Auto-translated
"An irresistible door" or "True heroes always find a way around."
Today, I want to tell you about an interesting bug discovered during an offline tournament for the first Heroes game. In fact, it's not really a bug, but the map's difficulty (not always, but...), the distance to the opponents, obstacles in the form of mountains or forests, and even the sea become irrelevant if you use it.
What is this strange trick? And, most importantly, how does it work?
It works like this: The only thing you need to use this trick is the "Dimension Door" spell in your guild of mages. Then, any hero (note – any hero, since there are no secondary skills in HOMM1) of the first level, who has a spellbook, can use the "Dimension Door" spell. We will examine the application of this bug in the illustrations.
For example, let's take the well-known map "Island of the Cyclops."

Screen 1: Baruk (located in the city gates) is preparing to use the Dimension Door spell.
Screen 2: We see that there are no heroes on the map, but Baruk is still in the list, and he is active.
Screen 3: Here you can see the exact location of Baruk (because when you press the "C" key, the hero's icon is centered on the screen, and in this case, the center of the screen is the gray space surrounding the game area).
Screen 4: As we prepare to jump, we can see that the hero is not visible on the map, but the jump is allowed (I highlighted the current status information in the upper right corner).
Screen 5: In this picture, the jump has already been made, from an inactive zone to an inactive zone. Baruk remained outside the game world. You can jump again and end up right in front of the entrance to the village, cleverly jumping over the sea and bypassing the map boundary.
Screen 6: And finally: as it turns out, our Baruk is still in the game. Rather, he is on the map, but outside the game, that is, he cannot move.
That's basically all I wanted to tell you today.
Thank you for your attention, always yours, Kamikaze.