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Posts from Tactics for Rampart.

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In reply to VArg_!!!))))
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#257
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Why bother proving anything to anyone? Rampart is already one of the strongest!
In reply to VArg_!!!))))
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#258
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Yes, everyone loves it))). And whoever doesn't, can argue with me about it)). First of all, it's beautifully drawn, and secondly, the castle is very strong. I don't understand where the author got the idea that someone doesn't like it. If it's based on some kind of poll, then not everyone probably voted there.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
In reply to VArg_!!!))))
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#259
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His spells are indeed good, and earth magic develops well (which is why the city portal often appears). The Rampart is stronger than the Necropolis; among the undead, only the Lord-Vampire and Death Knight deserve respect...
СМЕРТЬ ПОПСЕ!:smile10:
In reply to VArg_!!!))))
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#260
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Don't insult necromancers. They all deserve respect. Where do you think all those elves, centaurs, unicorns, dwarves, pegasi, unicorns, and dragons go after they die?

Of course, to the NECROMANCERS!!!!!!!
In reply to TWELF 12
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#261
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TWELF 12;141886
His spells are indeed good, and earth magic develops well (which is why the city portal often appears). Rampart is stronger than Necropolis; among the undead, only the Vampire Lord and Death Knight deserve respect...

And also liches, ghosts, and dragons... However, I'm judging based on offline games – I have more experience there. They are all useful there ;)
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#264
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I agree. If we go back to the topic title, I can say that dwarves and dryads are very strong in canned maps and utopias. I was trading dwarves with dryads in the first week for angels in canned maps, and in principle, with dryads, it's possible to achieve a utopia in some cases in the third week, which is very good.

Орден Фениксахаризматический :) лидер
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#265
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I read Gynnar's post earlier, where he quotes the online strategy for playing as Castle. It would be great to read something similar about Rampart and other castles. But instead, gentlemen... how can I put this more gently... it's just an exchange of impressions, personal opinions, and often meaningless arguments. Where is the evidence? Where are the detailed descriptions of methods? Where is the information that could be gleaned and applied directly in the game? Many here, like Qwerty and others, could, I think, share a lot of interesting information about the strategy of playing as Rampart, following Gynnar's example. And I strongly recommend that everyone who has only played against the computer start playing online instead of these arguments. I say this because I used to play mainly against the computer myself.
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#266
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Detailed descriptions? I'm unlikely to manage that, but I'll try to write something.
We started. Looked around. Took a hero, gave him 1 centaur, and he set off. We look at everything, including external dwellings (remember, cents are given for free; an elf external dwelling can lead to the formation of a decent strike stack as early as the second week), crypts, hives with cans, of course, and Dragon Utopias if you're lucky. A path leading somewhere beyond the mountains might lead to treasures or a secondary town.
Then it's time to release another hero, also with 1 centaur. We continue scouting.
Next, we take the main hero (Kirry, for example) and head somewhere. Where do we go? Well, that depends on the respawn. In an ideal scenario, you'd take three or four crypts that are standing right on the grass along the way to your own secondary town, but reality might be a bit different :)))
The first week should be dedicated to building up troops. Money needs to be taken from crypts, gathered in the field, and earned as income from the secondary town. There are also special buildings, like dwarf dwellings and other things. Here is how we do it: enter, they ask "want to fight?", we answer "nope," and then right-click to see who's inside. The methods for taking them are described in detail in a number of excellent articles, including on our forum.
If there's a can, after scouting its contents, it makes sense to consider how much we need the dwarves. I often used dwarves when taking cans; they are quite tough and frequently come with heroes. Those little dwarves that came with heroes are the ones I fed to the griffins.
The option with a Dragon Utopia on respawn in the absence of a unicorn external dwelling. Now, more experienced players will peck at me for this, but in this case, I prefer to try and put dendroids in the castle with a bonus on the first week (if possible), rather than unicorns in the Stronghold. I realize I'm probably not doing it quite right, but by the third week, you end up with a very serious number of dendroids. If you give them some magic too, like Blessing and Stone Skin, you might even be able to take the Dragon Utopia on the third week!!!!
Otherwise, it's desirable to put unicorns in the Stronghold on the first week, then those same ones in the Castle on the second + build up the secondary town. A unicorn external dwelling can help a lot, but don't forget that before you can hire unicorns for the first time, you'll have to fight them.
From there, play based on hero speed. An accelerated Kirry with fast troops is something serious.

Орден Фениксахаризматический :) лидер
In reply to Qwerty
#267
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Qwerty;169455
The methods for capturing are described in detail in a number of excellent articles, including on our forum.

Maybe you can help with the links, because I couldn't find anything except Gunnar's topics :(
Qwerty;169455
And on the first map, it's best to place unicorns in the Citadel, and on the second, place them in the Castle and build secondary structures.

Are you talking about the 160% difficulty level?
In reply to smallest
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#268
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smallest;169519
Are you talking about the difficulty of 160%?
Yes, most tournaments lately have been held at 160% difficulty and without computer opponents. The times of 200% are unfortunately gone, although I still play in the old style...
So, yes, it's definitely 160%. This is why the second hero is released immediately, and so on.

And Gunnar wrote well, didn't he? Doesn't he describe taking out supply wagons, gnomes, and crypts with Fortress troops? If not, we need to look for it; I've seen it in different places.

Орден Фениксахаризматический :) лидер
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#270
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2 Qwerty
Regarding alternatives, consider dendroids with an upgrade in the Castle or unicorns in the Stronghold. I've noticed from watching replays that players usually build 1-6 units in the Castle on the first turn. But if I have to choose... I'll definitely try this option.
I usually ask myself: "Should I build dragons on the second turn or not?" Just to clarify, I'm playing a random map with 160 points and no computer opponents, specifically on the most popular version on this forum, template 2sm4d3. I'd be interested to hear the arguments for and against.
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#271
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Dryads in the Castle with a bonus on the first week — only in the case of a Dragon Utopia on the respawn. In most other cases — unicorns in the Stronghold. If you usually put unicorns in the Castle on the first week — our conversation is pointless because you play an order of magnitude stronger than I do.
Dragons on the second week for this Castle are a very good option, it seems to me. I would only seriously reconsider in one case: if I saw an external dwelling of unicorns behind guards and had a choice — put dragons or save up, capture the unicorn external dwelling and buy them out. But generally, dragons on the second week rule.

Орден Фениксахаризматический :) лидер
#273
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Rampart is a decent castle with good heroes, but it has one HUGE drawback: all Rampart units are countered by Castle units. Therefore, with equal skill, the player using Castle will win 100% of the time (1 vs 1).
In reply to PaXaRb
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#275
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PaXaRb;170028
Rampart is a decent castle with good heroes, but it has one HUGE drawback: all Rampart units are countered by Castle units. Therefore, with equal skill, the player using Castle will win 100% of the time (1 vs 1).
Oh, I disagree! Then please describe a specific strategy for playing and fighting with Rampart against Castle, resulting in the latter's victory ;) So there are no arguments based on nothing... Okay?
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...

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