Skip to content

Posts from Reports for the spring online tournament.

No ratings yet — be the first to rate!
Auto-translated
So, things weren't that bad, considering the yellow player didn't have any combat units. But the game would have clearly dragged on, so I suggested a draw.

Well, I didn't know that.
In principle, in that game, I could have agreed to a loss myself. But in the first game, there was a chain of events :), so, in my opinion, a draw was the right outcome.
In reply to yasnikov
User Avatar
Auto-translated
yasnikov;168811

Added 27 minutes ago
[/U]yasnikov (blue, Knight, Knight) vs Qwerty (purple, Necromancer, Knight) Slug Fest 1-1-6. Draw

Qwerty suggested I choose a race for myself (except for Sorceress). I had never played this map before, so I didn't know the tactics. But for some reason (it's irrational), I liked the Crusaders. So I chose Knight. As a result, it turned out to be a classic confrontation - Knight vs. Necromancer.
Again, not knowing the specifics of the tactics, but being sure that good must defeat evil, I rushed straight ahead to the opponent's castle. He, apparently, did not expect such audacity from me and, one day's journey from his castle, attacked. As a result of a short battle, the Necromancer was defeated (he fled with 2 Vampires), and the noble Knight with (approximately) 15 Pikemen and 3 Swordsmen rushed to capture the castle.
There were (again, approximately) 13 Zombies and 3 Archers guarding the castle. Here I made my main mistake - noticing a half-broken wall, I put Pikemen in front of it into the moat. That's when the towers attacked me (surprisingly, there were 3 towers, and I was counting on only one). As a result, before the last turn, I had a couple of Pikemen and Swordsmen left, and my opponent had all the Zombies. Here came my second mistake. It's the opponent's turn, and I have two stacks. I, in full confidence that I will still have a chance to escape after the opponent's turn, continue playing. As a result, the Zombies kill the Pikemen, and the towers shoot down the Swordsmen. I couldn't even escape.
In total, on 1-1-6, we have: I am locked in the castle by a Wizard (I have 8 Rangers, 4 Pikemen, about 50 Peasants, a Wizard with a full army), and my opponent has approximately the same, only he is locked in by a Sorceress. We decided to agree on a draw. I don't know if our actions are legitimate? If not, at least we enjoyed the game.
P.S. It turned out to be much more interesting and dynamic than Teleports, which I had been playing until now. I recommend everyone to try this map.

I confirm.
Oh, we had a fun game. At first, I messed up terribly. Then I saw the enemy hero and, with a cry of "now we'll fight," rushed into battle without a spellbook and with, to put it mildly, "not the right" troops. I could have easily entered the castle and the next day, with my entire army, attack, but... It's better not to remember how I fought. I fled. The next day, the opponent attacked the castle without a hero and lost the hero. After negotiations on ICQ, it turned out that he had made no less mistakes than I had. After that, another glass of piña colada, and I decided that since I came out of this strange exchange with a profit (it consists of the saved hero and 11 Zombies, the opponent has nothing) + the Lich was due to appear on the 7th day, I would continue the game. However, another glass of piña colada showed that the computer seemed to have also made a decision (the opponent was of the same opinion), the Barbarian was defeated, the Warlock was battered, but the Sorceress was rampaging at a distance of one turn from my castle. The opponent's Wizard was also nearby. No one wanted to play on who the computer would destroy first, and we agreed to a draw.
It was a wild game, although there were some funny episodes.

Орден Фениксахаризматический :) лидер
User Avatar
Auto-translated
Qwerty (blue, knight, knight) def yasnikov (purple, host, necromancer, barbarian) Slugfest, 124. It all started with my opponent kindly offering me a restart on turn 111. If needed, I'll return the favor no later than turn 113 in the next games. The start was strange. An absurd maneuver involving sending the warlock into the snow and the barbarian along the road. Then, an equally strange march with the barbarian upwards, where the warlock should have gone. Meanwhile, my opponent played the start very well. On turn 113, Gynnar wished me victory, and I felt a little more confident. Miracles began to happen on the map. The opponent made a risky and beautiful move, going left with his main force. But the green barbarian got a little ahead, and the warlock was already looming. And here's the dilemma: should I grab the sulfur at the cost of the hero, leaving him without liches, or continue to drain resources? If I had played more conventionally on the first or second day, I would have had time to grab the sulfur and at least a few crystals, and there would have been a chance for crusaders. As a result, I decided to continue draining resources, hoping for the barbarian and warlock. The opponent, however, occupied a corner, and the red sorceress, whom I was secretly hoping for, didn't go for him but headed towards my gold mine, captured it, and clearly positioned herself at a dangerous distance from the castle. Moreover, the opponent revealed his vision. What's more, the warlock lost his hero with the army, storming the barbarian's castle WITHOUT a hero, while the main barbarian hero with the force remained. However, I think. He sacrificed the barbarian, who never became the leader, for a bunch of mercury (which helped a lot later), simply attacked the opponent's weak hero, and lost his own hero without inflicting any damage. The main hero simply stood in the castle and started skipping turns. The red sorceress, seeing me in the castle with the entire force, changed her mind about storming and went for the green barbarian. Meanwhile, the opponent continued with interesting maneuvers, and things were clearly heading towards liches. I hunkered down and placed cavalry on turn 117, in response to his liches. And then the AI helped me. The red sorceress turns around, not storming the green barbarian, who, like me, had hunkered down. And goes to the opponent's starting castle. He rushes after her. On the next turn, she storms his castle, takes it, but doesn't have time to enter the castle! And the opponent's main hero, who arrived in time, kills her!!! This was around turn 122. He had a dragon left, a few liches, and some vampires. Well, and probably something else, I don't know the details. Then I got a piña colada and poured myself a shot. The opponent, however, couldn't get a boost. I upgrade archers, almost fully upgrade the force (58 upgraded archers, 21 cavalry, about 20 upgraded spearmen plus swordsmen, and 8 paladins) and rush to the opponent. And on the next turn, the opponent probably played too risky. He went with his main hero upwards and even let another hero follow him. As a result, the green AI attacked him and defeated both heroes. I continue to move and on turn 124, I stormed the castle with the last hero. The advantage in troops allowed me, despite the opponent's heroic resistance, to still finish the game. Thanks for the game!

Орден Фениксахаризматический :) лидер
In reply to Qwerty
Auto-translated
Qwerty;170227
Qwerty (blue, knight, knight) def yasnikov (purple, host, necromancer, barbarian) Slugfest, 124.
...
It was around turn 122. He had a dragon left, a few liches, and some vampires. And probably something else, but I don't know the details. Then I got a Pina Colada and poured myself a shot. My opponent, however, couldn't get a boost.
...
But on the next turn, my opponent played too aggressively. He moved his main hero up, and followed him with another hero. As a result, the green AI attacked and wiped out both heroes.
I continued to advance and stormed the Castle with my last hero on turn 124. The numerical advantage in troops allowed me to finish the game, despite my opponent's heroic resistance.
Thanks for the game!

Confirmed.
This time, the game wasn't decided by a single battle, as it was last time, but by careful strategic maneuvering.
I didn't start very well. I had no way to reinforce my heroes (it's a waste to use liches, and the other troops are slow). In the Castle, I bought a sorcerer and a necromancer, then a barbarian came along. On the second day, I didn't make it to either the scouting location or the gold mine, and the barbarian didn't venture out much. When the turn ended, both of my scouts died heroically:( I had no money, and only one barbarian hero left. I had to send him to capture the mines. Then I bought another scout, who broke through to the scouting location.
Well, after that, Qwerty described everything pretty accurately.
The only thing that surprised me was that the barbarian, after defeating the warlock, remained with a full (or almost full) army :confused:, which ultimately determined my fate.
I defeated the sorcerer with relatively small losses (1 dragon, one vampire, and about 10 liches), considering that the battle was in the field.
The liches I built on turn 117 didn't help me, because I was short on money.
But the main mistake, as Qwerty said, was that I didn't wait for the barbarian in the Castle, but went to meet him. I thought that, after being beaten up by the warlock, he would be scared of me and run towards his opponent. That's why I brought the scout along to show him the way:) But the jerk wasn't scared, and he even killed both of my heroes, leaving me without an army and without money.
After that, everything was clear - a loss without a chance. However, even if I had waited for the barbarian in the Castle and defeated him, the losses would have been the same. And my opponent, with his fully upgraded and undamaged army, would have finished me off.
In general, it wasn't my day, but we'll fight again!
Thanks for the game.
User Avatar
Auto-translated
Off-topic: I saw it in a replay. You won't believe it, but the Warlock, as usual, went for a Barbarian strategy and attacked a Castle. At that time, the Barbarian with the main army was located slightly above the Castle, near a mine. And somehow, the Warlock merged with the Castle without a hero. That is, the main army was not damaged and remained with the starting Barbarian, who did not participate in the battle. The Barbarian couldn't run towards me; I was almost fully equipped and, judging by the army's strength, I was ahead of everyone, except maybe the Wizard. I disagree with your assessment of your start – you played well, and you did manage to grab the gold mine on turn 112, I think, but then the green player intercepted it... The main maneuver to the left was beautiful... Thanks again!

Орден Фениксахаризматический :) лидер
In reply to Qwerty
User Avatar
Auto-translated
PReDS(sorceress, knight) def Yasnikov (sorceress, barbarian, host) 134, HotSot, may he be cursed. Gunnar accurately described the map in ICQ, but I won't quote him. No one placed a Phoenix on the first day. I upgraded druids and elves and, after many Fire Elementals, I reached the red barbarian with a sorceress, as I got Blind in the hut. He attacked in the field, lost the remaining butterflies, some nomads, and 1 grand druid. I took the castle guarded by 2 ogres. He crashed into the castle with a knight who was constantly leveling up. By the third week, he had Logistics, Scouting, and Wisdom (Paralysis in the hut). Just as my father was getting ready to attack the opponent on the Phoenixes, he himself broke through the gnomes on the passage and came to me with Phoenixes, druids, and elves. He attacked him, taking more unicorns and gnomes. Paralysis on the Phoenixes (magic power was 5), the morale of my Phoenixes in the first round, and in the second round, the opponent's hero dies. Then came the surrender.
Thank you for the game.
In reply to PReDS
Auto-translated
PReDS;179029
PReDS (sorceress, knight) def. Yasnikov (sorceress, barbarian, host) 134, HotSot, may he be cursed. Gunnar accurately described the map in ICQ, but I won't quote him. In the first week, no one built a Castle. I upgraded druids and elves and, with a lot of Phoenixes, reached the red barbarian Castle, as I got Blindness in the tavern. He attacked in the field, lost the remaining butterflies, some nomads, and 1 Great Druid. I took the Castle guarded by 2 Ogres. He crashed into the Castle with a knight who was constantly buffing himself. By the third week, he had Logistics, Scouting, and Wisdom (Paralysis in the tavern). Just as my father was getting ready to attack the opponent's Castle, he broke through the gnome passage and came to me with Phoenixes, druids, and elves. I attacked him, taking more unicorns and gnomes. Paralysis on the Phoenixes (Magic Power was 5), the morale of my Phoenixes in the first round, and in the second round, the opponent's hero dies. Then he surrendered.
Thanks for the game.

I confirm. I played this game too carelessly. Although there were all the prerequisites for victory. From the very beginning, I got a strong hero in the tavern, and the guards in the mines were quite weak. But I was constantly distracted from the game, resulting in losses in almost every battle. And I wasn't lucky with the chests either - a minimum of maximum items, and in one (or two?) - useless artifacts. In short, on the way to the red Castle, there were vampire lords, which I didn't risk attacking due to a lack of troops. Phoenixes didn't appear - even considering the exchange, I was short 2 Mercury items.
When I saw that the opponent was already dominating near the red Castle, I realized that my chances were slim. Well, I failed the final battle because I didn't have enough money for a ransom, and Paralysis helped the opponent a lot. And he had his entire army, while I only had archers and Phoenixes. And his stats were significantly higher. In short, it was a one-sided game.
Thanks for the game and the experience.

Statistics

Welcome our newest member: Emil