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Here, I'd like to discuss this game and find out if anyone else has played it. First, a brief overview of the plot.
It's the present day, 2008. A piece of land is covered by some kind of infection, radiation clusters and anomalies appear, and creatures mutate into monsters. This entire area is called the Zone and is constantly increasing in size. We play as a stalker nicknamed "Marked," who has lost his memory. Marked has an unfinished task: "Kill Strelok," but perhaps this is a flaw in the script, as we quickly understand WHO this Strelok is. The game is a shooter, but it's structured like an RPG. That is, we are given tasks, we complete them, and we receive bonuses: money, armor, artifacts, or weapons.
My impressions: It's a shame that there isn't an open territory like in Oblivion; the locations are, in principle, the size of a standard action-level. It's a shame that the focus wasn't on the mutants: they are there, but you won't find any special tasks or storylines directly related to them or that reveal them in any way. The only exception is the trip to the laboratory to see the poltergeists (where it's really creepy at first :)), and encounters at night with vampires. Oh yes, there are also Controllers, but unfortunately, you encounter these creatures very rarely (I only saw three in the entire game). What I REALLY liked: the atmosphere and landscapes are reminiscent of a picture of our village after winter. :) The everyday life is excellent: stalkers tell jokes, play the guitar, tell stories, and even though the jokes are repeated, it all adds a noticeable dose of realism.
What's also disappointing: the tasks are not original and are repetitive, so it's better to go through the main missions as a stalker, occasionally taking on tasks for money (for example, you can take pieces of creatures to scientists; they will also ask for a spacesuit, which you will find in the storyline). Tasks like "Destroy the camp" are annoying, as soon as you enter any location, BUT there are also some advantages; for example, you can shoot mutants or bandits along the way and earn some money.
About the bugs: there are many... there are very many... But they can be avoided, so I will tell you about some of them. The task to infiltrate Agroprom: if you don't exit Strelok's hideout and enter the Agroprom territory, but instead go closer, the same way you came, and approach Agroprom from the outside, then the checkpoint will remain as the main task, making it difficult to navigate the other tasks. The checkpoint also doesn't update if you don't talk to a stalker before going down into the hideout.
There is a bug at the Dolg base: due to an error in the game, mercenaries may be generated there. If you encounter mercenaries, don't kill them; it's better to sneak past them or run away, otherwise, half of the Dolg base will declare you a violator of order and shoot you on the way. There are other bugs, but I can't remember them right now.
I would also like to talk about the plot, but I'll see if anyone else has played the game
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