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Should features from previous installments be added to the fifth installment?
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In reply to eXeCuToR
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#300
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eXeCuToR;132113
It's not cartoonish at all; it just has brighter colors than in the third game, and sometimes they can be irritating – I won't argue with that. But it's definitely not cartoonish.

It wouldn't hurt to improve the graphics to make them more serious. It's not cartoonish; the engine was just made poorly, and it looks too much like the Warcraft engine. They should have made the graphics like in Disciples 3; that would be serious graphics and definitely not cartoonish...
Всадник СМЕРТИ
- Смерть - судьба всех и каждого.

Очень Хаотичный Лидер Клана "Рыцари апокалипсиса"

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#301
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I would like to request that the sound effect from Heroes of Might and Magic III be added, specifically this one: COMBAT03 It's a great MP3.
"Отыщи всему начало, и ты многое поймёшь."
К. Прутков.

Играю тут http://www.heroeswm.ru
Супер онлайн игра по Героям 5.:smile14:

З.Ы. Я вернулся на форум)))
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#302
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The hero cannot participate in the battle, which is strange...
The leader of the army has always been at the forefront of the battle, but now this opportunity has been taken away, allowing him only to cast spells and shoot. And where is the hand-to-hand combat? Because of this, the hero cannot leave the battlefield alone. Allegedly, without an army, he is useless... he can't even retreat in time.

Added 3 minutes later
...and also
on the battlefield, it sometimes happens that you can't see where your troops are and where the enemy's are!
and it's annoying how much time you're given to think about an attack! How can you choose the right spell in 10 seconds?! But, to avoid this, they came up with a better auto-battle system; it conducts battles much better than I can while I'm still thinking about what to choose...
...приходите к нам в ЛЕС! Мы покажем Вам истинные чудеса природы.:smile23:
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#303
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A very brave commander really goes into the thick of the battle. And a smart one commands his troops from afar, so that his army doesn't lose him – in my opinion, everything is done correctly.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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#304
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How can you choose the right spell in just 10 seconds?!

Disable the time limit in the settings and take as much time as you need to think.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
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#305
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And here’s another suggestion: add the ability to place flags on windmills, watermills, and leprechauns, just like in Heroes of Might and Magic IV. Otherwise, if they’re located somewhere far away, it’s inconvenient to move the hero there, so you have to take another hero instead.
Варвары рулят!!
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#306
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After the release of Tribes of the East, there is a noticeable lack of a reptile race (like in the 3rd part). In Heroes 5, each race has its own type of territory where they fight better. In Tribes of the East, two new types of territory appeared – swamp and one for the orcs (I don't remember what it's called). So, it turns out that a race for the swamp is missing! This raises the question of why the swamp was even created if it's not really used. Therefore, I would like to add a new reptile race and even create a campaign for them. The plot of the campaign is a war with the Barbarians (similar to the campaign from Heroes 3: The Restoration of Erathia), where in the final mission, we have an alternative choice to side with one or the other (i.e., we can become traitors). Also, I would like to replace the cyclops model with a monster model! Move the cyclops to the 6th level instead of the wyvern (the wyvern just doesn't fit with the Barbarians!), and send the wyvern to the reptile race.
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#307
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It would be great if they added the Berserk Bulls from Heroes of Might and Magic IV to Heroes of Might and Magic V. With the same appearance (they looked amazing in that game). And their stats and properties could remain the same. Let them be very powerful neutral creatures.
Варвары рулят!!
In reply to 2DDarkKnight
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#308
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I know there are more things that can be added:smile54: nothing:smile04:
ЧуВаК!!! х)
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#309
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You can add so much that you'd have to type all day. But it's true, it's already too late to talk about it now – no one will add anything new to Heroes of Might and Magic V anymore! You can only create new mods.
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#310
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Many creatures from Heroes of Might and Magic III are sorely missed: nagas, demons, rocs, efreets, mind elementals, and many, many others.
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#311
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I would add more musical themes... For example, in the third game, there was a fantastic, intense musical track during battles.
#313
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There's a suggestion to add an option to the campaigns that allows you to carry over a hero to the next scenario, similar to how it works in Heroes Chronicles. Additionally, it could be interesting to introduce a time factor that affects the strength of opponents in subsequent scenarios.
#314
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I would add more musical themes...
I don't know about the 4th game, but in the 5th, the soundtrack is definitely more diverse and extensive than in the 3rd. So, everything is fine ;) In the end, if you find a way to convert music to .ogg, you can customize the soundtrack to your liking :)
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal

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