit players for yourselves. If you haven't recruited enough players for full participation in a particular version, then don't participate in tournaments and competitions in that "discipline."
If you are a free (clanless) player, it means you need something? If you don't want to join a clan, then don't. But don't participate in clan competitions either!!! That's it. Second - if you still want to participate in these competitions, join a clan. Otherwise, you don't want to be in a clan because you don't like the idea of clans... But you still want to participate... How is that possible?
I don't consider the mercenary system to be fair or correct when clans exist.
Sorry for any harshness in my statement.
Лидер клана "Из многих единое"
Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
Let's discuss it!!!
P.S. I don't consider Mercenaries as a separate clan. Please read the posts more carefully.... And if no one will participate in clan competitions, what's the POINT of having mercenaries???? Please explain - what is the purpose of your existence in that case???
Лидер клана "Из многих единое"
Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
Actually, weren't mercenaries already involved in clan competitions, or am I just imagining things?
And another question. Who will be responsible for this guild?
Let's not discuss whether this idea has been around for a long time or not; I don't see the point in such posts (please don't take offense).
Many on the forum have formed a not-so-positive opinion of you after your attempt to create a Clan (whether justified or not is not worth discussing now). Now you're throwing out a generally good idea, but given the current situation, it will cause a lot of unnecessary negativity, especially since you haven't secured the support of other players, and there's no economic base for its implementation. I hinted that there's a reason why this wasn't actively proposed before. Apparently, I didn't hint well enough.
2 To Ta Kotoraya
I don't consider the mercenary system to be fair or right, especially with the existence of Clans.
1. Mercenaries fit organically into the fantasy world in general (most heroes in sagas were essentially mercenaries) and the Heroes world in particular (remember the Mercenary Camp and the general concept of dwellings).
2. Mercenaries can genuinely expand Clan battles, contribute to their development, and the development of the economic system as a whole, as the concept of a Clan treasury will emerge.
3. As always, I urge you to call things by their names: unofficially, mercenary activity is already thriving on our portal, because what other word can be used to describe the mass recruitment of players from other resources into their Clans? Moreover, this type of mercenary activity is one of the worst for the portal, at least in its current implementation. And it's not just that some of the newcomers are not behaving very appropriately and are openly stirring up trouble. The main thing is that the Clans themselves are not "raising" players. Why would they? After all, newcomers are unlikely to reach the level of the existing players in the near future.
2Ta Kotoraya... The idea is simple. A young clan of newcomers, wanting to gain recognition, could hire a mercenary to participate in a tournament to earn grails (if, of course, the idea survives...) and so on.
It's easy for the EPU clan to talk, as they have many strong players. But what about a clan of newcomers? No strong players will join them right away...
So, I don't think the issue of strong players, and especially inviting them, is a valid one. Those who want to, will find a way. Those who don't, will find an excuse.
If a clan wants to have strong players in its ranks, it can either develop its own OR invite already established "monsters" - no one forbids them from doing this, right? And the idea that they won't join a newcomer clan is nonsense. The leader must find arguments, choose the right moment to invite them, and use all available means (if he really needs this player!)
I also don't have any acquaintances among players on other resources - but it turned out that we have invited players... And, I must say, almost all of them have integrated wonderfully and actively into the team ;)
P.S. All of the above is IMHO. My opinion should not be associated with anything else.
Лидер клана "Из многих единое"
Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
And if you can't even answer my questions properly, which I asked in post #8, then I can't have a constructive dialogue with you personally. In this regard, I think it is unwise to engage in further arguments....
Лидер клана "Из многих единое"
Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...