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It's not always beneficial to develop a Dwarf in the specified way, relying on Hirkan warriors for a solid defense. A Necromancer, a Demon, and even an Orc in attack mode will outperform the Dwarf, even with Hirkan warriors. And there are opponents that are better off eliminated as quickly as possible... Stand there, cast Stone Skin... the Necromancer casts Meteor Shower or Frost Ring... quickly launch an attack, any attack, just as fast as possible. But what's the point of Hirkan warriors then? What's the point of the "Defense" skill at all?
However, if you have a well-developed Chaos faction, you can essentially recast the Necromancer due to the significantly higher total HP and the Resurrection Rune.
Option for consideration #2: Necromancer. (My favorite example, I always use it) You stand in a group, waiting... the Hell Knight casts Punish with something else... and the enemy hero, with 40+ magic skill (which happens not so rarely), casts Mind Control with increased target initiative!!! The target is a group of tough 6th-level units that also cast Lightning. Then, he casts the Rune of War Rage on them, using your own resources, and attacks everyone standing nearby (and your units are diligently waiting for their turn to attack in the Hirkan formation...). What to do? Half your army is gone, there are tons of Necromancers as always on the Erlang warriors, Mind Control is active... Anti-Magic on the Erlang warriors (if you have it, of course) - and they no longer have the speed boost or Punish, nothing you cast on them... and the Necromancer has a huge selection: either continue casting Mind Control, or cast Dark Mass Spells (he will have time to cast two spells because after Anti-Magic, your hero will have to wait a full turn), or cast Vampirism on someone, or summon a Phoenix, as he sees fit...
Option #3: Demon. An evil Demon arrives, drains all your mana (you don't have much education, some people even find it funny to read about it, so there's little mana), and starts gradually weakening you with Darkness, casting Berserk, Mind Control, or halving your defense with Fireballs... and you have nothing to counter with, you slowly decay without mana, and then reinforcements arrive for the Demon, about 50%... Although, it's not even necessary, in this case, you will kill yourself through Berserk and Mind Control... in general, it's unpleasant.
And the Energy Rune, although they say it has a 60% success rate, the variability in combat, the application of different tactics to different opponents, and the use of the enemy's weaknesses also contribute significantly (which accounts for the remaining 40%...).
Added after 3 hours 12 minutes
A very interesting example from Psionic about 10 Mountain Guards and 1 Black Dragon.
+1
However, if you have a well-developed Chaos faction, you can essentially recast the Necromancer due to the significantly higher total HP and the Resurrection Rune.
Option for consideration #2: Necromancer. (My favorite example, I always use it) You stand in a group, waiting... the Hell Knight casts Punish with something else... and the enemy hero, with 40+ magic skill (which happens not so rarely), casts Mind Control with increased target initiative!!! The target is a group of tough 6th-level units that also cast Lightning. Then, he casts the Rune of War Rage on them, using your own resources, and attacks everyone standing nearby (and your units are diligently waiting for their turn to attack in the Hirkan formation...). What to do? Half your army is gone, there are tons of Necromancers as always on the Erlang warriors, Mind Control is active... Anti-Magic on the Erlang warriors (if you have it, of course) - and they no longer have the speed boost or Punish, nothing you cast on them... and the Necromancer has a huge selection: either continue casting Mind Control, or cast Dark Mass Spells (he will have time to cast two spells because after Anti-Magic, your hero will have to wait a full turn), or cast Vampirism on someone, or summon a Phoenix, as he sees fit...
Option #3: Demon. An evil Demon arrives, drains all your mana (you don't have much education, some people even find it funny to read about it, so there's little mana), and starts gradually weakening you with Darkness, casting Berserk, Mind Control, or halving your defense with Fireballs... and you have nothing to counter with, you slowly decay without mana, and then reinforcements arrive for the Demon, about 50%... Although, it's not even necessary, in this case, you will kill yourself through Berserk and Mind Control... in general, it's unpleasant.
And the Energy Rune, although they say it has a 60% success rate, the variability in combat, the application of different tactics to different opponents, and the use of the enemy's weaknesses also contribute significantly (which accounts for the remaining 40%...).
Added after 3 hours 12 minutes
A very interesting example from Psionic about 10 Mountain Guards and 1 Black Dragon.
+1
