Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
As far as I remember, the Berserker has 18 HP, so the difference isn't that big :)
You're not mistaken!! :) Indeed, it's 18 HP. But after engaging with the Centaur, it will be around 15, or even less :) So, I think the Berserker won't stand a chance against the Centaur... :smile47:
1 centaur attacks 1 berserker :( But in the fourth game, a unit that kills another unit doesn't always get to finish off the unit it managed to damage. So, I haven't changed my opinion.
Where do we go? Where do we end up when we save the world?
Yes, I already voted. But my opinion has changed since then; is that possible? :) Now, I think there are far fewer units that are cool and powerful. :) Now, I consider the most powerful to be dwarves with magic resistance, wolves with double strike, ridiculously large centaurs, and among the archers, I like both the hobbit and the crossbowman. Both are very good for the first level. :) Berserkers are also quite strong, but they are as dumb as... well, as the AI in Heroes of Might and Magic 4 :D Sometimes, when playing as Nature, I would summon leprechauns in the early stages for good luck. Fairies with retaliate and squires with stun can also be helpful. Orcs are more useful in melee combat, and rogues are more convenient for scouting. There are often 10,000 skeletons, or at least 5,000. And there is nothing more annoying to a mage than an imp, especially if that mage is an angel or a phoenix. So, all first-level units are not useless, but I have highlighted the most powerful ones above.
In my opinion, dwarves are practically useless, even at the beginning. Their slowness is very detrimental to the army as a whole, and to themselves as well. At most, they can withstand one hit from stronger monsters, and they are probably only suitable for protecting their own units from enemy casters.
Since the criteria for evaluating monsters in this topic have expanded from "the most powerful" to "the most useful" (please note that the criterion of "power" is also included here), I would only highlight berserkers and fairies. The strength of a large group of these guys was clearly demonstrated to me in some online battles, and unlike probably all (except skeletons) other first-level units, they can last longer than one round, withstanding a couple of powerful attacks.
And fairies, due to their speed and retaliatory attack, will definitely land at least one hit and not die after it, so you'll have to spend one turn destroying them.
But in general, in my opinion, it's not worth taking first and sometimes even second-level units into the army for the final battles.
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!
But in general, in my opinion, it's not worth taking units of the first and sometimes even the second level into your army for the final battles.
It's still correct to say it like this: But in general, in my opinion, it's not worth taking units of the first, second, and sometimes even the third level into your army for the final battles.
A powerful first level is hard to even comprehend. :D The first level usually gets wiped out in the first few days while trying to break through something important. And then the game shifts to heroes and levels 3-4. The initial growth is roughly the same for everyone.
If we're talking about usefulness, then of course, it's the speed-boosting creatures and demons. Thieves are useful for gathering resources. Everything else is just junk for breaking through defenses and doesn't matter after the first week.
In my opinion, dwarves are practically useless, even in the early game. Their slowness is very detrimental to the army as a whole, and to themselves. At most, they can withstand one hit from stronger monsters, and they are probably only suitable for protecting your own units from enemy casters.
Maybe they are useless. But have you tried using magic against them? ;) For me and my mages, they have always been a real headache... I just can't take them down quickly :o Besides, I was answering the question "Who is the strongest?" So, I think dwarves are quite powerful guys, although they are slow :)
And fairies, thanks to their speed and retaliatory attacks, will definitely land at least one hit and not die after it, so you'll have to spend one turn destroying them :)
Yes, I've always respected fairies and taken them with me since HoMM 1 :) By the way, they helped me a lot in the final battles, of course, if enough of them survived :) In terms of usefulness, imps are very effective. They just annoy me, they are like little thieves :)
P.S. Don't beat up the newbie... you learn from your mistakes, as they say... :o
Отдай свои прошлые сны, В сомненьях себя обрети, В бешеном танце душа кружится! Не думай, что будет потом, Здесь и сейчас мы живем, Стань хоть на миг сам собой, слышишь!
A powerful first level – it’s hard to even imagine. :D
Oxy!!! And imagine a map like this... Only first-level units are available for hire in the city :D :D :D. And all the neutral creatures are first level!:D Then the question of power becomes very acute!!! :smile08: :D
Oxy!!! Imagine a map like this... Only level 1 units are available for hire in the town :D :D :D. And all the neutral creatures are level 1!:D Then the question of power becomes very important!!! :smile08: :D
Level up a unit in a week and use it to defeat everything. :smile54:
Oxy!!! Imagine such a map... In the city, only first-level units are available for hire :D :D :D. And all neutral creatures are also level 1!:D Then the question of power becomes very acute!!! :smile08: :D
Monsieur knows how to create twisted scenarios. There's no need to play such nonsense :D
And, by the way, the computer thinks that the centaur is the best! If it could also throw further, it would be priceless!!! But in general, it depends on the situation. It's good to steal mana, magic resistance is useful, and a sniper won't hurt... But in general, the best one is the one that the Life and Chaos mages have worked on...)))
Centaur is tanky with high hit points, but the Dwarf has good magic resistance, so basically, they are all versatile in their own way; it just depends on who you're playing against.