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Posts from - Which faction is stronger? (Necropolis, Tower, or Conflux)

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In reply to Хомячок
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Hamster;156629
Why rush to implement the Utopia upgrade on the third week? You can wait until the fifth week. The Conflux is the fastest and the Fire spell doesn't affect 4 creatures. Buy the Fire magic and Armageddon again. After that, not much will remain of the enemy's army in the early months.
Hmm... you see, usually the game doesn't last until the 5th week... :D And even more so, "in the early months." It's rare to play for more than a month (sometimes 2, but usually that's the absolute limit). Therefore, it's vital to get it on the 3rd or 4th week.
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
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Tower is useless! Necropolis or Conflux? Necropolis is stronger only when there are many neutral creatures that need to be raised as skeletons!:smile14:
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Yes, it will be difficult for Necropolis to defeat Conflux, but Necropolis will still win!!!!
In reply to MESTb
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Here, the balance between Necropolis and Conflux is almost equal; it all depends on how the game unfolds. On the one hand, Necromancers can raise a lot of undead (which is convenient if you have several Necropolis castles), so be prepared, especially if they also have the King of the Undead artifact. But on the other hand, Conflux has a magic university with all kinds of spells, and it produces four Phoenixes per week. And if that's not enough, you can build a Grail Temple, and all your spells will be at your fingertips. So, it all depends on you and which faction you play better, because, as they say, there's no accounting for taste.
Графомания путешественника
In reply to celt
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celt;32525
All spells are useful at level 5! I just don't use Sacrifice and Mirror Image! Universal costs a fortune, and so does the Library!
The Library isn't that expensive, but it's essential for building Archmages. In a three-way battle, I'd bet on the Mages. The Grail is not that common, so you can't rely on it. The numerous restrictions in tournaments significantly weaken Conflux. As for the Necropolis, I don't consider them the strongest faction, and I know several very good ways to defeat them. In fact, in this three-faction confrontation, everything depends on the player and the map. But my answer is Mages. Firstly, because the ban on upgrading Fairies increases their mortality rate by a factor of 14. And Goblins are very useful at the beginning of the game. There are many of them, and they shoot. That's why they don't leave the battlefield even at the end. Secondly, there is a significant advantage in magic, especially in spells. Thirdly, the Golem is very useful against Vampires. all

Added 2 minutes later
celt;32626
But not all maps have several Necropolises! And Mages also have the worst starting terrain of all factions!
But try to attack this terrain if the enemy Mage is high level. The power of the mines will be unreal
Спортсменом можешь ты не быть, но пыль в глаза пустить обязан!
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indeed, a lot depends on the map. but in general, I would bet on Conflux: fast units, castle development is also quite fast, upgrading fairies and storms provides considerable power in the early game, and if you're lucky and get Armageddon + Phoenixes, that's even better.
Mages heavily depend on gems; Titans are expensive and not very fast.
Necropolis is good, but again, they are quite slow, and vampire lords won't do very well against elementals.
This was just a subjective opinion; I don't play in tournaments, so I think the rules and the situation are different in tournaments, of course.
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Out of the three, I think the Mages will be stronger, but playing as Necropolis is much more interesting; you just have to focus on raising undead and finding artifacts, and the Transmuter helps with that. Conflux, in my opinion, is completely useless; the units are just not good. My opinion is based on my great love for large maps and epic final battles on them.
In reply to Devoted
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Devoted;173481
In my opinion, out of the three, the mages are slightly stronger, but playing as Necropolis is much more interesting; you just have to focus on raising undead and finding artifacts, and the Transmuter helps with that. I think Conflux is a complete letdown; the units are just not good. My opinion is based on my great love for large maps and epic final battles on them.
Perhaps your opinion is wrong. Conflux is one of the strongest castles. It's not without reason that it has restrictions. Conflux has many advantages, starting with a huge number of fairies, units immune to Armageddon, a cheating increase in the number of birds, and ending with the Grail.
Спортсменом можешь ты не быть, но пыль в глаза пустить обязан!
In reply to kien
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kien;174588
Perhaps your opinion is incorrect. Conflux is one of the strongest castles. It's not without reason that it has restrictions. The advantages of Conflux are very significant, starting with a huge number of units immune to Armageddon, and ending with the overpowered bird growth and the Grail.
Well, Conflux is definitely a tough castle. But not everyone goes for Armageddon, and even if they do, any castle becomes practically invincible once they reach the Grail... and even though the birds have growth, they don't get a lot of HP.
Главное в любом деле - руки + удача. а остальное не так важно=))
In reply to Mos.keen
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Mos.keen;174798
Well, I agree that Conflux is a tough castle=) But not everyone goes for Armageddon, and even if they do, reaching the Grail makes almost any castle invincible... and the Birds, even with their growth, don't provide a significant HP boost=))
Hmm. Indeed. These castles have excellent Grails. Tower - and you can see everything the opponent is doing and catch them at any moment that's inconvenient for them.
Necropolis. A 20% bonus to necromancy and increased skeleton growth. Brrr.
Conflux. All spells and even more birds. A difficult choice.
By the way, I've noticed that the vast majority of posts don't take the Tower into account. And that's a mistake. Perhaps, after losing once to a strong opponent (I had this happen with Fortress, Tower, and Inferno), they would change their opinion and stop underestimating it. The fact that an effective strategy for the Tower isn't widely publicized (a clumsy word), doesn't mean it doesn't exist (or maybe there are several).
Спортсменом можешь ты не быть, но пыль в глаза пустить обязан!
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I've seen the Grail once. As for something more common...
I didn't understand the phrase "Birds don't give HP" at all. 800 HP per week—is that not "giving"? Does anyone even have a higher weekly growth without caches? I don't recall anything like that...
Effective tactics for Tower? Usually, something like 4 heroes roaming with 1 gargoyle each, upgraded gremlins, and one hero with full power: gremlins + the remaining gargoyles—he goes around trying to tear everyone apart. Building up something like Nagas in Stronghold on the first [town] and Giants in Castle on the second... In battles, we mean that gremlins have 8 shots... There are many native heroes with Archery, some are scholars, so it's possible for all heroes to learn Archery... All heroes start with a book... Solmir has Chain Lightning, Nila has Armor, Torosar has Tactics and Ballista specialization, but alas without the Ballistics skill, although Archery is in the book... There are also Kira/Saira... Kyr is good for this castle... I don't know how to take Dragon Utopia with him... Maybe golems will help due to their low cost, single-cell nature, and toughness; besides, you don't feel too bad losing them... If there is no Dragon Utopia—maybe it's for the best—magic is very good in this city; Dimension Door or Fly, and life becomes more pleasant.

Орден Фениксахаризматический :) лидер
In reply to Qwerty
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The topic is as meaningless as the philosophical question:
Which second-tier creature is the best?
In reply to Dirty_Player
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Dirty_Player;176894
This topic is as pointless as the philosophical question:
This topic is needed for discussing and comparing the strengths and weaknesses of these towns.
Спортсменом можешь ты не быть, но пыль в глаза пустить обязан!
In reply to Нэйко
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Mutare Drakke;168351
Here, the balance of power between Necropolis and Conflux is almost equal; it all depends on how the game unfolds.:smile13: On the one hand, Necromancers can raise a lot of undead (which is convenient if you have several Necropolis castles), so be prepared, especially if they also have the Amulet of the Necromancer:smile24:. But on the other hand, Conflux has the Academy, which provides access to all types of magic, and it produces four Phoenixes per week. And if that's not enough, you can build the Temple of the Grail, which gives you access to all spells:smile20:.
So, it all depends on you and which faction you prefer, and who knows, maybe Wizards are better for someone; in general, I mean, there's no accounting for taste:smile02: :smile02:
Gather 8,000 skeletons and see who's stronger:smile08:
:smile34: надоели гномы
In reply to Apokalipsis
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Fast run....
Ves' vopros vo vsemenii.....
dazge krome 4 feniksov universalen :)
Мечты сбываются, просто нужно уметь правильно мечтать.

Жизнь нужно прожить так, чтобы Боги в восторге предложили еще одну...
P.S. может мне и предложили, просто я не помню :smile44:

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