Posts from Discussion about Sylvan (Wood Elves).
Well, on Former Friends, almost always the one who reaches the island first wins. I was talking about more interesting maps.
Nope. The Dragon bought at the Outpost helps a lot.
If you're lucky with the neutrals, it's a breeze. The Ranger carries them in auto-battle like children.
The specifics of the battles are different.
But I agree with that. However, Kaspar is often banned.
That's not good, making such a detour through the sand. It's best to take out the guard post right away, and then have a scout pick up everything and pass it on to the artillery. Or do you manage to have different heroes fight for the outpost and artillery, while a third one picks up the loot?
No, of course not. I just go to the Oasis, then take the Outpost, then go back through the Oasis. It's not that much of a loss – you have to go there anyway. And, of course, the scout passes on the artillery.
I'm not against banning rushers in general, it's just a different game. But I always believe in the principle: if you ban a hero from your opponent, give them the right to ban one of yours. But it's a bit tough without Ossir. But in principle, Gilraen and Dirael are quite decent. It's definitely not about day 3, but taking the outpost on day 7 is quite realistic, maybe even faster, I haven't tested it much. And have you tried playing without Ossir on Former Friends? It's still interesting.
I don't even know why people ban certain heroes. If you don't want to play against someone on a specific map, just don't play. It's just that on UBI, it's become a tradition that one hero is banned in each race. And for the Elves, it's definitely not Ossir. :)
Gilraen is strong, yes. But he's weaker than Ossir when it comes to clearing out monsters. And weaker than Dirael. She's a fun character. I leveled her up with Spell Weaving and Intelligence in Misty Veil. She didn't even notice what casters were. She just took out one stack, and the rest were destroyed by the army, because the enemy's initiative was lowered. But I haven't tried her on Former Friends yet – archers still give a fast start, and she'll only have 7 of them.
And in general, I'm just trying to seriously focus on the race I started with in 1.0. In 3.0, I only studied them superficially, and now I'm trying to do it seriously.
The main thing I've already understood is that early upgrading of archers wasn't as necessary before 3.0 as it is now, because Forest Archers are terrible damage dealers against armored creatures, and they are the key to fast and efficient monster clearing.
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
No, of course not. I just go to the Oasis, then take the Outpost, then back through the Oasis again. Not that much is lost—you have to enter it anyway.
And for Elves, it's not Ossir at all
And in general—I'm just trying to seriously focus on the race I started with in 1.0. In 3.0 I only studied them superficially, and now I'm giving it a real try.
Well, we are talking about rush maps. On those, it should be Ossir, not Wing. If anyone wants Wing on the Former ones, go ahead into the mines and a wreath to the grave.
Agreed. Wing's start will be worse than that of a whole number of heroes.
Ossir - because of starting archers
Dirael - because of the Swarm
Talanar - Ballista. Even without the skill, it helps. Plus, a fast path to Haste Aura.
Ilfina - Unicorn and tent.
I would be very glad to hear an expert's opinion. Because even taking into account alt elves, regen, etc., for now the start for elves causes some difficulties, as does the quick capture of key buildings like the Dragon Utopia and the Mages' Guild.
Well, "expert" is too much. I don't consider myself one. I'm just trying to get to the heart of the race and testing various development options for both the hero and the city.
By the way, capturing the Dragon Utopia is much easier than the Treasury. In the Dragon Utopia, you can block flying units with a cover and shoot them down with Foresters using partial ignore. Fortunately, the Dryads' initiative allows you to stand in the right place in time. And BDP will rule there.
But as for the Treasury - I honestly don't know what to do. I don't want to take casts on the chin, and they are bound to happen. Unless it's Dirael with Veil and OU and Foresters in 2 stacks? Then Fen might be...
P.S. In general, it wildly irritates me - why does Nival dislike Elves so much? The perks in various skills inherent only to Elves are kind of pathetic. And why wasn't the Ranger given Surprise Attack? Now Gilraen would have some fun...
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
.....I tested the strategy "Strong archer stack + Enthusiasm + Quick Mind + Mass Haste." The effect of this strategy is noticeable around level 14 and before the ultimate skill, and it also makes clearing neutral creatures very easy. It's good at the start, but there's no stable/early way to get Leadership......and it's not very good in the late game either. If the enemy takes Quick Mind or finds good initiative items, everything falls apart.....
And indeed, why didn't they give Surprise Attack to the Elven Archers?....
by the way, druids are friends of animals, so why are they wearing deer hide?



Also, with the introduction of combined mine guards or diplomacy artifacts, diplomacy seems almost irrelevant. Maybe I'm wrong??!
Could you tell me, in the map generator, there's an option for the number of mines (it seems) and experience on a scale from one to five - what does this essentially mean???
And also, if you have a bow and a unicorn horn, who is better to take - archers of the 1st upgrade or the 2nd?!
I would be grateful for any comments and recommendations in advance.
Two shots without penalty, with increased luck and stunning, is very tempting.



And here's another thing, does morale really affect the recruitment of neutral units, i.e., the troops standing on the map, or is it predetermined for each specific map, i.e., some can't be recruited at all, others only for money, and a third group, for example, is even willing to join without diplomacy:0