Posts from Tactics for Rampart.
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up
There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
Of course, to the NECROMANCERS!!!!!!!
His spells are indeed good, and earth magic develops well (which is why the city portal often appears). Rampart is stronger than Necropolis; among the undead, only the Vampire Lord and Death Knight deserve respect...
And also liches, ghosts, and dragons... However, I'm judging based on offline games – I have more experience there. They are all useful there ;)

Орден Феникса – харизматический :) лидер
We started. Looked around. Took a hero, gave him 1 centaur, and he set off. We look at everything, including external dwellings (remember, cents are given for free; an elf external dwelling can lead to the formation of a decent strike stack as early as the second week), crypts, hives with cans, of course, and Dragon Utopias if you're lucky. A path leading somewhere beyond the mountains might lead to treasures or a secondary town.
Then it's time to release another hero, also with 1 centaur. We continue scouting.
Next, we take the main hero (Kirry, for example) and head somewhere. Where do we go? Well, that depends on the respawn. In an ideal scenario, you'd take three or four crypts that are standing right on the grass along the way to your own secondary town, but reality might be a bit different :)))
The first week should be dedicated to building up troops. Money needs to be taken from crypts, gathered in the field, and earned as income from the secondary town. There are also special buildings, like dwarf dwellings and other things. Here is how we do it: enter, they ask "want to fight?", we answer "nope," and then right-click to see who's inside. The methods for taking them are described in detail in a number of excellent articles, including on our forum.
If there's a can, after scouting its contents, it makes sense to consider how much we need the dwarves. I often used dwarves when taking cans; they are quite tough and frequently come with heroes. Those little dwarves that came with heroes are the ones I fed to the griffins.
The option with a Dragon Utopia on respawn in the absence of a unicorn external dwelling. Now, more experienced players will peck at me for this, but in this case, I prefer to try and put dendroids in the castle with a bonus on the first week (if possible), rather than unicorns in the Stronghold. I realize I'm probably not doing it quite right, but by the third week, you end up with a very serious number of dendroids. If you give them some magic too, like Blessing and Stone Skin, you might even be able to take the Dragon Utopia on the third week!!!!
Otherwise, it's desirable to put unicorns in the Stronghold on the first week, then those same ones in the Castle on the second + build up the secondary town. A unicorn external dwelling can help a lot, but don't forget that before you can hire unicorns for the first time, you'll have to fight them.
From there, play based on hero speed. An accelerated Kirry with fast troops is something serious.

Орден Феникса – харизматический :) лидер
The methods for capturing are described in detail in a number of excellent articles, including on our forum.
Maybe you can help with the links, because I couldn't find anything except Gunnar's topics :(
And on the first map, it's best to place unicorns in the Citadel, and on the second, place them in the Castle and build secondary structures.
Are you talking about the 160% difficulty level?
Are you talking about the difficulty of 160%?
So, yes, it's definitely 160%. This is why the second hero is released immediately, and so on.
And Gunnar wrote well, didn't he? Doesn't he describe taking out supply wagons, gnomes, and crypts with Fortress troops? If not, we need to look for it; I've seen it in different places.

Орден Феникса – харизматический :) лидер
Regarding alternatives, consider dendroids with an upgrade in the Castle or unicorns in the Stronghold. I've noticed from watching replays that players usually build 1-6 units in the Castle on the first turn. But if I have to choose... I'll definitely try this option.
I usually ask myself: "Should I build dragons on the second turn or not?" Just to clarify, I'm playing a random map with 160 points and no computer opponents, specifically on the most popular version on this forum, template 2sm4d3. I'd be interested to hear the arguments for and against.
Dragons on the second week for this Castle are a very good option, it seems to me. I would only seriously reconsider in one case: if I saw an external dwelling of unicorns behind guards and had a choice — put dragons or save up, capture the unicorn external dwelling and buy them out. But generally, dragons on the second week rule.

Орден Феникса – харизматический :) лидер
Rampart is a decent castle with good heroes, but it has one HUGE drawback: all Rampart units are countered by Castle units. Therefore, with equal skill, the player using Castle will win 100% of the time (1 vs 1).
Лидер клана "Из многих единое"
Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
