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Posts from Which is stronger, Death Harbingers/Banshees or Death Knights?

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Would you like to replace Death Harbingers or Banshees with Death Knights?
37 voters
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Yes
45.9% 17 votes
No
54.1% 20 votes
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18 years ago
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No matter how long I don't play as Necromancers, I always wonder why not replace Death Knights or Banshees with Death Knights. After all, they seem stronger and better to me. And, of course, I would like to find out in practice who is stronger, Death Knights or Banshees. It won't work with Death Knights because they have the ability to kill at least one enemy.
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18 years ago
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absd;170930
No matter how long I don't play as Necromancers, I always wonder why not replace Death Knights or Banshees with Death Knights. Because, as I think, they are much stronger and better.
The key word is much;) Balance is not our concern, of course. P.S.: There is a mod that replaces undead and their upgrades with Death Knights. If you really want to, you can try to find and use it.
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18 years ago
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There is a mod that replaces undead creatures and their upgrades with death knights. If you really want to, you can try to find and use it.

I think this mod is only for Hammers of Fate, and I haven't seen any such mods for Tribes of the East. If you know of one, please share the link.
In reply to Dracon Малласа
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18 years ago
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Dracon Mallasa;171020
In my opinion, this mod is only for Fortress, and I haven't seen any for Tribes of the East. If you know of one, please share the link.
If the Nival forum was still active, I would have posted there. But as it is, try searching on GUGOLOK, I saw a version for 3.0 on Nival, and there probably is one there.
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18 years ago
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Here is a mod that replaces Death Harbingers and Banshees with Death Knights. ;)
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18 years ago
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No, the balance will immediately start to suffer... why have two level 7 units?
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18 years ago
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For those who can't access Nival, here's a link to download the mod: http://ifolder.ru/3923902
In reply to Drnik
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18 years ago
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Drnik;171029
No, the balance will immediately start to suffer... why have 2 units of level 7?
And what about Death Knights of level 6?
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18 years ago
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Gentlemen, I don't think it's a good idea to replace banshees/undead with death knights... It just wouldn't be interesting to play. To be honest, you can even make skeletons with an attack of 100 by manipulating the files... But what's the point? It only disrupts the standard and structure of the game...
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18 years ago
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I would like to change that! The Necropolis is a weak faction; it needs to be strengthened somehow. And the link http://ifolder.ru/3923902 is broken! Also, you can't register on this site to download the mod, and you can't download it without registering either! :( :smile05:

Added after 3 minutes
Maybe someone knows where I can find such a mod? Please tell me!
In reply to Небо
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18 years ago
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absd;171078
And Death Knights of level 6
With their skill that deals damage equal to half of the enemy's health, they can be compared to level 7 units.
And considering necromancy, you can hire many of them – this leads to powerful damage output, and if you also have luck and vampirism, it's a clear imbalance...
In reply to Drnik
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18 years ago
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Drnik;171255
With their skill, which can wipe out half their stack, they can be compared to level 7 units...
And considering necromancy, you can hire a lot of them, which means powerful damage output, and if you also have luck and vampirism... it's a clear imbalance...
What about Humans? Isn't that an imbalance? They have many more level 6 creatures than other factions, thanks to these training options! That's also an imbalance, especially if each player has only one city!
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18 years ago
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Training is limited and expensive, so it doesn't unbalance the game...
In the early stages, everyone starts with one town...
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18 years ago
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I wouldn't remove it; I would add a building to choose from. Like in Heroes 4. Either you build undead or knights. And you can choose, and there's no need to kick anyone out. There are already two types of knights in the game, and it's not difficult to come up with an alternate upgrade.
In reply to 2DDarkKnight
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18 years ago
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2DDarkKnight;171268
I wouldn't remove it, but rather add a building to choose from. Like in Heroes 4.
Either you build undead or knights. And you can choose, and you don't have to kick anyone out. There are two types of knights in the game, and it's not difficult to come up with an alternative upgrade.

Exactly!!! I completely agree! Good idea:)

Added 1 minute ago
Drnik;171263
Training is limited and expensive, so it doesn't unbalance the game...
in the early stages, everyone has 1 city...

But if you play for a long time, it can unbalance the game. Death Knights would strengthen the Necropolis. Let them even increase by 3 per week instead of 4.

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