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Posts from A guide to Heroes of Might and Magic I!

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#63
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Ley;158475
2 Catch:
As far as I know, this irrational behavior of the computer can be explained by the numerical superiority of the Castle's army forces, or is this not observed in this save game?

Quote from the manual (section 14 "Bugs"):
(except for cases where two Castles are located nearby, one of which is slightly further away but within a single turn's reach, and its defense army is significantly inferior to the enemy army).

See post 56: /topic/at/155946/ ;)

I think a different situation is described here.

Sincerely, VDV_forever
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
In reply to Ley
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#64
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VDV_forever;158466
It will be interesting to see.
You can send it to my email address (VDV_forever@bk.ru) right now for evaluation of this AI behavior.
Sent it.

Ley;158475
2 Catch:
as far as I know, such irrational behavior of the computer can be explained by the numerical superiority of the castle's army, or is this not observed in this save?
No, it is not observed.
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#65
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Catch;158456
After the tournament, I'm ready to share a save file made on the Cove map, in which the last enemy hero, left without a castle, has the opportunity to attack a castle, but instead gathers a pile of resources, thus losing his turn and not reaching the castle by one square.
If the computer has more than one day left to conquer the castle, then such behavior is not strange at all, as the AI knows that if it can't reach it today, it can reach it tomorrow or even later.

Индивидуальный и клановый рейтинги Heroes World
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In reply to Kamikaze
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#66
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Kamikaze;158637
If the computer has more than one day left to conquer a castle, then such behavior is not strange at all, as the AI knows that if it can't reach the castle today, it can reach it tomorrow or even later.

Yes, especially when there are resources or chests with artifacts nearby :) . The AI is greedy to the point of absurdity, and this is its weakness ;) . We should definitely create a description about this, but in the next version and after your feedback.

According to my calculations, version 1.0 of the reference guide should be uploaded to the new website by the end of the month. All hopes are on the Esteemed Creator.

P.S. By the way, please post interesting save files with battles, bugs, and other moments in this thread.

We will figure it out together;)
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
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#67
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"An irresistible door" or "True heroes always find a way around." Today, I want to tell you about an interesting bug discovered during an offline tournament for the first Heroes game. In fact, it's not really a bug, but the map's difficulty (not always, but...), the distance to the opponents, obstacles in the form of mountains or forests, and even the sea become irrelevant if you use it. What is this strange trick? And, most importantly, how does it work? It works like this: The only thing you need to use this trick is the "Dimension Door" spell in your guild of mages. Then, any hero (note – any hero, since there are no secondary skills in HOMM1) of the first level, who has a spellbook, can use the "Dimension Door" spell. We will examine the application of this bug in the illustrations. For example, let's take the well-known map "Island of the Cyclops." Screen 1: Baruk (located in the city gates) is preparing to use the Dimension Door spell. Screen 2: We see that there are no heroes on the map, but Baruk is still in the list, and he is active. Screen 3: Here you can see the exact location of Baruk (because when you press the "C" key, the hero's icon is centered on the screen, and in this case, the center of the screen is the gray space surrounding the game area). Screen 4: As we prepare to jump, we can see that the hero is not visible on the map, but the jump is allowed (I highlighted the current status information in the upper right corner). Screen 5: In this picture, the jump has already been made, from an inactive zone to an inactive zone. Baruk remained outside the game world. You can jump again and end up right in front of the entrance to the village, cleverly jumping over the sea and bypassing the map boundary. Screen 6: And finally: as it turns out, our Baruk is still in the game. Rather, he is on the map, but outside the game, that is, he cannot move. That's basically all I wanted to tell you today. Thank you for your attention, always yours, Kamikaze.

Индивидуальный и клановый рейтинги Heroes World
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#68
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When I was playing in the Heroes 1 tournament (hosted by Koren Dobra), I encountered a similar bug...
The thing is that in the upper left corner of the map, there was a duplicate of one of my heroes (under my flag, but not active and not moving).
And this isn't the first time this has happened to me, and even if you approach it, the cursor (when hovering over it) shows "arrows" *army exchange*, but when you click, nothing happens... including the fact that such a hero could disappear at a certain point in the game... for example, when the "original" hero is destroyed or when all opponents are destroyed, or the opponent whose color is displayed on the flag of the "fake" hero is defeated.
In general, this entire set of additional maps for Heroes 1 (including maps like "Island of Cyclops") were copied from a CD that I bought in the USA, and this disc was definitely intended for use in the United States... certainly not for the "Bukovskaya" version.
P.S. By the way, some "classic" maps were also made by some American, but they apparently managed to be included in the official release of Heroes 1
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#69
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Kamikaze;161312
Actually, it's more of a quirk than a bug.
Indeed, it's a bug! :smile08:

I hope everyone understands that using this bug is prohibited.:smile24:

P.S. This bug will be added to the next version of the guide, and consequently, to the list of prohibited actions.;)

P.P.S. And where is the picture with the completely "gray screen"?:)

Sincerely, VDV_forever
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
In reply to Kamikaze
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#70
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To be honest, the game starts to glitch after such a “bypass,” so it’s not certain that you’ll be able to successfully complete the scenario after using this teleportation method.

Индивидуальный и клановый рейтинги Heroes World
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In reply to Kamikaze
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#71
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Good day, dear fans of Heroes 1! The first version of the handbook 1.0 has been released. I would really like to hear your feedback on this. Perhaps you will have new suggestions, comments, or additions regarding its content/corrections, which can be taken into account and implemented in the next version (1.1) over time. Sincerely, VDV_forever
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
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#72
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Good reference, I liked it =)
I just noticed a small mistake (more like a typo than an error)...
in the "Creatures..." section, above the picture and description of the elf, it says that it's a Griffin... although the actual Griffin is right before the elf. :)

Be strong. Believe
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#73
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regarding the manual...
in the diplomacy section, I believe the system is overly complicated, and perhaps not entirely accurate. Based on my personal observations, the annexation coefficient is k=P*1.75+1 (where P is the hero's army strength, and 1 is a conditional value equal to the strength of 1 Peasant).
You can find more detailed information about diplomacy by following this link: http://www.e-pluribus-unum.heroesworld.ru/modules.php?name=Manuals

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In reply to VDV_forever
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#75
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The second version of the guide (version 1.1) will be released at the end of this month!

In the new version of the guide, you will see:

- Numerous spelling errors in each chapter have been corrected;
- All text will be written in a uniform style;
- General inaccuracies have been corrected;
- Additional notes have been added in some sections;
- New objects and articles have been added.

In the version of the guide that will be released at the end of May (version 2.0), you will see additional sections:

19. Maps;
20. Mapmaking;
21. A guide for aspiring tournament organizers;
22. Rules for Offline tournaments + FAQ;
23. Programs.

Thank you all for your help in preparing the new version of the guide;)

Sincerely, VDV_forever
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
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#76
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Good day, dear Heroes 1 fans!

We present to your attention a new version of the handbook (HandBookHMM1_v1.1)!

In the new version of the handbook:

- spelling and grammatical errors have been corrected;
- amendments and notes have been added;
- incorrect information has been removed;
- inaccuracies and shortcomings have been corrected;
- objects, saves, new information, and descriptions have been added;
- the handbook has been made in a uniform style.


I look forward to your feedback, wishes, and suggestions for the further development of the project.

I would like to express my sincere gratitude to user MONTSA for the great help he provided in preparing the new version of the handbook!

ATTENTION!!!

The website is located at:

www.handbookhmm1.narod.ru


P.S. The website www.handbookhmm1.heroesworld.ru will be restored soon.

Sincerely, VDV_forever
Единый справочник по Героям Меча и Магии

ТУРНИРЫ ПО ГЕРОЯМ 1!:smile13:
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#77
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Here is my review: the manual is great; it helped me a lot in completing some tournaments!

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