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Posts from Ranger – “Defense” [Campaign 5, Mission 3]

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1.6, which means it can already be considered a diagnosis :( it's sad to leave it unfinished.
In reply to Boris K
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Boris K;166650
Wendy, just a quick thought: are you playing version 1.6 or 3.0? Take a look: http://forums.ag.ru/?board=heroes5&action=display&s=0&num=1192719850&start=75
Version 3.0 is Tribes of the East, if I'm not mistaken?
I haven't noticed any glitches in it, except that the computer takes
an unreasonably long time to make its moves (as if it's solving a chess problem).
I'm currently in the middle of the last campaign.
Although I don't like playing as "mages," I have to go through it, at least for the sake of completion:D
As for patches, I haven't even installed 1.5 because it
limits the ability to "train" units.
What can you do? I like to explore the entire map, max out my hero, and go into the final battle with confidence:smile14:
просто Любитель

תודה שלא עשני אשה
In reply to Венди
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Wendy;166820
1.6, which means this can already be considered a diagnosis :( It's a shame to leave it unfinished.
The mod I linked to fixes these bugs in version 1.6. If that doesn't help, contact the mod author directly.

valleriv, I also didn't experience any glitches while playing the Tribes of the East campaigns in version 3.0, because there are no enemies scripted to capture a specific town. The glitches appear when playing the original campaigns.
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Thanks, I'll go try to download it. Oh, and by the way, I remembered that in one of the missions, demons appeared from a portal, but they didn't attack the castles (although, in theory, they should have) – I just went up to them myself, so you could say it helped me there.
And in general, as I see it: almost every mod had its own bugs.
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Oh, I'm going to be a bit slow now, sorry in advance: which folder should I put the healing mods in?
Секрет в рассказе,а не в рассказчике
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Wendy, starting from a certain patch, everything with the .h5u extension is copied to the usermods folder, and .h5m files are copied to the maps folder.

Also, the fact that in one of the missions, demons appeared from a portal, but didn't attack the castles, didn't really make the mission easier. They are still easily defeated. I will be playing this mission in version 3.0 soon. I'm currently playing the previous one.
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Once again, thank you very much, but the specified folders are completely missing in my game.
As for what kind of demons were there, I don't remember anymore – I only remember that I had to fight my way through the entire map to get to them.
Секрет в рассказе,а не в рассказчике
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Here you will find detailed instructions on how to install mods: http://heroes.ag.ru/heroes5/mods/
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Wendy, the latest version of the patch: http://forums.ag.ru/?board=heroes5&action=display&s=0&num=1192719850&start=125 (post 134). If the purple unit doesn't find a path, after some time it will try again. Just make sure there is no hero at the castle gate. He should be in the garrison or wandering around somewhere, not blocking the path for the purple unit.

The h5m extension means it should be placed in the Maps folder. If there is no such folder, you need to create it manually.
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No, I did have a "maps" folder, as it turned out, but it was in some parallel reality compared to most others (not hidden), and I don't even know what it's called or how I switched to it. It's strange, but never mind. With the patch, the first hero finally agreed to attack the castle, but the rest ran up to it and stopped at the gates. The hero is in the garrison, and by the end of the mission, a traffic jam of Necropolis units had formed at the castle. I gave up – there was nothing good in the castle anyway: both guilds had "holy word" instead of "resurrection," which is a shame. I don't like this mission.
Секрет в рассказе,а не в рассказчике
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Wendy, you'll still have a chance to get Resurrection. And in version 1.5, I didn't even level up Faidean's light magic. I only leveled up chaos magic. But that's a matter of taste. You can win with any of these magics.

Still haven't decided which magic to level up in 3.0? In this version, a good spell called Divine Retribution has appeared in light magic. I just don't know when I'll get to that campaign. I'm having terrible problems in the 3rd mission of the 4th campaign. Maybe I'll even have to lower the difficulty level in this mission to veteran, or even lower (oh, the horror!!!). In version 1.5, this mission is much easier.
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Finally, I got to this mission in version 3.0. After capturing the Castle, I saved the game. The auxiliary hero (Ilfina) immediately warmed up by the campfire, practiced on peasants, and looted the chest. Then, she reached the second campfire. I played for 3 or 4 weeks, and the purple hero just stood there, motionless. It was even impossible to attack him.

I loaded the save. This time, Ilfina sat quietly in the Castle like a mouse. And on the second week, the purple hero, level 19, attacked the Castle. Ilfina easily defeated him because Faydaen had left her almost the entire army. He only took the dragons and 6 dancers with him. When Ilfina got tired of waiting for the second enemy, she made a sortie. The peasants and the chest were gone, but the 2 campfires remained. As soon as Ilfina returned to the Castle, the 2nd enemy (Kaspar, level 19) attacked her. She leveled up to level 8. I don't know yet how the other purple heroes will behave, but the mission is doable.

The latest version of the bug fix tool fixes a minor bug in version 3.0 in one of the campaign missions of Lords of the North.

Added after 22 hours 35 minutes
Wendy, maybe you kept the hero in the gate? My Ilfina is in the garrison. She only runs out to the source after each battle to raise morale. Deidra and Kaspar attack the Castle in turn. At the beginning of the mission, they were level 19. Now they are level 23.

The enemy from the Castle immediately runs out to capture the mines and collect goodies. If you don't waste time collecting floating debris, Faydaen can capture the Castle before he returns and buy the troop increase on the 2nd week. The Castle is well-built with the hero. Therefore, there is something to buy. And the auxiliary hero can collect the debris.
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For those who will be playing this mission in version 3.0.

For completing the "Prepare the garrison for defense" task, alternative dragons, unicorns, and druids are not suitable. I spent about 20-30 minutes trying to complete this mission because instead of Supreme Druids, I had Elder Druids. When I figured out to upgrade them to Supreme Druids, the mission was completed immediately.

Dragons might work even if they are alternative, because the task says that green ones are needed. I had Emerald Dragons. But whoever says that they are not green, can throw an emerald at me.
In reply to Венди
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Hey everyone! I have the non-licensed version of Heroes 1.0, and I also reached this mission and encountered the same bug as everyone else. The checkbox for freeing the heroes doesn't get marked, even though they've been running around for a while, and I've already assembled an army. I'll try all the methods mentioned here today; maybe something will help. I can add one more thing: to mark the checkbox for "Prepare the Garrison" (this has been 100% verified), you need to leave the following guard in the castle: 10 Green Dragons, 30 War Unicorns, and 50 High Druids. Please pay attention to the names of the units; this is important! I don't know how to mark the checkbox next to "Free Two Heroes." If I figure it out, I'll definitely write about it, but I really don't want to abandon the Walkthrough. I once abandoned a campaign for Demons on the 3rd mission...

Added after 16 hours and 18 minutes
Good day to everyone! And a huge thank you for posting this topic; thanks to it, I completed this seemingly endless mission! I'll tell you how I marked the checkbox to free the two heroes, even though everything is already here... So, I won't tell you how to complete the mission itself, but I will tell you how to mark the checkbox. So, after you mark the checkbox that the garrison is ready for defense (I described how to do this in the previous message), I personally removed all the unnecessary mercenaries. Maybe this isn't necessary, but then I created another mercenary in the capital. Please note that the checkbox for preparing the garrison must be marked, and voila... The poems about the two heroes appear, and then immediately the poems about the journey to Tiera. Good luck to everyone! P.S. I'm telling you all this for version 1.0, the non-licensed version! :rolleyes:

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