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Which commander is the best?
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#16
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Paladin, because he levels up one and a half times faster... That's awesome.
WoG рулиииииит!!!
Изобретатель (HMM 3) "Lost Heroes"
Вступление в клан "Lost Heroes"
In reply to NIGHT_HUNTER
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#17
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I like the Succubus and its ability to take part of the enemy army and give it to me:smile20: and the Breath of Death is also pretty good.
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#18
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Paladin is awesome! And he looks great! But, in my opinion, it's not interesting to play with commanders. You level him up, and he'll have 1.5k health, and then what? You become invincible...
Добро потеряешь - не много потеряешь,
честь потеряешь - много потеряешь,
мужество потеряешь - все потеряешь.
In reply to Арсений
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#19
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Arseniy;171245
Paladin is awesome! And looks great! But, in my opinion, it's not interesting to play with commanders. You level him up, and he'll have 1.5k health, and then what? You become invincible...
You level up a commander, another hero attacks you, and he's one-shot by a swing of the commander's weapon :D
Actually, I agree that it's not interesting to play with commanders, and in general, Heroes of Might and Magic is not the same as it used to be...

As for who is the strongest, it's probably a commander from the Stronghold. When there are a lot of ballistas, it means Game Over for everyone!
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#20
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I completely disagree with the previous two posts! Firstly, you probably won't be able to level up a commander to 1.5k health on any map! Unless it's a VERY contrived map. Secondly, the balance isn't affected, and being able to cast extra spells without spending mana is great!:smile54:

Added 1 minute ago
Dirty_Player;171247
and in general, WoG is not the same as the old Heroes...

Hey, don't bash WoG, it's awesome!
In reply to Light God
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#22
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Light God;139204
The Paladin is the best, and in Haven, the Castle is the best, and the Paladin is the best Castle hero.
Correct! The Paladin is the coolest, and his skills are the coolest too!
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#23
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The Paladin is certainly cool, but all he has is healing... although his appearance is great.
Добро потеряешь - не много потеряешь,
честь потеряешь - много потеряешь,
мужество потеряешь - все потеряешь.
In reply to Арсений
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#24
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I like the Astral Spirit! The ability to make enemy troops flee is a good one, and it looks cool too. But I voted for the Soul Eater because, for Necropolis, raising the dead (especially with a well-developed magic skill – 5 times) is a powerful ability!
I'm too f*cking old
To sell my soul
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#25
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I completely agree; raising the dead for the Necropolis faction is awesome.
Добро потеряешь - не много потеряешь,
честь потеряешь - много потеряешь,
мужество потеряешь - все потеряешь.
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#26
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For each Castle, the basic guardian is the best. Therefore, for Necropolis, Soul Eater will be better than anyone else, as it provides more benefit. But, for example, for Inferno, Soul Eater is simply useless. IMHO.
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#27
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For each castle, the basic guardian is the best. For example, for Necropolis, the Soul Eater is better than anyone else because it's more useful. But for Inferno, the Soul Eater is just useless. IMHO.
I disagree, maybe only with Necropolis. For example, what difference does it make if an army or a commander deals 150% damage to the hero or gains more experience? For example, I think that a Cannibal Leader would be more useful...
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#28
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I love Necropolis and Dungeon, but on maps with a lot of combat, the Succubus, and the Dungeon commander, and the Astral Spirit are the best. I remember I had 3 main heroes: one would steal legions of soldiers from the enemy and add them to his own army, another would get a lot of money after a battle to buy an army, and the third would go with a weaker army because his commander would temporarily take a significant number of soldiers from the enemy during the battle. As for the Necropolis commander, he's not very good because you have to level him up a lot for him to resurrect soldiers properly. The Cleric is good, mana never hurts anyone, the Shaman gives a powerful boost, and the Rampart commander provides strong defense. And in general, all commanders are good in their own way; they have a great balance, which is why I respect and appreciate the developers of Heroes of Might and Magic.

Added 3 minutes later
And don't think that the "***" hides a swear word; I just couldn't remember the commander's name.
Одна древняя легенда гласит,
Что темный дракон весь мир покорит,
Темный дракон - безликая тень,
Теперь навсегда ночь сменит день.
Он свергнет всех местных Богов,
Ни сила, ни воля не сдержат его.
Рыцарь, король - все одно для него,
С ним в битве исчезнет и зло, и добро.

.
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#29
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Yes, the balance is maintained, although each team has its own advantages.
Добро потеряешь - не много потеряешь,
честь потеряешь - много потеряешь,
мужество потеряешь - все потеряешь.
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#30
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The Chieftain provides ballistas, and if you take the 'war machine' skill and level up the Chieftain, you'll have a lot of ballistas, which is good. So, he's a great commander!

Added after 6 minutes
The Chieftain provides ballistas, and if you take the 'war machine' skill and level up the Chieftain, you'll have a lot of ballistas, which is good. So, he's a great commander!

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